/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Freestyle tree node implementation.
*
*/
#include "emailtrace.h"
#include "fstreenode.h"
#include "fstreenodevisualizer.h"
#include "fsgenericpanic.h"
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
EXPORT_C CFsTreeNode* CFsTreeNode::NewL( CFsTreeNode& aParent,
MFsTreeItemData& aData, MFsTreeNodeVisualizer& aVisualizer )
{
FUNC_LOG;
CFsTreeNode* self = new( ELeave ) CFsTreeNode( &aParent, aData,
aVisualizer );
CleanupStack::PushL( self );
self->ConstructL( );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// C++ destructor.
// ---------------------------------------------------------------------------
//
CFsTreeNode::~CFsTreeNode()
{
FUNC_LOG;
iChildren.Close();
}
// ---------------------------------------------------------------------------
// Gets node visualizer.
// ---------------------------------------------------------------------------
//
MFsTreeNodeVisualizer* CFsTreeNode::NodeVisualizer() const
{
FUNC_LOG;
return ( static_cast<MFsTreeNodeVisualizer*>(iVisualizer) );
}
// ---------------------------------------------------------------------------
// Inserts child with given index.
// ---------------------------------------------------------------------------
//
TInt CFsTreeNode::InsertChild( CFsTreeItem* aItem, const TInt aIndex )
{
FUNC_LOG;
TInt childIndex = 0;
if ( aIndex == KFsTreeChildIndexLast )
{
childIndex = iChildren.Append( aItem );
}
else
{
childIndex = iChildren.Insert( aItem, aIndex );
}
return childIndex;
}
// ---------------------------------------------------------------------------
// Removes child with given index.
// ---------------------------------------------------------------------------
//
CFsTreeItem* CFsTreeNode::RemoveChild( const TInt aIndex )
{
FUNC_LOG;
CFsTreeItem* childItem = NULL;
childItem = Child( aIndex );
if (childItem)
{
iChildren.Remove( aIndex );
}
return childItem;
}
// ---------------------------------------------------------------------------
// Gets child with given index (position).
// ---------------------------------------------------------------------------
//
CFsTreeItem* CFsTreeNode::Child( const TInt aIndex ) const
{
FUNC_LOG;
CFsTreeItem* treeItem = NULL;
if (( aIndex < iChildren.Count() ) && ( aIndex >= 0 ))
{
treeItem = iChildren[aIndex];
}
else
{
FsGenericPanic(EFsListPanicIndexOutOfRange);
}
return treeItem;
}
// ---------------------------------------------------------------------------
// Gets an index of desired child tree item.
// ---------------------------------------------------------------------------
//
TInt CFsTreeNode::Index( const CFsTreeItem* aItem ) const
{
FUNC_LOG;
return iChildren.Find(aItem);
}
// ---------------------------------------------------------------------------
// Returns the number of children for the node.
// ---------------------------------------------------------------------------
//
TUint CFsTreeNode::CountChildren() const
{
FUNC_LOG;
return iChildren.Count();
}
// ---------------------------------------------------------------------------
// Returns recursively the number of all children under the node
// ---------------------------------------------------------------------------
//
TUint CFsTreeNode::CountChildrenRecursively() const
{
FUNC_LOG;
TInt count ( 0 );
for ( TInt i = 0; i < iChildren.Count(); i++ )
{
count++;
count += iChildren[i]->CountChildrenRecursively();
}
return count;
}
// ---------------------------------------------------------------------------
// Checks if tree item is a node.
// ---------------------------------------------------------------------------
TBool CFsTreeNode::IsNode() const
{
FUNC_LOG;
return ETrue;
}
// ---------------------------------------------------------------------------
// Return pointer to node object. Returned value is @c NULL, if the item
// is not derived from @c CFsTreeNode.
// ---------------------------------------------------------------------------
//
CFsTreeNode* CFsTreeNode::Node()
{
FUNC_LOG;
return this;
}
// ---------------------------------------------------------------------------
// C++ constructor.
// ---------------------------------------------------------------------------
//
CFsTreeNode::CFsTreeNode( CFsTreeNode* aParent, MFsTreeItemData& aData,
MFsTreeNodeVisualizer& aVisualizer )
: CFsTreeItem( aParent, aData, aVisualizer )
{
FUNC_LOG;
}
// ---------------------------------------------------------------------------
// Second phase constructor.
// ---------------------------------------------------------------------------
//
void CFsTreeNode::ConstructL( )
{
FUNC_LOG;
}