/*
* Copyright (c) 2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Gesture and physics helper declaration
*
*/
#include "tseventcontroler.h"
#include "tsphysicsengine.h"
// -----------------------------------------------------------------------------
// NewLC
// -----------------------------------------------------------------------------
//
CTsEventControler* CTsEventControler::NewLC(
MTsEventControlerObserver& aObserver,
CCoeControl& aEventSrc)
{
CTsEventControler* self =
new(ELeave)CTsEventControler(aObserver);
CleanupStack::PushL(self);
self->ConstructL(aEventSrc);
return self;
}
// -----------------------------------------------------------------------------
// NewL
// -----------------------------------------------------------------------------
//
CTsEventControler* CTsEventControler::NewL(
MTsEventControlerObserver& aObserver,
CCoeControl& aEventSrc)
{
CTsEventControler* self =
CTsEventControler::NewLC(aObserver, aEventSrc);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// ~CTsPointerHandler
// -----------------------------------------------------------------------------
//
CTsEventControler::~CTsEventControler()
{
delete iGestureHelper;
delete iPhysicsHelper;
}
// -----------------------------------------------------------------------------
// CTsPointerHandler
// -----------------------------------------------------------------------------
//
CTsEventControler::CTsEventControler(
MTsEventControlerObserver& aObserver)
:
CBase(),
iObserver(aObserver),
iHandleEvents(ETrue),
iHandleDragEvents(ETrue)
{
}
// -----------------------------------------------------------------------------
// ConstructL
// -----------------------------------------------------------------------------
//
void CTsEventControler::ConstructL(CCoeControl& aEventSrc)
{
iGestureHelper =
AknTouchGestureFw::CAknTouchGestureFw::NewL(*this, aEventSrc);
iGestureHelper->SetGestureInterestL(EAknTouchGestureFwAll);
iPhysicsHelper = CTsPhysicsEngine::NewL(*this, aEventSrc);
}
// -----------------------------------------------------------------------------
// HandleTouchGestureL
// -----------------------------------------------------------------------------
//
void CTsEventControler::HandleTouchGestureL(
AknTouchGestureFw::MAknTouchGestureFwEvent& aEvent)
{
if ( iHandleEvents )
{
if (AknTouchGestureFwEventDrag(aEvent))
{
HandleDragEventL(*AknTouchGestureFwEventDrag(aEvent));
}
else if (AknTouchGestureFwEventTap(aEvent))
{
HandleTapEventL(*AknTouchGestureFwEventTap(aEvent));
}
//ignore flick and pinch events
}
}
// -----------------------------------------------------------------------------
// HandleTapEventL
// -----------------------------------------------------------------------------
//
void CTsEventControler::HandleTapEventL(
MAknTouchGestureFwTapEvent& aEvent)
{
if(EAknTouchGestureFwLongTap == aEvent.Type())
{
iObserver.LongTapL(aEvent.Position());
}
else if(EAknTouchGestureFwTap == aEvent.Type())
{
if( IsPhysicsRunning() )
{
iPhysicsHelper->Stop();
}
else
{
iObserver.TapL(aEvent.Position());
}
}
}
// -----------------------------------------------------------------------------
// HandleDragEventL
// -----------------------------------------------------------------------------
//
void CTsEventControler::HandleDragEventL(
MAknTouchGestureFwDragEvent& aEvent)
{
if ( iHandleDragEvents )
{
iObserver.DragL(aEvent);
if ( iHandleEvents && iHandleDragEvents )
{
iPhysicsHelper->HandleDragEvent(aEvent);
}
}
}
// -----------------------------------------------------------------------------
// PhysicEmulationEnded
// -----------------------------------------------------------------------------
//
void CTsEventControler::ViewPositionChanged(const TPoint& aNewPosition,
TBool aDrawNow,
TUint /*aFlags*/)
{
iObserver.MoveOffset(aNewPosition, aDrawNow);
}
// -----------------------------------------------------------------------------
// PhysicEmulationEnded
// -----------------------------------------------------------------------------
//
void CTsEventControler::PhysicEmulationEnded()
{
iObserver.Stop();
}
// -----------------------------------------------------------------------------
// ViewPosition
// -----------------------------------------------------------------------------
//
TPoint CTsEventControler::ViewPosition() const
{
return iObserver.ViewPos();
}
// -----------------------------------------------------------------------------
// Animate
// -----------------------------------------------------------------------------
//
void CTsEventControler::Animate(const TPoint& aPoint)
{
iPhysicsHelper->AnimateToTarget(aPoint);
}
// -----------------------------------------------------------------------------
// ReInitPhysicL
// -----------------------------------------------------------------------------
//
void CTsEventControler::ReInitPhysicsL(const TSize& aWorldSize,
const TSize& aViewSize, TBool aLandscape)
{
iPhysicsHelper->ReInitPhysicsL( aWorldSize, aViewSize, aLandscape);
}
// -----------------------------------------------------------------------------
// IsPhysicsRunning
// -----------------------------------------------------------------------------
//
TBool CTsEventControler::IsPhysicsRunning()
{
return iPhysicsHelper->IsRunning();
}
// -----------------------------------------------------------------------------
// StopAnimation
// -----------------------------------------------------------------------------
//
void CTsEventControler::StopAnimation()
{
iPhysicsHelper->Stop();
}
// -----------------------------------------------------------------------------
// EnableEventHandling
// -----------------------------------------------------------------------------
//
void CTsEventControler::EnableEventHandling( TBool aEnable )
{
iHandleEvents = aEnable;
if ( !aEnable && IsPhysicsRunning() )
{
iPhysicsHelper->Stop();
}
}
// -----------------------------------------------------------------------------
// EnableDragEventHandling
// -----------------------------------------------------------------------------
//
void CTsEventControler::EnableDragEventHandling( TBool aEnable )
{
iHandleDragEvents = aEnable;
if ( !aEnable && IsPhysicsRunning() )
{
iPhysicsHelper->Stop();
}
}
// end of file