/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: server implementation
*
*/
#include "tsfswserver.h"
#include "tsfswsession.h"
#include "tsfswappui.h"
#include "tsfswengine.h"
#include <s32mem.h>
#include <eikenv.h>
#include <apgwgnam.h>
// --------------------------------------------------------------------------
// CTsFswServer::CTsFswServer
// --------------------------------------------------------------------------
//
CTsFswServer::CTsFswServer( TInt aPriority, CTsFswAppUi& aAppUi )
: CServer2( aPriority ), iAppUi( aAppUi )
{
}
// --------------------------------------------------------------------------
// CTsFswServer::NewLC
// --------------------------------------------------------------------------
//
CTsFswServer* CTsFswServer::NewLC( CTsFswAppUi& aAppUi )
{
CTsFswServer* self = new ( ELeave ) CTsFswServer(
EPriorityNormal, aAppUi );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// --------------------------------------------------------------------------
// CTsFswServer::ConstructL
// --------------------------------------------------------------------------
//
void CTsFswServer::ConstructL()
{
StartL( KTsFswServerName );
iEngine = CTsFswEngine::NewL( *this );
iAppUi.SetTaskListObserver( *iEngine );
iAppUi.SetResourceObserver( *iEngine );
}
// --------------------------------------------------------------------------
// CTsFswServer::~CTsFswServer
// --------------------------------------------------------------------------
//
CTsFswServer::~CTsFswServer()
{
delete iBuffer;
delete iEngine;
}
// --------------------------------------------------------------------------
// CTsFswServer::NewSessionL
// --------------------------------------------------------------------------
//
CSession2* CTsFswServer::NewSessionL( const TVersion&,
const RMessage2& ) const
{
return new ( ELeave ) CTsFswSession;
}
// --------------------------------------------------------------------------
// CTsFswServer::AddSession
// --------------------------------------------------------------------------
//
void CTsFswServer::AddSession()
{
++iSessionCount;
}
// --------------------------------------------------------------------------
// CTsFswServer::DropSession
// --------------------------------------------------------------------------
//
void CTsFswServer::DropSession()
{
--iSessionCount;
}
// --------------------------------------------------------------------------
// CTsFswServer::SerializeAndGetBufferSizeL
// --------------------------------------------------------------------------
//
void CTsFswServer::SerializeAndGetBufferSizeL( const RMessage2& aMessage )
{
const TInt KBufferExpandSize = 128;
const RTsFswArray& array( iEngine->FswDataL() );
delete iBuffer; iBuffer = NULL;
iBuffer = CBufFlat::NewL( KBufferExpandSize );
RBufWriteStream ws;
CleanupClosePushL( ws );
ws.Open( *iBuffer );
CTsFswEntry::ExternalizeArrayL( ws, array );
CleanupStack::PopAndDestroy( &ws );
TPtr8 p( iBuffer->Ptr( 0 ) );
TPckg<TInt> size( p.Length() );
aMessage.WriteL( 0, size );
aMessage.Complete( KErrNone );
}
// --------------------------------------------------------------------------
// CTsFswServer::GetBufferL
// --------------------------------------------------------------------------
//
void CTsFswServer::GetBufferL( const RMessage2& aMessage )
{
if ( !iBuffer )
{
User::Leave( KErrGeneral );
}
TPtr8 p( iBuffer->Ptr( 0 ) );
// If the size expected by the client does not match indicate it with a leave
// so the client can recognize it by checking the return value of SendReceive
// and can request the buffer size again.
if ( p.Length() != aMessage.Int1() )
{
User::Leave( KErrArgument );
}
aMessage.WriteL( 0, p );
aMessage.Complete( KErrNone );
}
// --------------------------------------------------------------------------
// CTsFswServer::CloseAppL
// --------------------------------------------------------------------------
//
void CTsFswServer::CloseAppL( TInt aWgId )
{
iEngine->CloseAppL( aWgId );
}
// --------------------------------------------------------------------------
// CTsFswServer::SwitchToAppL
// --------------------------------------------------------------------------
//
void CTsFswServer::SwitchToAppL( TInt aWgId )
{
iEngine->SwitchToAppL( aWgId );
}
// --------------------------------------------------------------------------
// CTsFswServer::ForegroundAppUidL
// --------------------------------------------------------------------------
//
void CTsFswServer::ForegroundAppUidL( const RMessage2& aMessage )
{
TUid uid = iEngine->ForegroundAppUidL( aMessage.Int1() );
TPckg<TInt> uidPckg( uid.iUid );
aMessage.WriteL( 0, uidPckg );
}
// --------------------------------------------------------------------------
// CTsFswServer::FswDataChanged
// callback from engine
// --------------------------------------------------------------------------
//
void CTsFswServer::FswDataChanged()
{
// notify all sessions about the change
iSessionIter.SetToFirst();
while ( CTsFswSession* session = static_cast<CTsFswSession*>( iSessionIter++ ) )
{
if ( session->IsListening() )
{
session->FswDataChanged();
}
}
}
// --------------------------------------------------------------------------
// CTsFswServer::FswDataListenersCount
// callback from engine
// --------------------------------------------------------------------------
//
TInt CTsFswServer::FswDataListenerCount()
{
TInt n = 0;
iSessionIter.SetToFirst();
while ( CTsFswSession* session = static_cast<CTsFswSession*>( iSessionIter++ ) )
{
if ( session->IsListening() )
{
++n;
}
}
return n;
}
// --------------------------------------------------------------------------
// RunServerL
// --------------------------------------------------------------------------
//
static void RunServerL( CTsFswAppUi& aAppUi, CEikonEnv& aEnv )
{
// change thread name
User::LeaveIfError( RThread::RenameMe( KTsFswServerName ) );
// set app as hidden
CApaWindowGroupName* wgName =
CApaWindowGroupName::NewL( aEnv.WsSession(),
aEnv.RootWin().Identifier() );
wgName->SetHidden( ETrue );
wgName->SetWindowGroupName( aEnv.RootWin() );
delete wgName;
// start server
CTsFswServer* server = CTsFswServer::NewLC( aAppUi );
RProcess::Rendezvous( KErrNone );
CActiveScheduler::Start();
CleanupStack::PopAndDestroy( server );
}
// --------------------------------------------------------------------------
// E32Main
// --------------------------------------------------------------------------
//
TInt E32Main()
{
__UHEAP_MARK;
CTrapCleanup* cleanup = CTrapCleanup::New();
TInt err = KErrNoMemory;
if ( cleanup )
{
CEikonEnv* env = new CEikonEnv;
if ( env )
{
TRAP( err, env->ConstructL() );
if ( err == KErrNone )
{
env->DisableExitChecks( ETrue );
CTsFswAppUi* ui = new CTsFswAppUi;
if ( ui )
{
TRAP( err, ui->ConstructL() );
if ( err == KErrNone )
{
// hide from tasklist and prevent from coming foreground
env->RootWin().SetOrdinalPosition( 0,
ECoeWinPriorityNeverAtFront );
// set as system app so will not be closed when memory is low
env->SetSystem( ETrue );
RFbsSession::Connect();
TRAP( err, RunServerL( *ui, *env ) );
RFbsSession::Disconnect();
ui->PrepareToExit();
}
}
}
env->DestroyEnvironment();
}
delete cleanup;
}
__UHEAP_MARKEND;
return err;
}
// end of file