--- a/svgtviewer/SvgtViewerPlugin/UIControlInc/SvgtController.h Tue May 25 12:28:38 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,158 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: SVGT Controller implements the active objects for the
-* progressive rendering feature(Redraw, Thread Exit)
-*
-*/
-
-
-//SvgtController.h
-
-#ifndef SVGTCONTROLLER_H
-#define SVGTCONTROLLER_H
-
-#include <e32base.h>
-#include <f32file.h>
-
-const TInt KAnimationLength = 10;
-const TInt KAnimatioBufferLength = 20;
-class CSVGTCustControl;
-class CAknNavigationDecorator;
-class CEikonEnv;
-
-/**
-* CSvgtThreadController is a Active Object (CActive) used to
-* notify thread death event to the main thread to do the post load operations
-*
-* @lib SVGTUIControl.lib
-* @since 3.1
-*/
-
-class CSvgtThreadController : public CActive
- {
- public:
- /**
- * Two phase constructor
- * @since 3.1
- * @param aEngine Engine object
- * @param aCustControl
- * @return CSvgtThreadController*
- */
- static CSvgtThreadController* NewL(CSVGTCustControl* aCustControl);
-
- /**
- * Two phase constructor which pushes the object on cleanup stack
- * @since 3.1
- * @param aEngine Engine object
- * @param aCustControl
- * @return CSvgtThreadController*
- */
- static CSvgtThreadController* NewLC(CSVGTCustControl* aCustControl);
-
- /**
- * Destructor
- * @since 3.1
- */
- ~CSvgtThreadController();
-
- /**
- * Makes it active to get notify on thread death
- * @since 3.1
- * @param aThread Main thread object
- */
- void IssueThreadMonitorRequest(const RThread& aThread);
-
- /**
- * Stops the thread execution
- * @since 3.1
- * @param aThread Main thread object
- */
- void StopThreadExecution(const RThread& aThread);
-
- private:
- /**
- * Cancels all the request
- * @since 3.1
- * @see CActive
- */
- void DoCancel();
-
- /**
- * Handles an active object's request completion event.
- * @since 3.1
- * @see CActive
- */
- void RunL();
-
- /**
- * Parameterized constructor
- * @since 3.1
- * @param aEngine Engine object
- * @param aCustControl
- * @param aMainThread
- */
- CSvgtThreadController(CSVGTCustControl* aCustControl);
- /**
- * Two phase constructor
- * @since 3.1
- */
- void ConstructL();
-
- /**
- * This fuction does the loading animation
- * @since 3.1
- */
- void DoLoadAnimationL();
-
- /**
- * Callback fuction for loading animation
- * @since 3.1
- * @param aThreadController Stores the object of type CSvgtThreadController
- */
- static TInt LoadAnimationCallBack(TAny* aThreadController);
-
- /**
- * Clears the navi pane indicator when the loading animation gets over
- * @since 3.1
- * @param aThreadController Stores the object of type CSvgtThreadController
- */
- void ClearNaviPaneDecorator();
-
- private: //data members
- // Custom control object
- CSVGTCustControl* iCustControl;
-
- // Periodic timer to do loading animation
- CPeriodic* iLoadAnimator;
-
- // Counts the number steps in the animation
- TInt iCount;
-
- // Stores the text to display in the context bar while loading animation
- TBuf<KAnimatioBufferLength> iAnimationText;
-
- // Stores the the navigation pane decorator
- CAknNavigationDecorator* iNaviDecorator;
-
- // Stores the main thread id
- TThreadId iMainThread;
-
- // Application enviornment
- CEikonEnv* iEikEnv;
- };
-
-#endif //SVGTCONTROLLER_H
-
-// End of File
-