phonebookui/Phonebook2/remotecontactlookup/contactactionmenu/inc/cfsccontactactionmenuitem.h
/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Declaration of class CFscContactActionMenuItem.
*
*/
#ifndef C_FSCCONTACTACTIONMENUITEM_H
#define C_FSCCONTACTACTIONMENUITEM_H
#include <e32base.h>
#include "fsccontactactionmenudefines.h"
// FORWARD DECLARATIONS
class CGulIcon;
/**
* Contact Action Menu Item interface.
* Contact Action Menu Items can be created using a factory method
* provided by Action Menu's model
*
* @since S60 3.1
*/
class CFscContactActionMenuItem : public CBase
{
public: // Public destructor
/**
* Destructor.
*/
virtual ~CFscContactActionMenuItem() {};
public: // Public methods
/**
* Set menu text
*
* @param aMenuText New menu text
*/
virtual void SetMenuTextL( const TDesC& aMenuText ) = 0;
/**
* Get menu text
*
* @return Menu text
*/
virtual const TDesC& MenuText() const = 0;
/**
* Set icon
* Icon ownership is not transferred
*
* @param aIcon New icon
*/
virtual void SetIcon( const CGulIcon* aIcon ) = 0;
/**
* Get icon
* Icon ownership is not transferred
*
* @return Item's icon
*/
virtual const CGulIcon* Icon() const = 0;
/**
* Set priority
*
* @param aPriority Item priority
*/
virtual void SetPriority( TInt aPriority ) = 0;
/**
* Get priority
*
* @return Item's priority
*/
virtual TInt Priority() const = 0;
/**
* Set implementation uid
*
* @param aUid Implementation Uid of the item
*/
virtual void SetImplementationUid( TUid aUid ) = 0;
/**
* Get implementation Uid
*
* @return Item's implementation Uid
*/
virtual TUid ImplementationUid() const = 0;
/**
* Set item dimmed
*
* @param aDimmed ETrue if item is dimmed
*/
virtual void SetDimmed( TBool aDimmed ) = 0;
/**
* Is item dimmed
*
* @return ETrue if item is dimmed, otherwise EFalse
*/
virtual TBool Dimmed() const = 0;
/**
* Set dimm reason
*
* @param aDimmReason dimm reason
*/
virtual void SetDimmReasonL( const TDesC& aDimmReason ) = 0;
/**
* Get dimm reason
*
* @return dimm reason
*/
virtual const TDesC& DimmReason() const = 0;
/**
* Set item hidden
*
* @param aHidden ETrue if item is hidden
*/
virtual void SetHidden( TBool aHidden ) = 0;
/**
* Is item hidden
*
* @return ETrue if item is hidden, otherwise EFalse
*/
virtual TBool Hidden() const = 0;
/**
* Set item static
* Static items are ment to be kept in the menu longer than non-static.
* Normal use case for static items are custom items set by Action Menu's
* client. These special items are always in the menu so client does not
* want to set them again after clearing other items from the menu. All CAS
* based items are non-static and therefore they can easily be removed from
* the menu without removing static items also.
*
* @param aStatic ETrue if item is hidden
*/
virtual void SetStatic( TBool aStatic ) = 0;
/**
* Is item static
*
* @return ETrue if item is static, otherwise EFalse
*/
virtual TBool Static() const = 0;
};
#endif // C_FSCCONTACTACTIONMENUITEM_H