camerauis/cameraxui/cxengine/tsrc/unit/unittest_cxetestutils/cxedummystatemachine.cpp
--- a/camerauis/cameraxui/cxengine/tsrc/unit/unittest_cxetestutils/cxedummystatemachine.cpp Tue Aug 31 15:03:46 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-/*
-* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:
-*
-*/
-
-#include <QTimer>
-#include "cxedummystatemachine.h"
-#include "cxestate.h"
-
-
-/*!
- \class CxeDummyStateMachine
- \brief Dummy state machine for testing CxeTestUtils::waitForState()
-*/
-
-CxeDummyStateMachine::CxeDummyStateMachine() : CxeStateMachine("dummy state machine")
-{
- qRegisterMetaType<CxeDummyStateMachine::State>();
- addState(new CxeState(A, "A", B|C));
- addState(new CxeState(B, "B", A|C));
- addState(new CxeState(C, "C", A|B));
- setInitialState(A);
-}
-
-CxeDummyStateMachine::~CxeDummyStateMachine()
-{
- // no implementation needed here
-}
-
-CxeDummyStateMachine::State CxeDummyStateMachine::state() const
-{
- return static_cast<State>(stateId());
-}
-
-void CxeDummyStateMachine::handleStateChanged(int /*newStateId*/, CxeError::Id error)
-{
- emit stateChanged(state(), error);
-}
-
-/*!
- Do an internal state change after a given delay. Multiple state changes
- can be queued and they are executed in the same order delayedStateChange()
- was called. The delay between queued state changes is determined by the
- last delayedStateChange() call.
-
- @param targetState Target state for transition (A, B, or C)
- @param ms Delay until state change (milliseconds)
-*/
-void CxeDummyStateMachine::delayedStateChange(State targetState, int ms)
-{
- mTargetStateQueue.enqueue(targetState);
- mDelay = ms;
- QTimer::singleShot(ms, this, SLOT(timeout()));
-}
-
-void CxeDummyStateMachine::timeout()
-{
- if (!mTargetStateQueue.isEmpty()) {
- if (mDelay == 0) {
- // No delay, instant changes
- foreach(State s, mTargetStateQueue) {
- setState(s);
- }
- mTargetStateQueue.clear();
- } else {
- // One state change at a time
- setState(mTargetStateQueue.dequeue());
- }
- }
- if (!mTargetStateQueue.isEmpty()) {
- QTimer::singleShot(mDelay, this, SLOT(timeout()));
- }
-}