--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/emailuis/uicomponents/src/fstreenode.cpp Thu Dec 17 08:39:21 2009 +0200
@@ -0,0 +1,199 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Freestyle tree node implementation.
+*
+*/
+
+#include "emailtrace.h"
+#include "fstreenode.h"
+#include "fstreenodevisualizer.h"
+#include "fsgenericpanic.h"
+
+// ======== MEMBER FUNCTIONS ========
+
+// ---------------------------------------------------------------------------
+// Two-phased constructor.
+// ---------------------------------------------------------------------------
+//
+EXPORT_C CFsTreeNode* CFsTreeNode::NewL( CFsTreeNode& aParent,
+ MFsTreeItemData& aData, MFsTreeNodeVisualizer& aVisualizer )
+ {
+ FUNC_LOG;
+ CFsTreeNode* self = new( ELeave ) CFsTreeNode( &aParent, aData,
+ aVisualizer );
+ CleanupStack::PushL( self );
+ self->ConstructL( );
+ CleanupStack::Pop( self );
+ return self;
+ }
+
+// ---------------------------------------------------------------------------
+// C++ destructor.
+// ---------------------------------------------------------------------------
+//
+CFsTreeNode::~CFsTreeNode()
+ {
+ FUNC_LOG;
+ iChildren.Close();
+ }
+
+// ---------------------------------------------------------------------------
+// Gets node visualizer.
+// ---------------------------------------------------------------------------
+//
+MFsTreeNodeVisualizer* CFsTreeNode::NodeVisualizer() const
+ {
+ FUNC_LOG;
+ return ( static_cast<MFsTreeNodeVisualizer*>(iVisualizer) );
+ }
+
+// ---------------------------------------------------------------------------
+// Inserts child with given index.
+// ---------------------------------------------------------------------------
+//
+TInt CFsTreeNode::InsertChild( CFsTreeItem* aItem, const TInt aIndex )
+ {
+ FUNC_LOG;
+ TInt childIndex = 0;
+
+ if ( aIndex == KFsTreeChildIndexLast )
+ {
+ childIndex = iChildren.Append( aItem );
+ }
+ else
+ {
+ childIndex = iChildren.Insert( aItem, aIndex );
+ }
+
+ return childIndex;
+ }
+
+// ---------------------------------------------------------------------------
+// Removes child with given index.
+// ---------------------------------------------------------------------------
+//
+CFsTreeItem* CFsTreeNode::RemoveChild( const TInt aIndex )
+ {
+ FUNC_LOG;
+ CFsTreeItem* childItem = NULL;
+
+ childItem = Child( aIndex );
+ if (childItem)
+ {
+ iChildren.Remove( aIndex );
+ }
+
+ return childItem;
+ }
+
+// ---------------------------------------------------------------------------
+// Gets child with given index (position).
+// ---------------------------------------------------------------------------
+//
+CFsTreeItem* CFsTreeNode::Child( const TInt aIndex ) const
+ {
+ FUNC_LOG;
+ CFsTreeItem* treeItem = NULL;
+
+ if (( aIndex < iChildren.Count() ) && ( aIndex >= 0 ))
+ {
+ treeItem = iChildren[aIndex];
+ }
+ else
+ {
+ FsGenericPanic(EFsListPanicIndexOutOfRange);
+ }
+
+ return treeItem;
+ }
+
+// ---------------------------------------------------------------------------
+// Gets an index of desired child tree item.
+// ---------------------------------------------------------------------------
+//
+TInt CFsTreeNode::Index( const CFsTreeItem* aItem ) const
+ {
+ FUNC_LOG;
+ return iChildren.Find(aItem);
+ }
+
+// ---------------------------------------------------------------------------
+// Returns the number of children for the node.
+// ---------------------------------------------------------------------------
+//
+TUint CFsTreeNode::CountChildren() const
+ {
+ FUNC_LOG;
+ return iChildren.Count();
+ }
+
+// ---------------------------------------------------------------------------
+// Returns recursively the number of all children under the node
+// ---------------------------------------------------------------------------
+//
+TUint CFsTreeNode::CountChildrenRecursively() const
+ {
+ FUNC_LOG;
+ TInt count ( 0 );
+ for ( TInt i = 0; i < iChildren.Count(); i++ )
+ {
+ count++;
+ count += iChildren[i]->CountChildrenRecursively();
+ }
+ return count;
+ }
+
+// ---------------------------------------------------------------------------
+// Checks if tree item is a node.
+// ---------------------------------------------------------------------------
+TBool CFsTreeNode::IsNode() const
+ {
+ FUNC_LOG;
+ return ETrue;
+ }
+
+// ---------------------------------------------------------------------------
+// Return pointer to node object. Returned value is @c NULL, if the item
+// is not derived from @c CFsTreeNode.
+// ---------------------------------------------------------------------------
+//
+CFsTreeNode* CFsTreeNode::Node()
+ {
+ FUNC_LOG;
+ return this;
+ }
+
+// ---------------------------------------------------------------------------
+// C++ constructor.
+// ---------------------------------------------------------------------------
+//
+CFsTreeNode::CFsTreeNode( CFsTreeNode* aParent, MFsTreeItemData& aData,
+ MFsTreeNodeVisualizer& aVisualizer )
+ : CFsTreeItem( aParent, aData, aVisualizer )
+ {
+ FUNC_LOG;
+
+ }
+
+
+// ---------------------------------------------------------------------------
+// Second phase constructor.
+// ---------------------------------------------------------------------------
+//
+void CFsTreeNode::ConstructL( )
+ {
+ FUNC_LOG;
+
+ }
+