/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Main class for Control Bar component.
*
*/
// CLASS HEADER
#include "fscontrolbar.h"
// INCLUDES
#include "emailtrace.h"
#include <alf/alfevent.h>
#include <alf/alfdecklayout.h>
#include <AknsConstants.h>
#include <AknUtils.h>
#include <layoutmetadata.cdl.h>
#include "fscontrolbarmodel.h"
#include "fscontrolbarvisualiser.h"
#include "fscontrolbutton.h"
#include "fsgenericpanic.h"
#include "fscontrolbuttonconst.h"
#include "fstextstylemanager.h"
#include "fscontrolbuttonmodel.h"
#include "fslayoutmanager.h"
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// Constructor.
// ---------------------------------------------------------------------------
//
// <cmail> Touch
CFsControlBar::CFsControlBar() :
iSelectedButton( KNoButtonFocused ), iTouchEnabled(ETrue)
// </cmail>
{
FUNC_LOG;
}
// ---------------------------------------------------------------------------
// Second phase constructor.
// ---------------------------------------------------------------------------
//
void CFsControlBar::ConstructL( CAlfEnv& aEnv )
{
FUNC_LOG;
CAlfControl::ConstructL( aEnv );
iTextStyleManager =
CFsTextStyleManager::NewL( this->Env().TextStyleManager() );
// create model for controlBar
iModel = CFsControlBarModel::NewL();
// create visualiser for controlBar
iVisualiser = CFsControlBarVisualiser::NewL( *this, *iModel );
// Start listening TAlfActionCommand messages.
Env().AddActionObserverL( this );
}
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
EXPORT_C CFsControlBar* CFsControlBar::NewL( CAlfEnv& aEnv )
{
FUNC_LOG;
CFsControlBar* self = CFsControlBar::NewLC( aEnv );
CleanupStack::Pop( self );
return self;
}
// ---------------------------------------------------------------------------
// Two-phased constructor.
// ---------------------------------------------------------------------------
//
EXPORT_C CFsControlBar* CFsControlBar::NewLC( CAlfEnv& aEnv )
{
FUNC_LOG;
CFsControlBar* self = new (ELeave) CFsControlBar();
CleanupStack::PushL( self );
self->ConstructL( aEnv );
return self;
}
// ---------------------------------------------------------------------------
// Destructor.
// ---------------------------------------------------------------------------
//
CFsControlBar::~CFsControlBar()
{
FUNC_LOG;
Env().RemoveActionObserver( this );
delete iModel;
delete iVisualiser;
iObservers.Reset();
delete iTextStyleManager;
}
// ---------------------------------------------------------------------------
// Adds new button to model. Panics if button with specified id already
// exists in model.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::AddButtonL(
TInt aId,
TFsControlButtonType aType )
{
FUNC_LOG;
if ( iModel->ExistsButtonWithId( aId ) )
{
FsGenericPanic( EFsControlBarButtonWithSpecifiedIdAlreadyExists );
User::Leave( KErrAlreadyExists );
}
if ( aId == ECBFirstFocusableButton )
{
FsGenericPanic( EFsControlButtonIdRestricted );
User::Leave( KErrArgument );
}
TRect targetRect( GetLayoutRect( iModel->Count() + 1 ) );
CFsControlButton* button(
CFsControlButton::NewL( Env(), *this, aId, aType, targetRect,
*(iVisualiser->Layout() ), iTextStyleManager ) );
button->SetParentIndex( iModel->Count() + 1 );
iModel->AddButtonL( *button );
}
// ---------------------------------------------------------------------------
// Adds new button to model.
// ---------------------------------------------------------------------------
//
EXPORT_C TInt CFsControlBar::AddButtonL( TFsControlButtonType aType )
{
FUNC_LOG;
TInt newId( iModel->GenerateButtonId() );
AddButtonL( newId, aType );
return newId;
}
// ---------------------------------------------------------------------------
// Removes button with specified id from model. Function RemoveButtonById
// panics if button with specified id doesn't exist in model.
// ---------------------------------------------------------------------------
//
EXPORT_C TInt CFsControlBar::RemoveButtonL( TInt aId )
{
FUNC_LOG;
// if button is focused -> change focus to next
if ( iModel->ButtonById( aId )->IsFocused() )
{
CFsControlButton* button( iModel->NextButton( aId ) );
if ( !button )
{
button = iModel->PrevButton( aId );
}
ChangeFocusL( button );
}
TInt retVal( iModel->RemoveButtonById( aId ) );
iVisualiser->RefreshL();
return retVal;
}
// ---------------------------------------------------------------------------
// Retrieves button with specified id from control bar. Panics if button
// with specified id doesn't exist in model.
// ---------------------------------------------------------------------------
//
EXPORT_C MFsControlButtonInterface* CFsControlBar::ButtonById( TInt aId )
{
FUNC_LOG;
return iModel->ButtonById( aId );
}
// ---------------------------------------------------------------------------
// Sets focus to first button.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetFocusL( TBool aFocused )
{
FUNC_LOG;
if ( aFocused )
{
// Gain focus.
CFsControlButton* button(
iModel->ButtonById( ECBFirstFocusableButton ) );
if ( button )
{
SetFocusByIdL( button->Id() );
}
}
else
{
// Lose focus.
if ( iModel->IsFocused() )
{
LooseFocus( MFsControlBarObserver::EEventFocusLost );
}
}
}
// ---------------------------------------------------------------------------
// Sets focus to specified button.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetFocusByIdL( TInt aButtonId )
{
FUNC_LOG;
TBool focusedAlready( iModel->IsFocused() );
if ( focusedAlready && iSelectedButton == aButtonId )
{
// Button already has the focus.
return;
}
CFsControlButton* button( iModel->ButtonById( aButtonId ) );
if ( !button )
{
User::Leave( KErrNotFound );
}
// cannot set focus to button that is dimmed or not visible
if ( button->IsDimmed() || !button->IsVisible() )
{
User::Leave( KErrNotSupported );
}
// bar already focused -> clear focus on button.
if ( focusedAlready )
{
// clear focus on previous selected button
iModel->ButtonById( iSelectedButton )->SetFocus( EFalse );
}
button->SetFocus();
iSelectedButton = aButtonId;
if ( !focusedAlready )
{
// set state for bar
iModel->SetFocus();
// send event that bar is focused
NotifyObservers(
MFsControlBarObserver::EEventFocusGained, aButtonId );
}
iVisualiser->RefreshL();
// send event that selection changed
NotifyObservers( MFsControlBarObserver::EEventSelectionChanged );
}
// ---------------------------------------------------------------------------
// Gets focused button or NULL if not focused.
// ---------------------------------------------------------------------------
//
EXPORT_C MFsControlButtonInterface* CFsControlBar::GetFocusedButton() const
{
FUNC_LOG;
MFsControlButtonInterface* focusedButton( NULL );
if( iModel->IsFocused() )
{
focusedButton = iModel->ButtonById( iSelectedButton );
}
return focusedButton;
}
// ---------------------------------------------------------------------------
// Sets height of the bar in pixels.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetHeightL( TInt aHeight )
{
FUNC_LOG;
iModel->SetHeight( aHeight );
iVisualiser->UpdateSizeL();
}
// ---------------------------------------------------------------------------
// Retrieves height of the bar in pixels.
// ---------------------------------------------------------------------------
//
EXPORT_C TInt CFsControlBar::Height() const
{
FUNC_LOG;
return iModel->Size().iHeight;
}
// ---------------------------------------------------------------------------
// Sets width of the bar in pixels.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetWidthL( TInt aWidth )
{
FUNC_LOG;
iModel->SetWidth( aWidth );
iVisualiser->UpdateSizeL();
}
// ---------------------------------------------------------------------------
// Set rect for control bar
// ---------------------------------------------------------------------------
//
void CFsControlBar::SetRectL( const TRect& aRect )
{
iModel->SetRect( aRect );
iVisualiser->UpdateSizeL();
}
// ---------------------------------------------------------------------------
// Retrieves width of the bar in pixels.
// ---------------------------------------------------------------------------
//
EXPORT_C TInt CFsControlBar::Width() const
{
FUNC_LOG;
return iModel->Size().iWidth;
}
// ---------------------------------------------------------------------------
// Sets controlbar's background color.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetBackgroundColor( const TRgb& aColor )
{
FUNC_LOG;
iVisualiser->SetBackgroundColor( aColor );
}
// ---------------------------------------------------------------------------
// Clears bar's background color. Bar is transparent.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::ClearBackgroundColor()
{
FUNC_LOG;
iVisualiser->ClearBackgroundColor();
}
// ---------------------------------------------------------------------------
// Sets bar's background image.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetBackgroundImageL( CAlfTexture& aImage )
{
FUNC_LOG;
iVisualiser->SetBackgroundImageL( aImage );
}
// ---------------------------------------------------------------------------
// Clears bar's background image.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::ClearBackgroundImage()
{
FUNC_LOG;
iVisualiser->ClearBackgroundImage();
}
// ---------------------------------------------------------------------------
// Adds additional observer for the bar events.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::AddObserverL( MFsControlBarObserver& aObserver )
{
FUNC_LOG;
// add only if not already added.
if ( iObservers.Find( &aObserver ) == KErrNotFound )
{
iObservers.AppendL( &aObserver );
}
}
// ---------------------------------------------------------------------------
// Removes specified observer from the bar events.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::RemoveObserver(
MFsControlBarObserver& aObserver )
{
FUNC_LOG;
TInt index( iObservers.Find( &aObserver ) );
if ( index != KErrNotFound )
{
iObservers.Remove( index );
}
}
// ---------------------------------------------------------------------------
// Sets transition time for selector.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetSelectorTransitionTimeL(
TInt aTransitionTime )
{
FUNC_LOG;
iVisualiser->SetSelectorTransitionTimeL( aTransitionTime );
}
// ---------------------------------------------------------------------------
// Sets selector's image and opacity.
// Ownership of the brush is gained.
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::SetSelectorImageL(
CAlfBrush* aSelectorBrush,
TReal32 aOpacity )
{
FUNC_LOG;
iVisualiser->SetSelectorImageL( aSelectorBrush, aOpacity );
}
// ---------------------------------------------------------------------------
// Retrieves amount of space in pixels from specified point to the end of the
// screen.
// ---------------------------------------------------------------------------
//
EXPORT_C CAlfVisual* CFsControlBar::Visual()
{
FUNC_LOG;
return iVisualiser->Layout();
}
// ---------------------------------------------------------------------------
// Resolve the area reserved for requested layout slot.
// ---------------------------------------------------------------------------
//
TRect CFsControlBar::GetLayoutRect( TInt aIndex )
{
FUNC_LOG;
CFsLayoutManager::TFsLayoutMetrics layoutItem;
switch( aIndex )
{
case 1:
layoutItem = CFsLayoutManager::EFsLmMainSpFsCtrlbarPaneG1;
break;
case 2:
layoutItem = CFsLayoutManager::EFsLmMainSpFsCtrlbarDdmenuPane;
break;
case 3:
layoutItem = CFsLayoutManager::EFsLmMainSpFsCtrlbarButtonPaneCp01;
break;
case 4:
layoutItem = CFsLayoutManager::EFsLmMainSpFsCtrlbarPaneG2;
break;
default:
layoutItem = CFsLayoutManager::EFsLmMainSpFsCtrlbarPane;
break;
}
TRect targetRect;
TRect parentRect;
AknLayoutUtils::LayoutMetricsRect(
AknLayoutUtils::EScreen, parentRect );
CFsLayoutManager::LayoutMetricsRect( parentRect,
CFsLayoutManager::EFsLmApplicationWindow, targetRect );
parentRect = targetRect;
CFsLayoutManager::LayoutMetricsRect( parentRect,
CFsLayoutManager::EFsLmMainPane, targetRect );
parentRect = targetRect;
CFsLayoutManager::LayoutMetricsRect( parentRect,
CFsLayoutManager::EFsLmMainSpFsCtrlbarPane, targetRect );
parentRect = TRect( TPoint( 0, 0 ), targetRect.Size() );
if ( CFsLayoutManager::EFsLmMainSpFsCtrlbarPane != layoutItem )
{
CFsLayoutManager::LayoutMetricsRect(
parentRect, layoutItem, targetRect );
}
return targetRect;
}
// <cmail> Touch
// ---------------------------------------------------------------------------
// Called to disable/enable touch events
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::EnableTouch(TBool aEnabled)
{
iTouchWasEnabled = EFalse;
iTouchEnabled = aEnabled;
}
// </cmail>
// ---------------------------------------------------------------------------
//
// ---------------------------------------------------------------------------
//
EXPORT_C void CFsControlBar::MakeSelectorVisible(
TBool aShow, TBool aFromTouch )
{
FUNC_LOG;
iVisualiser->MakeSelectorVisible( aShow, aFromTouch );
}
// ---------------------------------------------------------------------------
// From MAlfActionObserver.
// Called by the scheduler when an action command is executed.
// ---------------------------------------------------------------------------
//
void CFsControlBar::HandleActionL( const TAlfActionCommand& aActionCommand )
{
FUNC_LOG;
if ( KFsMessageLayoutChange == aActionCommand.Id() )
{
iModel->UpdateButtonsPositions();
iVisualiser->RefreshL( ETrue );
}
}
// ---------------------------------------------------------------------------
// From class CHuiControl/CAlfControl.
// Notifies the control that one of the visuals it ows has been laid out.
// ---------------------------------------------------------------------------
//
void CFsControlBar::VisualLayoutUpdated( CAlfVisual& aVisual )
{
FUNC_LOG;
TBool screenSizeChanged( EFalse );
TInt displayAreaWidth( DisplayArea().Width() );
// We don't want more layout updates. Flag is set if the layout needs to
// be updated.
aVisual.ClearFlags( EAlfVisualFlagLayoutUpdateNotification );
if ( displayAreaWidth != iLastScreenWidth )
{
iLastScreenWidth = displayAreaWidth;
screenSizeChanged = ETrue;
}
if ( iVisualiser )
{
TRAP_IGNORE( iVisualiser->RefreshL( screenSizeChanged ) );
}
}
// ---------------------------------------------------------------------------
// From class CHuiControl/CAlfControl.
// Called when an input event is being offered to the control.
// ---------------------------------------------------------------------------
//
TBool CFsControlBar::OfferEventL( const TAlfEvent& aEvent )
{
FUNC_LOG;
TBool eventHandled( EFalse );
// Bar not focused -> no key handling
if ( !iModel->IsFocused() )
{
return eventHandled;
}
if ( aEvent.IsKeyEvent() )
{
CFsControlButton* button = iModel->ButtonById( iSelectedButton );
if ( button && button->OfferEventL( aEvent ) )
{
eventHandled = ETrue;
}
else
{
if( EEventKey == aEvent.Code() )
{
TBool landscape( Layout_Meta_Data::IsLandscapeOrientation() );
switch( aEvent.KeyEvent().iScanCode )
{
case EStdKeyLeftArrow:
{
if( landscape )
{
LooseFocus( MFsControlBarObserver::EEventFocusLostAtBottom );
}
else
{
button = iModel->PrevButton( iSelectedButton );
ChangeFocusL( button, ETrue );
}
eventHandled = ETrue;
break;
}
case EStdKeyRightArrow:
{
if( !landscape )
{
button = iModel->NextButton( iSelectedButton );
ChangeFocusL( button, ETrue );
eventHandled = ETrue;
}
break;
}
case EStdKeyDownArrow:
{
if( landscape )
{
button = iModel->NextButton( iSelectedButton, landscape );
ChangeFocusL( button, ETrue );
}
else
{
LooseFocus( MFsControlBarObserver::EEventFocusLostAtBottom );
}
eventHandled = ETrue;
break;
}
case EStdKeyUpArrow:
{
if( landscape )
{
button = iModel->PrevButton( iSelectedButton, landscape );
ChangeFocusL( button, ETrue );
eventHandled = ETrue;
}
break;
}
default:
{
eventHandled = EFalse;
break;
}
}
}
}
}
else if( aEvent.IsPointerEvent() )
{
const TInt buttonCount( iModel->Count() );
TInt buttonIndex( 0 );
for( ; buttonIndex < buttonCount && !eventHandled; ++buttonIndex )
{
eventHandled = iModel->ButtonByIndex(
buttonIndex )->OfferEventL( aEvent );
}
}
return eventHandled;
}
// ---------------------------------------------------------------------------
// From class MFsControlButtonObserver.
// Handles events from control buttons.
// ---------------------------------------------------------------------------
//
TBool CFsControlBar::HandleButtonEvent(
TFsControlButtonEvent aEvent,
TInt aButtonId )
{
FUNC_LOG;
TBool eventHandled( ETrue );
switch ( aEvent )
{
case EEventButtonTouchPressed:
{
MakeSelectorVisible( ETrue, ETrue );
if (iTouchEnabled)
{
iTouchWasEnabled = ETrue;
CFsControlButton* button( iModel->ButtonById( aButtonId ) );
if( button && !button->IsFocused())
{
TRAP_IGNORE( ChangeFocusL( button ) );
MakeSelectorVisible( ETrue, ETrue );
NotifyObservers( MFsControlBarObserver::EEventTouchFocused, aButtonId );
}
}
else
{
eventHandled = iTouchWasEnabled = EFalse;
}
break;
}
case EEventButtonPressed:
{
NotifyObservers(
MFsControlBarObserver::EEventButtonPressed, aButtonId );
break;
}
case EEventButton:
{
NotifyObservers( MFsControlBarObserver::EEventButton, aButtonId );
break;
}
case EEventButtonTouchReleased:
{
// Notify that button is released, focus can be hidden.
NotifyObservers( MFsControlBarObserver::EEventFocusVisibilityChanged );
if (iTouchEnabled && iTouchWasEnabled)
{
if( aButtonId > KErrNotFound )
{
NotifyObservers(
MFsControlBarObserver::EEventButtonTouched, aButtonId );
}
else
{
MakeSelectorVisible( EFalse );
}
}
else
{
// Mark event not handled, because list might be waiting for this up event
eventHandled = EFalse;
}
break;
}
case EEventButtonReleased:
{
NotifyObservers(
MFsControlBarObserver::EEventButtonReleased, aButtonId );
break;
}
case EEventButtonVisibilityChanged:
{
CFsControlButton* button( iModel->ButtonById( aButtonId ) );
if ( button->IsVisible() )
{
// Need to update visual order when a button changes it's
// state from hidden to visible.
iVisualiser->ReorderVisuals();
}
TRAP_IGNORE( iVisualiser->RefreshL() );
}
// Intended flow through.
case EEventButtonDimmStateChanged:
{
// The focus is not needed to be changed if the selected button's
// dimm state isn't changed.
if ( aButtonId != iSelectedButton )
{
break;
}
CFsControlButton* button( iModel->ButtonById( aButtonId ) );
if ( iModel->IsFocused()
&& ( button->IsDimmed() || !button->IsVisible() ) )
{
const TBool mirrored( CFsLayoutManager::IsMirrored() );
button = mirrored
? iModel->PrevButton( aButtonId )
: iModel->NextButton( aButtonId );
if ( !button )
{
button = mirrored
? iModel->NextButton( aButtonId )
: iModel->PrevButton( aButtonId );
}
TRAP_IGNORE( ChangeFocusL( button ) );
}
break;
}
default:
{
FsGenericPanic( EFsControlBarUnknownEvent );
break;
}
}
return eventHandled;
}
// ---------------------------------------------------------------------------
// Sends event to observers.
// ---------------------------------------------------------------------------
//
void CFsControlBar::NotifyObservers(
MFsControlBarObserver::TFsControlBarEvent aEvent,
TInt aButtonId )
{
FUNC_LOG;
for ( TInt i = 0; i < iObservers.Count(); i++ )
{
iObservers[i]->HandleControlBarEvent( aEvent, aButtonId );
}
}
// ---------------------------------------------------------------------------
// Changes focus to another button or looses focus from control bar.
// ---------------------------------------------------------------------------
//
void CFsControlBar::ChangeFocusL(
CFsControlButton* aButton, TBool aMakeSelectorVisible )
{
FUNC_LOG;
if ( aButton )
{
// set focus to specified button
SetFocusByIdL( aButton->Id() );
if( aMakeSelectorVisible )
{
MakeSelectorVisible( ETrue );
}
}
else
{
// loose focus from bar
LooseFocus( MFsControlBarObserver::EEventFocusLostAtSide );
}
}
// ---------------------------------------------------------------------------
// Sets needed variables when bar loses focus.
// ---------------------------------------------------------------------------
//
void CFsControlBar::LooseFocus(
MFsControlBarObserver::TFsControlBarEvent aLooseFocusEvent )
{
FUNC_LOG;
if ( aLooseFocusEvent == MFsControlBarObserver::EEventFocusLostAtBottom
|| aLooseFocusEvent == MFsControlBarObserver::EEventFocusLostAtSide
|| aLooseFocusEvent == MFsControlBarObserver::EEventFocusLost )
{
CFsControlButton* button( iModel->ButtonById( iSelectedButton ) );
if ( button )
{
button->SetFocus( EFalse );
iSelectedButton = KNoButtonFocused;
iModel->SetFocus( EFalse );
iVisualiser->HideSelector();
NotifyObservers( aLooseFocusEvent );
}
}
}