--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/emailuis/uicomponents/src/fstexture.cpp Thu Dec 17 08:39:21 2009 +0200
@@ -0,0 +1,339 @@
+/*
+* Copyright (c) 2007-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: This file implements class CFsTexture.
+*
+*/
+
+
+// INCLUDE FILES
+#include "emailtrace.h"
+#include <e32std.h>
+#include <fbs.h>
+#include <bitmaptransforms.h>
+#include "fsbitmapprovider.h"
+#include "fstexture.h"
+#include "fstextureloader.h"
+
+// CONSTANTS
+
+// ============================= LOCAL FUNCTIONS =============================
+
+// ----------------------------------------------------------------------------
+// TimerCallbackL
+// Timeout callback
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt TimerCallbackL( TAny* aModel )
+ {
+ static_cast<CFsTexture*>( aModel )->TimerExpiredL();
+
+ return 1;
+ }
+
+// ============================= MEMBER FUNCTIONS =============================
+
+// ----------------------------------------------------------------------------
+// CFsTexture::NewL
+// Two-phased constructor
+// (static, may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+
+CFsTexture* CFsTexture::NewL( CAlfTexture& aTexture,
+ MFsTextureLoaderObserver& aObserver,
+ CFsBitmapProvider* aProvider,
+ const TInt aId
+ )
+
+ {
+ FUNC_LOG;
+ CFsTexture* pic = new (ELeave) CFsTexture( aTexture,
+ aObserver,
+ aProvider,
+ aId
+ );
+ CleanupStack::PushL( pic );
+ pic->ConstructL();
+ CleanupStack::Pop( pic );
+
+ return pic;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::CFsTexture
+// C++ Constructor
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+
+CFsTexture::CFsTexture( CAlfTexture& aTexture,
+ MFsTextureLoaderObserver& aObserver,
+ CFsBitmapProvider* aProvider,
+ const TInt aId
+ )
+
+ : iTexture( aTexture ),
+ iObserver( aObserver ),
+ iProvider( aProvider ),
+ iId( aId )
+ {
+ FUNC_LOG;
+ return;
+ }
+// ----------------------------------------------------------------------------
+// CFsTexture::~CFsTexture
+// C++ Destructor
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CFsTexture::~CFsTexture()
+ {
+ FUNC_LOG;
+ StopTimer();
+
+ iObserver.Deleted( *this );
+
+ if ( iProvider )
+ {
+ delete iProvider;
+ iProvider = NULL;
+ }
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Pos
+// Return bitmap position, internal for the application
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::Pos() const
+ {
+ FUNC_LOG;
+ return iPos;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetPos
+// Set bitmap position, internal for the application
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetPos( const TInt& aPos )
+ {
+ FUNC_LOG;
+ iPos = aPos;
+ iObserver.PosUpdated( *this );
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::TextSize
+// Return current size
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TSize CFsTexture::TextSize() const
+ {
+ FUNC_LOG;
+ return iTextSize;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetTextSize
+// Set new size
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetTextSize( const TSize& aSize )
+ {
+ FUNC_LOG;
+ iTextSize = aSize;
+ iObserver.SizeUpdated( *this );
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::TextFlags
+// Return flag status
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::TextFlags() const
+ {
+ FUNC_LOG;
+ return iTextFlags;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::SetTextFlags
+// Set new flag status
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::SetTextFlags( const TInt& aFlags )
+ {
+ FUNC_LOG;
+ iTextFlags = aFlags;
+ iObserver.FlagsUpdated( *this );
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::StopTimer
+// Stop unload timer and free timer resources
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::StopTimer()
+ {
+ FUNC_LOG;
+ if ( iUnloadTimer )
+ {
+ if ( iUnloadTimer->IsActive() )
+ {
+ iUnloadTimer->Cancel();
+ }
+ delete iUnloadTimer;
+ iUnloadTimer = NULL;
+ }
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::TimerExpiredL
+// Timeout callback
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::TimerExpiredL()
+ {
+ FUNC_LOG;
+ StopTimer();
+
+ iObserver.TimerExpiredL( *this );
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Texture
+// Return refence of Alf/Hitchock texture
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CAlfTexture& CFsTexture::Texture()
+ {
+ FUNC_LOG;
+ return iTexture;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::ConstructL
+// 2nd phase contructor
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::ConstructL( )
+ {
+ FUNC_LOG;
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::UnloadL
+// Unload texture, or cancel unload
+// (may leave)
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+void CFsTexture::UnloadL( const TBool& aCancel )
+ {
+ FUNC_LOG;
+ if ( aCancel )
+ {
+ if ( iUnloadTimer )
+ {
+ StopTimer();
+ } // iUnloadTimer
+ }
+ else // aCancel
+ {
+ // Get current default
+ TTimeIntervalMicroSeconds32 timeOut;
+ iObserver.DefaultTimeOut( timeOut );
+
+ if ( timeOut == TTimeIntervalMicroSeconds32( 0 ) )
+ {
+ TimerExpiredL();
+ } // timeOut
+ else if ( !iUnloadTimer )
+ {
+ iUnloadTimer = CPeriodic::NewL( CActive::EPriorityStandard );
+
+ // Start timer
+ iUnloadTimer->Start( timeOut,
+ timeOut,
+ TCallBack( TimerCallbackL,
+ this
+ )
+ );
+ }
+ else
+ {
+ // Left for Lint
+ }
+ } // !aCancel
+
+ return;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Provider
+// Return bitmap provider
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+CFsBitmapProvider* CFsTexture::Provider()
+ {
+ FUNC_LOG;
+ return iProvider;
+ }
+
+// ----------------------------------------------------------------------------
+// CFsTexture::Id
+// Return provider Id
+// Status : Draft
+// ----------------------------------------------------------------------------
+//
+TInt CFsTexture::Id() const
+ {
+ FUNC_LOG;
+ return iId;
+ }
+
+// ========================= OTHER EXPORTED FUNCTIONS =========================
+
+// End of file
+