taskswitcher/contextengine/tsfswserver/server/src/tsfswserver.cpp
branchRCL_3
changeset 34 5456b4e8b3a8
equal deleted inserted replaced
33:5f0182e07bfb 34:5456b4e8b3a8
       
     1 /*
       
     2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:  server implementation
       
    15  *
       
    16 */
       
    17 
       
    18 
       
    19 #include "tsfswserver.h"
       
    20 #include "tsfswsession.h"
       
    21 #include "tsfswappui.h"
       
    22 #include "tsfswengine.h"
       
    23 
       
    24 #include <s32mem.h>
       
    25 #include <eikenv.h>
       
    26 #include <apgwgnam.h>
       
    27 
       
    28 // --------------------------------------------------------------------------
       
    29 // CTsFswServer::CTsFswServer
       
    30 // --------------------------------------------------------------------------
       
    31 //
       
    32 CTsFswServer::CTsFswServer( TInt aPriority, CTsFswAppUi& aAppUi )
       
    33         : CServer2( aPriority ), iAppUi( aAppUi )
       
    34     {
       
    35     }
       
    36 
       
    37 // --------------------------------------------------------------------------
       
    38 // CTsFswServer::NewLC
       
    39 // --------------------------------------------------------------------------
       
    40 //
       
    41 CTsFswServer* CTsFswServer::NewLC( CTsFswAppUi& aAppUi )
       
    42     {
       
    43     CTsFswServer* self = new ( ELeave ) CTsFswServer(
       
    44         EPriorityNormal, aAppUi );
       
    45     CleanupStack::PushL( self );
       
    46     self->ConstructL();
       
    47     return self;
       
    48     }
       
    49 
       
    50 // --------------------------------------------------------------------------
       
    51 // CTsFswServer::ConstructL
       
    52 // --------------------------------------------------------------------------
       
    53 //
       
    54 void CTsFswServer::ConstructL()
       
    55     {
       
    56     StartL( KTsFswServerName );
       
    57     iEngine = CTsFswEngine::NewL( *this );
       
    58     iAppUi.SetTaskListObserver( *iEngine );
       
    59     iAppUi.SetResourceObserver( *iEngine );
       
    60     }
       
    61 
       
    62 // --------------------------------------------------------------------------
       
    63 // CTsFswServer::~CTsFswServer
       
    64 // --------------------------------------------------------------------------
       
    65 //
       
    66 CTsFswServer::~CTsFswServer()
       
    67     {
       
    68     delete iBuffer;
       
    69     delete iEngine;
       
    70     }
       
    71 
       
    72 // --------------------------------------------------------------------------
       
    73 // CTsFswServer::NewSessionL
       
    74 // --------------------------------------------------------------------------
       
    75 //
       
    76 CSession2* CTsFswServer::NewSessionL( const TVersion&,
       
    77         const RMessage2& ) const
       
    78     {
       
    79     return new ( ELeave ) CTsFswSession;
       
    80     }
       
    81 
       
    82 // --------------------------------------------------------------------------
       
    83 // CTsFswServer::AddSession
       
    84 // --------------------------------------------------------------------------
       
    85 //
       
    86 void CTsFswServer::AddSession()
       
    87     {
       
    88     ++iSessionCount;
       
    89     }
       
    90 
       
    91 // --------------------------------------------------------------------------
       
    92 // CTsFswServer::DropSession
       
    93 // --------------------------------------------------------------------------
       
    94 //
       
    95 void CTsFswServer::DropSession()
       
    96     {
       
    97     --iSessionCount;
       
    98     }
       
    99 
       
   100 // --------------------------------------------------------------------------
       
   101 // CTsFswServer::SerializeAndGetBufferSizeL
       
   102 // --------------------------------------------------------------------------
       
   103 //
       
   104 void CTsFswServer::SerializeAndGetBufferSizeL( const RMessage2& aMessage )
       
   105     {
       
   106     const TInt KBufferExpandSize = 128;
       
   107     const RTsFswArray& array( iEngine->FswDataL() );
       
   108     delete iBuffer; iBuffer = NULL;
       
   109     iBuffer = CBufFlat::NewL( KBufferExpandSize );
       
   110     RBufWriteStream ws;
       
   111     CleanupClosePushL( ws );
       
   112     ws.Open( *iBuffer );
       
   113     CTsFswEntry::ExternalizeArrayL( ws, array );
       
   114     CleanupStack::PopAndDestroy( &ws );
       
   115     TPtr8 p( iBuffer->Ptr( 0 ) );
       
   116     TPckg<TInt> size( p.Length() );
       
   117     aMessage.WriteL( 0, size );
       
   118     aMessage.Complete( KErrNone );
       
   119     }
       
   120 
       
   121 // --------------------------------------------------------------------------
       
   122 // CTsFswServer::GetBufferL
       
   123 // --------------------------------------------------------------------------
       
   124 //
       
   125 void CTsFswServer::GetBufferL( const RMessage2& aMessage )
       
   126     {
       
   127     if ( !iBuffer )
       
   128         {
       
   129         User::Leave( KErrGeneral );
       
   130         }
       
   131     TPtr8 p( iBuffer->Ptr( 0 ) );
       
   132     // If the size expected by the client does not match indicate it with a leave
       
   133     // so the client can recognize it by checking the return value of SendReceive
       
   134     // and can request the buffer size again.
       
   135     if ( p.Length() != aMessage.Int1() )
       
   136         {
       
   137         User::Leave( KErrArgument );
       
   138         }
       
   139     aMessage.WriteL( 0, p );
       
   140     aMessage.Complete( KErrNone );
       
   141     }
       
   142 
       
   143 // --------------------------------------------------------------------------
       
   144 // CTsFswServer::CloseAppL
       
   145 // --------------------------------------------------------------------------
       
   146 //
       
   147 void CTsFswServer::CloseAppL( TInt aWgId )
       
   148     {
       
   149     iEngine->CloseAppL( aWgId );
       
   150     }
       
   151 
       
   152 // --------------------------------------------------------------------------
       
   153 // CTsFswServer::SwitchToAppL
       
   154 // --------------------------------------------------------------------------
       
   155 //
       
   156 void CTsFswServer::SwitchToAppL( TInt aWgId )
       
   157     {
       
   158     iEngine->SwitchToAppL( aWgId );
       
   159     }
       
   160 
       
   161 // --------------------------------------------------------------------------
       
   162 // CTsFswServer::ForegroundAppUidL
       
   163 // --------------------------------------------------------------------------
       
   164 //
       
   165 void CTsFswServer::ForegroundAppUidL( const RMessage2& aMessage )
       
   166     {
       
   167     TUid uid = iEngine->ForegroundAppUidL( aMessage.Int1() );
       
   168     TPckg<TInt> uidPckg( uid.iUid );
       
   169     aMessage.WriteL( 0, uidPckg );
       
   170     }
       
   171 
       
   172 // --------------------------------------------------------------------------
       
   173 // CTsFswServer::FswDataChanged
       
   174 // callback from engine
       
   175 // --------------------------------------------------------------------------
       
   176 //
       
   177 void CTsFswServer::FswDataChanged()
       
   178     {
       
   179     // notify all sessions about the change
       
   180     iSessionIter.SetToFirst();
       
   181     while ( CTsFswSession* session = static_cast<CTsFswSession*>( iSessionIter++ ) )
       
   182         {
       
   183         if ( session->IsListening() )
       
   184             {
       
   185             session->FswDataChanged();
       
   186             }
       
   187         }
       
   188     }
       
   189 
       
   190 // --------------------------------------------------------------------------
       
   191 // RunServerL
       
   192 // --------------------------------------------------------------------------
       
   193 //
       
   194 static void RunServerL( CTsFswAppUi& aAppUi, CEikonEnv& aEnv )
       
   195     {
       
   196     // change thread name
       
   197     User::LeaveIfError( RThread::RenameMe( KTsFswServerName ) );
       
   198 
       
   199     // set app as hidden
       
   200     CApaWindowGroupName* wgName =
       
   201         CApaWindowGroupName::NewL( aEnv.WsSession(),
       
   202             aEnv.RootWin().Identifier() );
       
   203     wgName->SetHidden( ETrue );
       
   204     wgName->SetWindowGroupName( aEnv.RootWin() );
       
   205     delete wgName;
       
   206 
       
   207     // start server
       
   208     CTsFswServer* server = CTsFswServer::NewLC( aAppUi );
       
   209     RProcess::Rendezvous( KErrNone );
       
   210     CActiveScheduler::Start();
       
   211     CleanupStack::PopAndDestroy( server );
       
   212     }
       
   213 
       
   214 // --------------------------------------------------------------------------
       
   215 // E32Main
       
   216 // --------------------------------------------------------------------------
       
   217 //
       
   218 TInt E32Main()
       
   219     {
       
   220     __UHEAP_MARK;
       
   221     CTrapCleanup* cleanup = CTrapCleanup::New();
       
   222     TInt err = KErrNoMemory;
       
   223     if ( cleanup )
       
   224         {
       
   225         CEikonEnv* env = new CEikonEnv;
       
   226         if ( env )
       
   227             {
       
   228             TRAP( err, env->ConstructL() );
       
   229             if ( err == KErrNone )
       
   230                 {
       
   231                 env->DisableExitChecks( ETrue );
       
   232                 CTsFswAppUi* ui = new CTsFswAppUi;
       
   233                 if ( ui )
       
   234                     {
       
   235                     TRAP( err, ui->ConstructL() );
       
   236                     if ( err == KErrNone )
       
   237                         {
       
   238                         // hide from tasklist and prevent from coming foreground
       
   239                         env->RootWin().SetOrdinalPosition( 0,
       
   240                             ECoeWinPriorityNeverAtFront );
       
   241                         // set as system app so will not be closed when memory is low
       
   242                         env->SetSystem( ETrue );
       
   243                         
       
   244                         RFbsSession::Connect();
       
   245                         
       
   246                         TRAP( err, RunServerL( *ui, *env ) );
       
   247                         
       
   248                         RFbsSession::Disconnect();
       
   249                         
       
   250                         ui->PrepareToExit();
       
   251                         }
       
   252                     }
       
   253                 }
       
   254             env->DestroyEnvironment();
       
   255             }
       
   256         delete cleanup;
       
   257         }
       
   258     __UHEAP_MARKEND;
       
   259     return err;
       
   260     }
       
   261 
       
   262 
       
   263 // end of file