svgtviewer/SvgtViewerPlugin/ScreenSaverPluginSrc/SvgRenderFrameTimer.cpp
branchRCL_3
changeset 13 e52958d06c29
parent 10 1882882c7f9c
child 14 20b99a6d6175
--- a/svgtviewer/SvgtViewerPlugin/ScreenSaverPluginSrc/SvgRenderFrameTimer.cpp	Tue May 25 12:28:38 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,126 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  ECOM Implementation Array.
-*
-*/
-
-
-#include "SvgRenderFrameTimer.h"
-#include "SvgRenderFrameControl.h"
-
-
-// INCLUDE FILES
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::CSvgRenderFrameTimer
-// Default Constructor. Initialises Timer State Variables.
-// -----------------------------------------------------------------------------
-//
-CSvgRenderFrameTimer::CSvgRenderFrameTimer( MSvgRenderFrameTimerListener* 
-        aListener) : // Listener for the pointer inactivity
-    CTimer( CActive::EPriorityStandard ), iListener( aListener )
-    {
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::ConstructL
-// Second Phase Constructor for CSvgRenderFrameTimer. Adds this object to the 
-// applications active scheduler.
-// -----------------------------------------------------------------------------
-//
-void CSvgRenderFrameTimer::ConstructL()
-    {
-    // Call the base class ConstructL
-    CTimer::ConstructL();
-    // Add to active scheduler
-    CActiveScheduler::Add( this );
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::NewLC
-// Factory function for creating CSvgRenderFrameTimer objects. It also 
-// pushes the created dialog object onto the cleanup stack.
-// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
-//          Leaves if error occurs during creation.
-// -----------------------------------------------------------------------------
-//
-CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewLC(
-    MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
-    {
-    CSvgRenderFrameTimer* self = new ( ELeave ) CSvgRenderFrameTimer( 
-            aListener );
-    CleanupStack::PushL( self );
-    self->ConstructL();
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::NewL
-// Factory function for creating CSvgRenderFrameTimer objects.
-// Returns: CSvgRenderFrameTimer* ; Pointer to the created object.
-//          Leaves if error occurs during creation.
-// -----------------------------------------------------------------------------
-//
-CSvgRenderFrameTimer* CSvgRenderFrameTimer::NewL( 
-    MSvgRenderFrameTimerListener* aListener ) // Listener for inactivity event
-    {
-    CSvgRenderFrameTimer* self = NewLC( aListener );
-    CleanupStack::Pop( self );
-    return self;
-    }
-
-
-// Destructor
-CSvgRenderFrameTimer::~CSvgRenderFrameTimer()
-    {
-    // Cancel any pending timer events 
-    Cancel();
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::DoCancel
-// Reimplements CActive::DoCancel. 
-// -----------------------------------------------------------------------------
-//
-void CSvgRenderFrameTimer::DoCancel()
-    {
-    CTimer::DoCancel();
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgRenderFrameTimer::RunL
-// Reimplements CActive::RunL. This function resets the inactivity timer 
-// so that the control is triggered to hide the pointer when no 
-// activity occurs for a specified time period
-// -----------------------------------------------------------------------------
-//
-void CSvgRenderFrameTimer::RunL()
-    {
-    // Callback 
-    if ( iListener )
-        {
-        iListener->AnimationTimeOut();
-        }
-    }
-
-void CSvgRenderFrameTimer::SetTimeOut( 
-    const TTimeIntervalMicroSeconds32& anInterval )
-    {
-    if (!IsActive())
-        {
-        After( anInterval );
-        }
-    }
-
-// End of File
-