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1 /* |
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2 * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: THuiInteractionInterval is a utility class that can be used |
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15 * as specify intervals that adapt to user input. |
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16 * |
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17 */ |
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18 |
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19 |
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20 #ifndef __FSINTERACTIONINTERVAL_H__ |
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21 #define __FSINTERACTIONINTERVAL_H__ |
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22 |
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23 |
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24 #include <e32base.h> |
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25 |
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26 /** |
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27 * THuiInteractionInterval is a utility class that can be used to determine |
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28 * the correct animation interval time, while taking into account how much time has |
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29 * elapsed since the last time the interval was determined. |
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30 * |
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31 * An interaction interval is useful for example when animating a list selector. By default, |
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32 * the time interval for moving between two items could be 500 ms, but if |
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33 * the user moves faster than this, the selector's animation may be |
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34 * unnecessarily delayed. In this situation, the interaction interval would |
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35 * shorten the time interval for the moving animation, if necessary, to keep |
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36 * better in sync with how quickly the user is moving in the list. |
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37 */ |
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38 class CFsInteractionInterval: public CBase |
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39 { |
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40 public: |
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41 |
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42 /* Constructors and destructor. */ |
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43 |
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44 /** |
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45 * Initializes the interaction interval. |
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46 * |
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47 * @param aScalar Determines how strongly the interval adapts. |
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48 * |
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49 * @see SetScalar() |
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50 */ |
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51 CFsInteractionInterval(TReal32 aScalar = 2.0f); |
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52 |
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53 |
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54 /* Methods. */ |
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55 |
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56 /** |
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57 * Sets the adaptation scalar. Determines how strongly the interval |
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58 * will adapt to the elapsed time since the last evaluation. |
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59 * |
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60 * For example, 1.0 would mean that the maximum interval time is the |
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61 * time elapsed between the current evaluation and the |
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62 * previous one. In this case, when the animation frequency |
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63 * stays the same, each sequence would have time to complete |
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64 * before the next sequence begins. When the scalar is 2.0, the |
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65 * maximum is twice the elapsed time, meaning that the |
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66 * ongoing animation sequence would always be finished halfway |
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67 * when the next sequence begins. This produces a smoother |
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68 * end result. |
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69 * |
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70 * @param aScalar New adaptation scalar. |
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71 */ |
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72 void SetScalar(TReal32 aScalar); |
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73 |
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74 /** |
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75 * Returns the current adapation scalar. |
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76 * |
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77 * @return Adaptation scalar. |
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78 */ |
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79 TReal32 Scalar() const; |
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80 |
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81 /** |
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82 * Evaluates the current interval. The evaluated interval will always |
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83 * be at least as large as the elapsed time since the last evaluation, |
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84 * but at most <code>aIntervalTime</code>. |
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85 * |
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86 * @param aIntervalTime The requested normal interval time. |
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87 * |
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88 * @return The evaluated interval, effective during the current frame. |
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89 * |
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90 * @see SetScalar() |
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91 */ |
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92 TInt Interval(TInt aIntervalTime); |
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93 |
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94 |
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95 private: |
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96 |
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97 TTime iLastTime; |
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98 |
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99 /** Interval scalar. */ |
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100 TReal32 iScalar; |
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101 |
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102 /** Last time interaction interval was determined. */ |
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103 TUint32 iLastTimeMs; |
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104 |
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105 }; |
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106 |
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107 |
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108 #endif // __FSINTERACTIONINTERVAL_H__ |