--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/idlehomescreen/xmluirendering/uiengine/inc/xngesture.inl Thu Dec 17 08:40:49 2009 +0200
@@ -0,0 +1,68 @@
+/*
+* Copyright (c) 2008-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Gesture class - inline section
+*
+*/
+
+
+// Protection for nested includes
+#ifndef _XNGESTURE_INL_
+#define _XNGESTURE_INL_
+
+// -----------------------------------------------------------------------------
+// TRealPoint inline implementation
+// -----------------------------------------------------------------------------
+//
+namespace XnGestureHelper
+ {
+
+ // -------------------------------------------------------------------------
+ // Default Constructor for the real point
+ // -------------------------------------------------------------------------
+ //
+ inline TRealPoint::TRealPoint() :
+ iX( 0 ), iY( 0 )
+ {
+ }
+
+
+ // -------------------------------------------------------------------------
+ // Copy constructor for real point
+ // -------------------------------------------------------------------------
+ //
+ inline TRealPoint::TRealPoint( const TRealPoint& aPoint ) :
+ iX( aPoint.iX ), iY( aPoint.iY )
+ {
+ }
+
+ // -------------------------------------------------------------------------
+ // Copy constructor for real point
+ // -------------------------------------------------------------------------
+ //
+ inline TRealPoint::TRealPoint( TReal aX, TReal aY ) :
+ iX( aX ), iY( aY )
+ {
+ }
+
+ // -------------------------------------------------------------------------
+ // Default constructor for real point
+ // -------------------------------------------------------------------------
+ //
+ inline TBool TRealPoint::operator==( const TRealPoint& aPoint ) const
+ {
+ return iX == aPoint.iX && iY == aPoint.iY;
+ }
+ }
+
+#endif //_XNGESTURE_INL_