emailuis/uicomponents/src/fstexture.cpp
changeset 0 8466d47a6819
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/emailuis/uicomponents/src/fstexture.cpp	Thu Dec 17 08:39:21 2009 +0200
@@ -0,0 +1,339 @@
+/*
+* Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies). 
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: This file implements class CFsTexture.
+*
+*/
+
+
+// INCLUDE FILES
+#include "emailtrace.h"
+#include <e32std.h>
+#include <fbs.h>
+#include <bitmaptransforms.h>
+#include "fsbitmapprovider.h"
+#include "fstexture.h"
+#include "fstextureloader.h"
+
+// CONSTANTS
+
+// ============================= LOCAL FUNCTIONS  =============================
+
+// ----------------------------------------------------------------------------
+// TimerCallbackL
+// Timeout callback
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt TimerCallbackL( TAny* aModel )
+    {
+    static_cast<CFsTexture*>( aModel )->TimerExpiredL();
+
+    return 1;
+    }  
+
+// ============================= MEMBER FUNCTIONS =============================
+
+// ----------------------------------------------------------------------------
+// CFsTexture::NewL
+// Two-phased constructor
+// (static, may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+
+CFsTexture* CFsTexture::NewL( CAlfTexture& aTexture,
+                              MFsTextureLoaderObserver& aObserver,
+                              CFsBitmapProvider* aProvider,
+                              const TInt aId
+                            )
+
+    {
+    FUNC_LOG;
+    CFsTexture* pic = new (ELeave) CFsTexture( aTexture, 
+                                               aObserver, 
+                                               aProvider,
+                                               aId
+                                             );
+    CleanupStack::PushL( pic );
+    pic->ConstructL();
+    CleanupStack::Pop( pic );
+    
+    return pic;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::CFsTexture
+// C++ Constructor
+// Status : Draft
+// ----------------------------------------------------------------------------
+// 
+
+CFsTexture::CFsTexture( CAlfTexture& aTexture,
+                        MFsTextureLoaderObserver& aObserver,
+                        CFsBitmapProvider* aProvider,
+                        const TInt aId
+                      )
+
+    : iTexture( aTexture ),
+      iObserver( aObserver ),
+      iProvider( aProvider ),
+      iId( aId )     
+    {
+    FUNC_LOG;
+    return;
+    }                         
+// ----------------------------------------------------------------------------
+// CFsTexture::~CFsTexture
+// C++ Destructor
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CFsTexture::~CFsTexture()
+    {
+    FUNC_LOG;
+    StopTimer();
+
+    iObserver.Deleted( *this );
+    
+    if ( iProvider )
+        {
+        delete iProvider;
+        iProvider = NULL;
+        }
+    
+    return;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Pos
+// Return bitmap position, internal for the application
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::Pos() const
+    {
+    FUNC_LOG;
+    return iPos;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetPos
+// Set bitmap position, internal for the application
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetPos( const TInt& aPos )
+    {
+    FUNC_LOG;
+    iPos = aPos;
+    iObserver.PosUpdated( *this );
+    
+    return;
+    }
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::TextSize
+// Return current size
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TSize CFsTexture::TextSize() const
+    {
+    FUNC_LOG;
+    return iTextSize;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetTextSize
+// Set new size
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetTextSize( const TSize& aSize )
+    {
+    FUNC_LOG;
+    iTextSize = aSize;
+    iObserver.SizeUpdated( *this );    
+    
+    return;
+    }
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::TextFlags
+// Return flag status
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::TextFlags() const
+    {
+    FUNC_LOG;
+    return iTextFlags;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetTextFlags
+// Set new flag status
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetTextFlags( const TInt& aFlags )
+    {
+    FUNC_LOG;
+    iTextFlags = aFlags;
+    iObserver.FlagsUpdated( *this );
+    
+    return;
+    }
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::StopTimer
+// Stop unload timer and free timer resources
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::StopTimer()
+    {
+    FUNC_LOG;
+	if ( iUnloadTimer )
+        {
+	    if ( iUnloadTimer->IsActive() )
+            {
+            iUnloadTimer->Cancel();
+            }
+        delete iUnloadTimer;
+        iUnloadTimer = NULL;
+        }
+    
+    return;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::TimerExpiredL
+// Timeout callback
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::TimerExpiredL()
+    {
+    FUNC_LOG;
+    StopTimer();
+    
+    iObserver.TimerExpiredL( *this );
+
+    return;
+    }    
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::Texture
+// Return refence of Alf/Hitchock texture
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CAlfTexture& CFsTexture::Texture()
+    {
+    FUNC_LOG;
+    return iTexture;
+    }
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::ConstructL
+// 2nd phase contructor
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::ConstructL( )
+    {
+    FUNC_LOG;
+    return;
+    }
+    
+// ----------------------------------------------------------------------------
+// CFsTexture::UnloadL
+// Unload texture, or cancel unload
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::UnloadL( const TBool& aCancel )
+    {
+    FUNC_LOG;
+    if ( aCancel )
+        {
+        if ( iUnloadTimer )
+            {
+            StopTimer();
+            } // iUnloadTimer
+        }
+    else // aCancel
+        {
+        // Get current default
+        TTimeIntervalMicroSeconds32 timeOut;
+        iObserver.DefaultTimeOut( timeOut );
+    
+        if ( timeOut == TTimeIntervalMicroSeconds32( 0 ) )
+            {
+            TimerExpiredL();
+            } // timeOut
+        else if ( !iUnloadTimer )
+            {
+	        iUnloadTimer = CPeriodic::NewL( CActive::EPriorityStandard );
+
+            // Start timer
+            iUnloadTimer->Start( timeOut, 
+                                 timeOut,
+                                 TCallBack( TimerCallbackL, 
+                                            this
+                                          )
+                               );        
+            }
+        else
+            {
+            // Left for Lint
+            }
+        } // !aCancel
+    
+    return;
+    }    
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Provider
+// Return bitmap provider
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CFsBitmapProvider* CFsTexture::Provider()
+    {
+    FUNC_LOG;
+    return iProvider;
+    }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Id
+// Return provider Id
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::Id() const
+    {
+    FUNC_LOG;
+    return iId;
+    } 
+
+// ========================= OTHER EXPORTED FUNCTIONS =========================
+
+// End of file
+