diff -r f54ad444594d -r 61bc0f252b2b camerauis/cameraxui/cxengine/inc/cxestatemachinebase.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/camerauis/cameraxui/cxengine/inc/cxestatemachinebase.h Tue Aug 31 15:03:46 2010 +0300 @@ -0,0 +1,133 @@ +/* +* Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: +* +*/ + +#ifndef CXESTATEMACHINEBASE_H +#define CXESTATEMACHINEBASE_H + +#include +#include +#include "cxeerror.h" + +class CxeState; + +/** +* CxeStateMachineBase is used as the base class for all finite state machines in the +* engine. It's not a fully functional state machine in the sense that it does not provide any +* mechanism for handling events that would trigged state changes. Instead, +* it relies on the derived class to call setState() whenever the state +* should change. The derived class should also provide a list of states +* and allowed transitions so that CxeStateMachineBase can verify that each state +* change is valid. A pure virtual function, handleStateChanged() should be +* implemented by derived classes to handle notifing other interested objects about +* the state change. This class cannot emit the signals itself, because it does not +* derived from QObject and it handles all state IDs as plain integers instead of the +* preferred class specific enumerations. +* +* CxeStateMachineBase does not derive from QObject to make easier for the engine +* control implementation classes to derive from it. Additionally we avoid the overhead +* brought by QObject. +* +* CxeStateMachineBase class is to be used for unit testing. Engine class should derive +* from CxeStateMachine class. +*/ + +class CxeStateMachineBase +{ +public: + /** + * CxeStateMachine constructor. + * @sa addState setInitialState + * @param stateMachineName Name for this state machine (used for debug prints) + */ + CxeStateMachineBase(const char *stateMachineName); + virtual ~CxeStateMachineBase(); + +protected: + /** + * Add a new state to the machine. Takes ownership of state. + * + * @param state A CxeState object defining a name, ID, and allowed transitions for the + * new state. The CxeState ID must be unique and not to contain overlapping bits with other + * state ids, since bitwise AND operator is used for the state ids. + * @return False if adding failed due to incorrect id. + */ + virtual bool addState(CxeState *state); + + /** + * Initiate a state transition from current state to a given state ID. In cases that + * current state is same as the new state, method returns without doing anything. If the state + * transition is invalid, this function return false. + * + * @param stateId State ID of the new state + * @param error Optional error code to be associated with the transition + * @return False if state change fails. True if changing is allowed, or the current state is same + * as the new state. + */ + virtual bool setState(int stateId, CxeError::Id error = CxeError::None); + + /** + * Set the initial state of the state machine. Can be called only once. + * This method will panic, if initial state is unknown, or initial state has already + * been set. + * + * @param stateId State ID for the initial state. + * @return False if state to be set intial state is not known, or initial + * state has already been set. + */ + virtual bool setInitialState(int stateId); + + /** + * Pure virtual function to be implemented by derived classes. Called when state changes. + * The implementation should emit a signal informing interested parties of a state change. + * + * @param newStateId State ID for the new state + * @param error An error code associated with the state transition + */ + virtual void handleStateChanged(int newStateId, CxeError::Id error) = 0; + + /** + * Get current state ID. It is recommended for derived classes to create + * a new method (typically called state()) which returns the current state ID + * typecasted into a class specific enumeration. + * @return Current state ID + */ + int stateId() const; + + /** + * Verify if a state transition is possible. + * @param newStateId State ID of the new state. + * @return Whether state transition is possible. + */ + bool verifyStateChange(int newStateId); + +private: + + //! Hash table of all states. stateId as key + QHash mStates; + + //! All states ORed together + int mStateBitsUsed; + + //! Current state + int mStateId; + + //! Name of this state machine (for debug prints) + QString mName; + +}; + +#endif // CXESTATEMACHINEBASE_H