svgtviewer/SvgtViewerPlugin/UIControlSrc/SvgtController.cpp
branchRCL_3
changeset 13 e52958d06c29
parent 10 1882882c7f9c
child 14 20b99a6d6175
--- a/svgtviewer/SvgtViewerPlugin/UIControlSrc/SvgtController.cpp	Tue May 25 12:28:38 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,269 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  This file implements the active objects used for progressive 
-*                rendering 
-*
-*/
-
-
-#include "SvgtController.h"
-#include <eikenv.h>
-#include <aknnavi.h>
-#include <aknnavide.h>
-#include <eikspane.h>
-#include "SVGTCustControl.h"
-
-const TInt KAnimationInerval = 100000;
-
-_LIT(KDot, ". ");
-
-/*
-*************************************************************************************
-*   ThreadController Implemetation
-*
-***************************************************************************************
-*/
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::NewL
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController* CSvgtThreadController::NewL(CSVGTCustControl* aCustControl)
-    {
-    CSvgtThreadController* self = CSvgtThreadController::NewLC(aCustControl);
-    CleanupStack::Pop(self);    //self
-    return self;
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::NewLC
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController* CSvgtThreadController::NewLC(CSVGTCustControl* aCustControl)
-    {
-    CSvgtThreadController* self = new (ELeave) CSvgtThreadController(aCustControl);
-    CleanupStack::PushL(self);
-    self->ConstructL();
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::~CSvgtThreadController
-// Destructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController::~CSvgtThreadController()
-    {
-    Cancel();
-    if(iLoadAnimator)
-        {
-        iLoadAnimator->Cancel();
-        }
-        
-    delete iLoadAnimator;
-    ClearNaviPaneDecorator();
-    // Reset eikon env pointer
-    iEikEnv = NULL;
-    // Reset the custom control pointer
-    iCustControl = NULL;
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::DoCancel
-// Cancels all the pending request
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::DoCancel()
-    {
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::RunL
-// Handles an active object's request completion event.
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::RunL()
-    {
-    iCustControl->SetThreadRunning(EFalse);
-    iLoadAnimator->Cancel();
-    iCount = KAnimationLength;
-    DoLoadAnimationL();
-    TInt lLoadError = iCustControl->DoHandleLoadingThreadError();
-    TInt lPostLoadError = KErrNone;
-    
-    // Stop displaying progressive-render indicator
-    ClearNaviPaneDecorator();
-    //iCustControl->StopEventHandler();
-    if( lLoadError == KErrNone )
-        {
-        // No Load error, Do the post load functionality
-        TRAP( lPostLoadError, iCustControl->DoPostLoadFuncL() );    
-        }
-    
-    // If there were any errors then ask parent to exit
-    if ( ( lLoadError!= KErrNone ) || ( lPostLoadError != KErrNone ) )
-        {
-        // Error has occurred, commence cleanup 
-        // Request Observer to Exit
-   	    iCustControl->DoExitFromDialogL();
-        }
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::CSvgtThreadController
-// Parameterized constructor
-// -----------------------------------------------------------------------------
-//
-CSvgtThreadController::CSvgtThreadController(CSVGTCustControl* aCustControl):
-                                                CActive(EPriorityStandard),
-                                                iCustControl(aCustControl)
-    {
-    CActiveScheduler::Add(this);
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::ConstructL
-// Two phase constructor
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::ConstructL()
-    {
-    iLoadAnimator = CPeriodic::NewL(CActive::EPriorityStandard);
-    
-    // Store the environment pointer to avoid slow static access
-    iEikEnv = CEikonEnv::Static();
-    User::LeaveIfNull( iEikEnv );
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::IssueThreadMonitorRequest
-// Makes it active to get notify on thread death
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::IssueThreadMonitorRequest(const RThread& aThread)
-    {
-    aThread.Logon(iStatus);
-    iMainThread = aThread.Id();
-    SetActive();
-
-    TCallBack callBack(LoadAnimationCallBack, this);
-    iCount  = 0;
-    iLoadAnimator->Start(0, KAnimationInerval, callBack);
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::StopThreadExecution
-// Stops the thread execution
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::StopThreadExecution(const RThread& aThread)
-    {
-    aThread.LogonCancel(iStatus);
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::DoLoadAnimationL
-// This fuction does the loading animation
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::DoLoadAnimationL()
-    {
-    CEikStatusPane* sp = iEikEnv->AppUiFactory()->StatusPane();
-    CAknNavigationControlContainer* np = 
-        static_cast<CAknNavigationControlContainer*>
-            ( sp->ControlL( TUid::Uid( EEikStatusPaneUidNavi ) ) );
-
-    if(iCount >= KAnimationLength)
-        {
-        iCount = 0;
-        iAnimationText.Zero();
-        }
-    else
-        {
-        iCount++;
-        iAnimationText.Append(KDot);
-        }
-
-    CAknNavigationDecorator* lOldNaviDecorator = iNaviDecorator;
-    iNaviDecorator = NULL;
-    if ( lOldNaviDecorator )
-        {
-        delete lOldNaviDecorator ;
-        lOldNaviDecorator = NULL;
-        }
-
-    // Clear the old Navi-Pane Decorator
-    // Create the navi pane label            
-    iNaviDecorator = np->CreateNavigationLabelL( iAnimationText );
-
-    // Save the old Navi Decorator so that it can be deleted after 
-    // creating the new navi decorator 
-    // Push the new Navi decorator in the Navigation Pane
-    np->PushL( *iNaviDecorator );
-    
-    }
-    
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::LoadAnimationCallBack
-// Callback fuction for loading animation
-// -----------------------------------------------------------------------------
-//
-TInt CSvgtThreadController::LoadAnimationCallBack(TAny* aThreadController)
-    {
-    CSvgtThreadController* threadController = 
-        static_cast< CSvgtThreadController* >( aThreadController );
-    if ( threadController )
-        {
-        TRAPD( ignore, threadController->DoLoadAnimationL() );
-        if ( ignore != KErrNone )
-            {
-            // No error handling done.
-            }
-        }
-    return 0;
-    }
-
-// -----------------------------------------------------------------------------
-// CSvgtThreadController::ClearNaviPaneDecorator
-// Clears the navi pane indicator when the loading animation gets over
-// -----------------------------------------------------------------------------
-//
-void CSvgtThreadController::ClearNaviPaneDecorator()
-    {
-    // Clear the Navi-Pane Decorator    
-    if ( iNaviDecorator )
-        {
-        // Restore the old navi-pane
-        CEikStatusPane* sp = iEikEnv->AppUiFactory()->StatusPane();
-        
-        CAknNavigationControlContainer* np = NULL;
-        TRAPD( errGetNaviControl, 
-            np = static_cast< CAknNavigationControlContainer* >
-            ( sp->ControlL( TUid::Uid( EEikStatusPaneUidNavi ) ) ) );
-        if ( errGetNaviControl == KErrNone && np )
-            {
-            TRAPD( errPushDefNaviControl, 
-                np->PushDefaultL ()); // Set default.    
-            if ( errPushDefNaviControl != KErrNone )
-                {
-                // No error handling here.
-                }
-            }
-        delete iNaviDecorator;
-        iNaviDecorator = NULL;
-        }
-    }
-// End of file
-