camerauis/cameraxui/cxengine/tsrc/unit/unittest_cxetestutils/cxedummystatemachine.cpp
branchRCL_3
changeset 24 bac7acad7cb3
parent 23 61bc0f252b2b
child 25 2c87b2808fd7
--- a/camerauis/cameraxui/cxengine/tsrc/unit/unittest_cxetestutils/cxedummystatemachine.cpp	Tue Aug 31 15:03:46 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,85 +0,0 @@
-/*
-* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:
-*
-*/
-
-#include <QTimer>
-#include "cxedummystatemachine.h"
-#include "cxestate.h"
-
-
-/*!
-    \class CxeDummyStateMachine
-    \brief Dummy state machine for testing CxeTestUtils::waitForState()
-*/
-
-CxeDummyStateMachine::CxeDummyStateMachine() : CxeStateMachine("dummy state machine")
-{
-    qRegisterMetaType<CxeDummyStateMachine::State>();
-    addState(new CxeState(A, "A", B|C));
-    addState(new CxeState(B, "B", A|C));
-    addState(new CxeState(C, "C", A|B));
-    setInitialState(A);
-}
-
-CxeDummyStateMachine::~CxeDummyStateMachine()
-{
-    // no implementation needed here
-}
-
-CxeDummyStateMachine::State CxeDummyStateMachine::state() const
-{
-    return static_cast<State>(stateId());
-}
-
-void CxeDummyStateMachine::handleStateChanged(int /*newStateId*/, CxeError::Id error)
-{
-    emit stateChanged(state(), error);
-}
-
-/*!
-    Do an internal state change after a given delay. Multiple state changes
-    can be queued and they are executed in the same order delayedStateChange()
-    was called. The delay between queued state changes is determined by the
-    last delayedStateChange() call.
-
-    @param targetState Target state for transition (A, B, or C)
-    @param ms          Delay until state change (milliseconds)
-*/
-void CxeDummyStateMachine::delayedStateChange(State targetState, int ms)
-{
-    mTargetStateQueue.enqueue(targetState);
-    mDelay = ms;
-    QTimer::singleShot(ms, this, SLOT(timeout()));
-}
-
-void CxeDummyStateMachine::timeout()
-{
-    if (!mTargetStateQueue.isEmpty()) {
-        if (mDelay == 0) {
-            // No delay, instant changes
-            foreach(State s, mTargetStateQueue) {
-                setState(s);
-            }
-            mTargetStateQueue.clear();
-        } else {
-            // One state change at a time
-            setState(mTargetStateQueue.dequeue());
-        }
-    }
-    if (!mTargetStateQueue.isEmpty()) {
-        QTimer::singleShot(mDelay, this, SLOT(timeout()));
-    }
-}