--- a/svgtviewer/SvgtViewerPlugin/UIControlSrc/SvgtController.cpp Tue May 25 12:28:38 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,269 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: This file implements the active objects used for progressive
-* rendering
-*
-*/
-
-
-#include "SvgtController.h"
-#include <eikenv.h>
-#include <aknnavi.h>
-#include <aknnavide.h>
-#include <eikspane.h>
-#include "SVGTCustControl.h"
-
-const TInt KAnimationInerval = 100000;
-
-_LIT(KDot, ". ");
-
-/*
-*************************************************************************************
-* ThreadController Implemetation
-*
-***************************************************************************************
-*/
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::NewL
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController* CSvgtThreadController::NewL(CSVGTCustControl* aCustControl)
- {
- CSvgtThreadController* self = CSvgtThreadController::NewLC(aCustControl);
- CleanupStack::Pop(self); //self
- return self;
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::NewLC
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController* CSvgtThreadController::NewLC(CSVGTCustControl* aCustControl)
- {
- CSvgtThreadController* self = new (ELeave) CSvgtThreadController(aCustControl);
- CleanupStack::PushL(self);
- self->ConstructL();
- return self;
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::~CSvgtThreadController
-// Destructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController::~CSvgtThreadController()
- {
- Cancel();
- if(iLoadAnimator)
- {
- iLoadAnimator->Cancel();
- }
-
- delete iLoadAnimator;
- ClearNaviPaneDecorator();
- // Reset eikon env pointer
- iEikEnv = NULL;
- // Reset the custom control pointer
- iCustControl = NULL;
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::DoCancel
-// Cancels all the pending request
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::DoCancel()
- {
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::RunL
-// Handles an active object's request completion event.
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::RunL()
- {
- iCustControl->SetThreadRunning(EFalse);
- iLoadAnimator->Cancel();
- iCount = KAnimationLength;
- DoLoadAnimationL();
- TInt lLoadError = iCustControl->DoHandleLoadingThreadError();
- TInt lPostLoadError = KErrNone;
-
- // Stop displaying progressive-render indicator
- ClearNaviPaneDecorator();
- //iCustControl->StopEventHandler();
- if( lLoadError == KErrNone )
- {
- // No Load error, Do the post load functionality
- TRAP( lPostLoadError, iCustControl->DoPostLoadFuncL() );
- }
-
- // If there were any errors then ask parent to exit
- if ( ( lLoadError!= KErrNone ) || ( lPostLoadError != KErrNone ) )
- {
- // Error has occurred, commence cleanup
- // Request Observer to Exit
- iCustControl->DoExitFromDialogL();
- }
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::CSvgtThreadController
-// Parameterized constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController::CSvgtThreadController(CSVGTCustControl* aCustControl):
- CActive(EPriorityStandard),
- iCustControl(aCustControl)
- {
- CActiveScheduler::Add(this);
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::ConstructL
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::ConstructL()
- {
- iLoadAnimator = CPeriodic::NewL(CActive::EPriorityStandard);
-
- // Store the environment pointer to avoid slow static access
- iEikEnv = CEikonEnv::Static();
- User::LeaveIfNull( iEikEnv );
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::IssueThreadMonitorRequest
-// Makes it active to get notify on thread death
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::IssueThreadMonitorRequest(const RThread& aThread)
- {
- aThread.Logon(iStatus);
- iMainThread = aThread.Id();
- SetActive();
-
- TCallBack callBack(LoadAnimationCallBack, this);
- iCount = 0;
- iLoadAnimator->Start(0, KAnimationInerval, callBack);
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::StopThreadExecution
-// Stops the thread execution
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::StopThreadExecution(const RThread& aThread)
- {
- aThread.LogonCancel(iStatus);
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::DoLoadAnimationL
-// This fuction does the loading animation
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::DoLoadAnimationL()
- {
- CEikStatusPane* sp = iEikEnv->AppUiFactory()->StatusPane();
- CAknNavigationControlContainer* np =
- static_cast<CAknNavigationControlContainer*>
- ( sp->ControlL( TUid::Uid( EEikStatusPaneUidNavi ) ) );
-
- if(iCount >= KAnimationLength)
- {
- iCount = 0;
- iAnimationText.Zero();
- }
- else
- {
- iCount++;
- iAnimationText.Append(KDot);
- }
-
- CAknNavigationDecorator* lOldNaviDecorator = iNaviDecorator;
- iNaviDecorator = NULL;
- if ( lOldNaviDecorator )
- {
- delete lOldNaviDecorator ;
- lOldNaviDecorator = NULL;
- }
-
- // Clear the old Navi-Pane Decorator
- // Create the navi pane label
- iNaviDecorator = np->CreateNavigationLabelL( iAnimationText );
-
- // Save the old Navi Decorator so that it can be deleted after
- // creating the new navi decorator
- // Push the new Navi decorator in the Navigation Pane
- np->PushL( *iNaviDecorator );
-
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::LoadAnimationCallBack
-// Callback fuction for loading animation
-// -----------------------------------------------------------------------------
-//
-TInt CSvgtThreadController::LoadAnimationCallBack(TAny* aThreadController)
- {
- CSvgtThreadController* threadController =
- static_cast< CSvgtThreadController* >( aThreadController );
- if ( threadController )
- {
- TRAPD( ignore, threadController->DoLoadAnimationL() );
- if ( ignore != KErrNone )
- {
- // No error handling done.
- }
- }
- return 0;
- }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::ClearNaviPaneDecorator
-// Clears the navi pane indicator when the loading animation gets over
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::ClearNaviPaneDecorator()
- {
- // Clear the Navi-Pane Decorator
- if ( iNaviDecorator )
- {
- // Restore the old navi-pane
- CEikStatusPane* sp = iEikEnv->AppUiFactory()->StatusPane();
-
- CAknNavigationControlContainer* np = NULL;
- TRAPD( errGetNaviControl,
- np = static_cast< CAknNavigationControlContainer* >
- ( sp->ControlL( TUid::Uid( EEikStatusPaneUidNavi ) ) ) );
- if ( errGetNaviControl == KErrNone && np )
- {
- TRAPD( errPushDefNaviControl,
- np->PushDefaultL ()); // Set default.
- if ( errPushDefNaviControl != KErrNone )
- {
- // No error handling here.
- }
- }
- delete iNaviDecorator;
- iNaviDecorator = NULL;
- }
- }
-// End of file
-