1 /* |
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2 * Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Gesture helper implementation |
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15 * |
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16 */ |
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17 |
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18 #include <e32math.h> |
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19 |
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20 #include "xngesturerecogniser.h" |
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21 #include "xngesturedefs.h" |
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22 #include "xnpointarray.h" |
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23 |
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24 using namespace XnGestureHelper; |
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25 |
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26 const TInt minPointCount = 5; |
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27 |
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28 /** |
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29 * Vector class (math) |
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30 */ |
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31 NONSHARABLE_CLASS( TVector ) |
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32 { |
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33 public: |
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34 /** |
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35 * Constructor |
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36 * @param aFrom starting point of the vector |
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37 * @param aTo ending point of the vector |
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38 */ |
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39 TVector( const TPoint& aFrom, const TPoint& aTo ) |
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40 : iX( aTo.iX - aFrom.iX ), |
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41 iY( aTo.iY - aFrom.iY ) |
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42 { |
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43 } |
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44 |
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45 /** @return angle of the vector */ |
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46 TReal Angle() const |
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47 { |
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48 TReal angle = 0; |
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49 TReal length = Length(); |
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50 if ( length != 0 ) |
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51 { |
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52 Math::ACos( angle, iX / Length() ); |
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53 if ( iY < 0 ) |
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54 { |
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55 angle = 2 * KPi - angle; |
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56 } |
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57 } |
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58 return Degrees( angle ); |
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59 } |
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60 |
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61 /** @return length of the vector */ |
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62 TReal Length() const |
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63 { |
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64 TReal length = 0; |
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65 Math::Sqrt( length, iX * iX + iY * iY ); |
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66 return length; |
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67 } |
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68 |
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69 private: |
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70 /** @return radians in degrees */ |
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71 inline TReal Degrees( TReal aRadians ) const |
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72 { |
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73 return aRadians * 180 / KPi; |
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74 } |
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75 |
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76 public: |
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77 /// x coordinate that represent the vector |
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78 TReal iX; |
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79 /// y coordinate that represent the vector |
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80 TReal iY; |
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81 }; |
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82 |
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83 /** |
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84 * @return ETrue if points for a tap event |
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85 */ |
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86 inline TBool IsTap( const TXnPointArray& aPoints ) |
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87 { |
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88 // with tap, the pointer is not allowed to leave the tap area and come back |
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89 // therefore, gesture length is not an acceptable test for tap, as it tests |
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90 // only the last point. therefore, check if *any* point is outside tap area. |
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91 TInt i = aPoints.Count(); // latest point if most likely to be outside tap area |
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92 while ( --i >= 0 ) |
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93 { |
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94 // use the raw point (from which no axis has been filtered out) |
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95 // because tap should consider both axes even when Code() ignores one axis |
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96 if ( KSamePointTolerance < Abs( aPoints.Raw( i ).iX - aPoints.Raw( 0 ).iX ) || |
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97 KSamePointTolerance < Abs( aPoints.Raw( i ).iY - aPoints.Raw( 0 ).iY ) ) |
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98 { |
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99 return EFalse; |
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100 } |
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101 } |
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102 return ETrue; |
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103 } |
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104 |
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105 /** |
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106 * @return Length of the gesture in points |
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107 */ |
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108 inline TReal GestureLength( const TXnPointArray& aPoints ) |
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109 { |
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110 return TVector( aPoints[0], aPoints[aPoints.Count() - 1] ).Length(); |
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111 } |
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112 |
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113 /** |
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114 * @return ETrue if aAngleUnderTest is almost aAngle |
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115 * Closeness of the angles is controlled by KAngleTolerance |
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116 */ |
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117 static TBool IsNear( TReal aAngleUnderTest, TReal aAngle ) |
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118 { |
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119 return aAngle - KAngleTolerance <= aAngleUnderTest && |
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120 aAngleUnderTest <= aAngle + KAngleTolerance; |
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121 } |
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122 |
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123 /** |
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124 * @return the angle as a direction flags of TGesture |
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125 */ |
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126 inline TXnGestureCode Direction( TReal aAngle ) |
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127 { |
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128 TXnGestureCode direction = EGestureUnknown; |
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129 |
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130 if ( IsNear( aAngle, 90.0 ) ) |
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131 { |
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132 direction = EGestureSwipeDown; |
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133 } |
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134 else if ( IsNear( aAngle, 180.0 ) ) |
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135 { |
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136 direction = EGestureSwipeLeft; |
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137 } |
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138 else if ( IsNear( aAngle, 270.0 ) ) |
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139 { |
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140 direction = EGestureSwipeUp; |
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141 } |
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142 else if ( 360.0 - KAngleTolerance <= aAngle || aAngle <= KAngleTolerance ) |
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143 { |
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144 direction = EGestureSwipeRight; |
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145 } |
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146 else // for lint warning |
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147 { |
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148 // unknown angle |
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149 } |
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150 |
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151 return direction; |
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152 } |
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153 |
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154 /** @return direction between points */ |
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155 inline TXnGestureCode Direction( const TPoint& aFromPoint, const TPoint& aToPoint ) |
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156 { |
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157 return Direction( TVector( aFromPoint, aToPoint ).Angle() ); |
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158 } |
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159 |
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160 /** @return overall direction between points */ |
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161 static TXnGestureCode GeneralDirection( const TXnPointArray& aPoints ) |
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162 { |
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163 return Direction( aPoints[0], aPoints[aPoints.Count() - 1]); |
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164 } |
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165 |
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166 /** |
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167 * @return the last received point that is different that the latest point, |
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168 * or first point if no point is different than latest |
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169 */ |
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170 inline TPoint PreviousPoint( const TXnPointArray& aPoints ) |
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171 { |
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172 TPoint latestPoint = aPoints[aPoints.Count() - 1]; |
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173 TInt i = aPoints.Count() - 1; |
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174 while ( --i >= 0 ) |
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175 { |
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176 if ( latestPoint != aPoints[i] ) |
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177 { |
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178 return aPoints[i]; |
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179 } |
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180 } |
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181 return aPoints[0]; |
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182 } |
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183 |
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184 /** @return direction between last two points */ |
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185 TXnGestureCode TXnGestureRecogniser::LastDirection( const TXnPointArray& aPoints ) const |
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186 { |
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187 if ( aPoints.Count() > minPointCount ) |
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188 { |
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189 // return direction between latest and previous points. |
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190 // pick the previous point that is different than the last point |
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191 // because while using an x or y filter array, more than one |
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192 // sequential points may look like the same point because |
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193 // the differing coordinate coordinate is filtered out. For example, |
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194 // if dragging left and slightly up, many y coordinates will have the |
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195 // same value, while only x differs. |
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196 return Direction( aPoints[ aPoints.Count() - minPointCount ], |
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197 aPoints[ aPoints.Count() - 1 ] ); |
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198 } |
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199 return GeneralDirection( aPoints ); |
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200 } |
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201 |
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202 // ---------------------------------------------------------------------------- |
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203 // Return gesture code of a gesture formed by a sequence of points |
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204 // ---------------------------------------------------------------------------- |
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205 // |
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206 TXnGestureCode TXnGestureRecogniser::GestureCode( const TXnPointArray& aPoints ) const |
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207 { |
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208 __ASSERT_DEBUG( aPoints.Count() > 0, Panic( EGesturePanicIllegalLogic ) ); |
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209 |
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210 if (aPoints.Count() <= 0) |
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211 { |
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212 return EGestureUnknown; |
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213 } |
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214 |
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215 if ( GestureLength( aPoints ) >= KMinSwipeLength ) |
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216 { |
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217 return GeneralDirection( aPoints ); |
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218 } |
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219 |
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220 // the pointer was moved but was either not moved far enough, or was |
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221 // brought back to close to the starting point |
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222 return EGestureUnknown; |
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223 } |
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