idlehomescreen/xmluicontroller/src/pmodtiterator.cpp
branchRCL_3
changeset 26 1b758917cafc
parent 25 137ebc85284b
child 28 d721605b30d0
--- a/idlehomescreen/xmluicontroller/src/pmodtiterator.cpp	Tue May 25 12:29:32 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-/*
-* Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  DT iterator.
-*
-*/
-
-
-
-// INCLUDE FILES
-//#include    "xndomlist.h"
-#include    "xnnodeappif.h"
-
-#include    "pmodtiterator.h"
-
-// ============================ LOCAL FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// Finds next sibling.
-// Returns NULL if there is no siblings left or there is no parent i.e this is a
-// root node
-// Returns: CXnDomNode* Pointer to the node or NULL
-//          
-// -----------------------------------------------------------------------------
-//
-
-static CXnNodeAppIf* NextSiblingL( CXnNodeAppIf& aNode )
-    {
-    CXnNodeAppIf* left( NULL );
-    CXnNodeAppIf* parent( NULL );
-    TRAP_IGNORE( parent = aNode.ParentL() );
-    if ( parent )
-        {
-        RPointerArray<CXnNodeAppIf> nodeList;
-        TRAP_IGNORE( nodeList = parent->ChildrenL() );
-        CleanupClosePushL( nodeList );
-        TInt currentIndex( nodeList.Find( &aNode ) );
-        TInt nextIndex( ++currentIndex );
-        TInt length( nodeList.Count() );
-        if ( nextIndex < length )  
-            {
-            left = nodeList[ nextIndex ];
-            }
-        CleanupStack::PopAndDestroy( &nodeList );
-        }
-    return left;     
-    }
-    
-    
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-//
-CPmODTIterator::CPmODTIterator( CXnNodeAppIf& aRootNode  ):
-    iFirst(&aRootNode), iCurrent(&aRootNode)
-    {
-    }
-
-// -----------------------------------------------------------------------------
-// ConstructL
-// -----------------------------------------------------------------------------
-//
-void CPmODTIterator::ConstructL()
-    {
-    }
-
-// -----------------------------------------------------------------------------
-// NewL
-// -----------------------------------------------------------------------------
-//
-CPmODTIterator* CPmODTIterator::NewL( CXnNodeAppIf& aRootNode )
-    {
-    CPmODTIterator* self = new( ELeave ) CPmODTIterator( aRootNode );
-    
-    CleanupStack::PushL( self );
-    self->ConstructL();
-    CleanupStack::Pop( self );
-
-    return self;
-    }
-
-// -----------------------------------------------------------------------------
-// Destructor
-// -----------------------------------------------------------------------------
-//
-CPmODTIterator::~CPmODTIterator()
-    {
-    iDepthLevel.Close();
-    }
-
-// -----------------------------------------------------------------------------
-// First node
-// -----------------------------------------------------------------------------
-//
-CXnNodeAppIf* CPmODTIterator::First()
-    {
-    return iFirst;
-    }
-    
-// -----------------------------------------------------------------------------
-// Next node
-// -----------------------------------------------------------------------------
-//
-CXnNodeAppIf* CPmODTIterator::NextL()
-    {
-    CXnNodeAppIf* firstChild( NULL );     
-    
-    //Initialise iCurrent if the whole tree has been walked through 
-    if (!iCurrent) 
-        {
-        iCurrent = iFirst;
-        }
-    RPointerArray<CXnNodeAppIf> children = iCurrent->ChildrenL();
-    if( children.Count() > 0 )
-        {
-        firstChild = children[0];
-        }
-    children.Close();
-        
-    // Current node has childs left
-    if (firstChild)
-        {
-        //Keep count of depth level
-        PushL( *iCurrent );
-        iCurrent = firstChild;
-        }
-    else //If current node has siblings left
-        {
-        SkipBranchL();
-        }
-    return iCurrent;
-    }
-
-// -----------------------------------------------------------------------------
-// SkipBranch
-// -----------------------------------------------------------------------------
-//
-CXnNodeAppIf* CPmODTIterator::SkipBranchL()
-    {
-    CXnNodeAppIf* sibling = NextSiblingL(*iCurrent);
-    if(sibling)
-        {
-        iCurrent = sibling;    
-        }
-    else //Current node don't have any childs or siblings left
-        {
-        // Reverse the tree by moving up in hierarchy
-        // Move up one level in hierarchy and check if siblings exists or we are in a 
-        // root level
-        TBool stop( EFalse );
-        while( !stop && iDepthLevel.Count() )
-            {
-            iCurrent = Pop();                   //Reach the previous level
-            sibling = NextSiblingL( *iCurrent ); //Check if siblings exist
-            if ( sibling && iDepthLevel.Count() )
-                {
-                iCurrent = sibling;
-                stop = ETrue;
-                }
-            else                                //We didn't find any siblings
-                {
-                iCurrent = NULL;
-                }
-            }
-        }
-    return iCurrent;
-    }
-    
-// -----------------------------------------------------------------------------
-// Push node into stack.
-// -----------------------------------------------------------------------------
-//
-void CPmODTIterator::PushL( CXnNodeAppIf& aNode )
-    {
-    iDepthLevel.AppendL( &aNode );
-    }
-
-// -----------------------------------------------------------------------------
-// Pop node from stack.
-// -----------------------------------------------------------------------------
-//
-CXnNodeAppIf* CPmODTIterator::Pop()
-    {
-    CXnNodeAppIf* pop = NULL;
-    TInt count( iDepthLevel.Count() );
-    if ( count )
-        {
-        pop = iDepthLevel[ count-1 ];
-        iDepthLevel.Remove( count-1 );
-        }
-    return pop;    
-    }