/*
* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This file defines email sound state classes.
*
*/
#ifndef MEMAILSOUNDSTATECONTEXT_H
#define MEMAILSOUNDSTATECONTEXT_H
#include <e32std.h>
class CMdaAudioPlayerUtility;
class CEmailSoundState;
/**
* Interface for sound states
* @since S60 v5.1
*/
class MEmailSoundStateContext
{
public:
/**
* Sets active state
* @param aNewState active state
*/
virtual void SetState( CEmailSoundState* aNewState ) = 0;
/**
* Returns audio player utility pointer, ownership is not transferred.
* @return audio player utility or NULL.
*/
virtual CMdaAudioPlayerUtility* AudioPlayer() = 0;
/** Creates audio player utility. Old player instance is deleted if
* it exists. AudioPlayer() can be called to access initialized player
* after state receives AudioInitCompleted() event.
*/
virtual void RecreateAudioPlayerL() = 0;
/**
* Releases audio player. After calling this method AudioPlayer() will return
* NULL until RecreateAudioPlayerL is succesfully called.
*/
virtual void ReleaseAudioPlayer() = 0;
/**
* Returns profile engine reference
* @return profile engine
*/
virtual MProfileEngine& ProfileEngine() const = 0;
};
#endif // MEMAILSOUNDSTATECONTEXT_H