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1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: ECOM Implementation Array. |
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15 * |
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16 */ |
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17 |
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18 |
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19 #include "SvgRenderFrameTimer.h" |
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20 #include "SvgRenderFrameControl.h" |
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21 |
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22 |
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23 // INCLUDE FILES |
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24 // ----------------------------------------------------------------------------- |
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25 // CSvgRenderFrameTimer::CSvgRenderFrameTimer |
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26 // Default Constructor. Initialises Timer State Variables. |
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27 // ----------------------------------------------------------------------------- |
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28 // |
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29 CSvgRenderFrameTimer::CSvgRenderFrameTimer( MSvgRenderFrameTimerListener* |
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30 aListener) : // Listener for the pointer inactivity |
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31 CTimer( CActive::EPriorityStandard ), iListener( aListener ) |
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32 { |
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33 } |
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34 |
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35 // ----------------------------------------------------------------------------- |
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36 // CSvgRenderFrameTimer::ConstructL |
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37 // Second Phase Constructor for CSvgRenderFrameTimer. Adds this object to the |
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38 // applications active scheduler. |
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39 // ----------------------------------------------------------------------------- |
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40 // |
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41 void CSvgRenderFrameTimer::ConstructL() |
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42 { |
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43 // Call the base class ConstructL |
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44 CTimer::ConstructL(); |
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45 // Add to active scheduler |
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46 CActiveScheduler::Add( this ); |
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47 } |
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48 |
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49 // ----------------------------------------------------------------------------- |
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50 // CSvgRenderFrameTimer::NewLC |
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51 // Factory function for creating CSvgRenderFrameTimer objects. It also |
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52 // pushes the created dialog object onto the cleanup stack. |
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53 // Returns: CSvgRenderFrameTimer* ; Pointer to the created object. |
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54 // Leaves if error occurs during creation. |
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55 // ----------------------------------------------------------------------------- |
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56 // |
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57 CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewLC( |
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58 MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event |
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59 { |
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60 CSvgRenderFrameTimer* self = new ( ELeave ) CSvgRenderFrameTimer( |
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61 aListener ); |
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62 CleanupStack::PushL( self ); |
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63 self->ConstructL(); |
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64 return self; |
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65 } |
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66 |
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67 // ----------------------------------------------------------------------------- |
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68 // CSvgRenderFrameTimer::NewL |
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69 // Factory function for creating CSvgRenderFrameTimer objects. |
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70 // Returns: CSvgRenderFrameTimer* ; Pointer to the created object. |
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71 // Leaves if error occurs during creation. |
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72 // ----------------------------------------------------------------------------- |
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73 // |
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74 CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewL( |
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75 MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event |
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76 { |
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77 CSvgRenderFrameTimer* self = NewLC( aListener ); |
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78 CleanupStack::Pop( self ); |
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79 return self; |
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80 } |
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81 |
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82 |
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83 // Destructor |
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84 CSvgRenderFrameTimer::~CSvgRenderFrameTimer() |
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85 { |
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86 // Cancel any pending timer events |
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87 Cancel(); |
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88 } |
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89 |
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90 // ----------------------------------------------------------------------------- |
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91 // CSvgRenderFrameTimer::DoCancel |
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92 // Reimplements CActive::DoCancel. |
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93 // ----------------------------------------------------------------------------- |
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94 // |
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95 void CSvgRenderFrameTimer::DoCancel() |
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96 { |
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97 CTimer::DoCancel(); |
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98 } |
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99 |
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100 // ----------------------------------------------------------------------------- |
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101 // CSvgRenderFrameTimer::RunL |
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102 // Reimplements CActive::RunL. This function resets the inactivity timer |
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103 // so that the control is triggered to hide the pointer when no |
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104 // activity occurs for a specified time period |
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105 // ----------------------------------------------------------------------------- |
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106 // |
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107 void CSvgRenderFrameTimer::RunL() |
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108 { |
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109 // Callback |
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110 if ( iListener ) |
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111 { |
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112 iListener->AnimationTimeOut(); |
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113 } |
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114 } |
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115 |
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116 void CSvgRenderFrameTimer::SetTimeOut( |
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117 const TTimeIntervalMicroSeconds32& anInterval ) |
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118 { |
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119 if (!IsActive()) |
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120 { |
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121 After( anInterval ); |
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122 } |
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123 } |
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124 |
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125 // End of File |
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126 |