/*
* Copyright (c) 2005,2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Depth iterator walks the dom tree using depth first principle.
*
*/
// INCLUDE FILES
#include "xndomdepthiterator.h"
#include "xndomlist.h"
#include "xndomnode.h"
// Queue granularity value
/**
*/
const TInt KMemoryAloc = 64;
// ============================ LOCAL FUNCTIONS ===============================
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::CXnDomDepthIterator
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CXnDomDepthIterator::CXnDomDepthIterator( CXnDomNode* aRootNode ):
iStack( KMemoryAloc ), iStart( aRootNode ), iCurrent( aRootNode )
{
}
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CXnDomDepthIterator::ConstructL()
{
iStack.AppendL( iStart );
}
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
EXPORT_C CXnDomDepthIterator* CXnDomDepthIterator::NewL( CXnDomNode& aRootNode )
{
CXnDomDepthIterator* self = new( ELeave ) CXnDomDepthIterator( &aRootNode );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop();
return self;
}
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::~CXnDomDepthIterator()
// C++ default destructor.
// -----------------------------------------------------------------------------
//
EXPORT_C CXnDomDepthIterator::~CXnDomDepthIterator()
{
iStack.Close();
}
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::First
// -----------------------------------------------------------------------------
//
EXPORT_C CXnDomNode* CXnDomDepthIterator::First()
{
return iStart;
}
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::Next
// -----------------------------------------------------------------------------
//
EXPORT_C CXnDomNode* CXnDomDepthIterator::NextL()
{
if( iStack.Count() )
{
// Pop
TInt topIndex( iStack.Count() - 1 );
iCurrent = iStack[topIndex];
iStack.Remove( topIndex );
CXnDomList& currentChildNodes( iCurrent->ChildNodes() );
TInt currentChildCount( currentChildNodes.Length() );
// Push left most child to top
for( TInt i = currentChildCount - 1; i >= 0; --i )
{
iStack.AppendL( static_cast< CXnDomNode* >(
currentChildNodes.Item( i ) ) );
}
}
else
{
iCurrent = NULL;
iStack.Reset();
iStack.AppendL( iStart );
}
return iCurrent;
}
/*
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::PushL
// -----------------------------------------------------------------------------
//
void CXnDomDepthIterator::PushL( CXnDomNode& aNode )
{
iDepthLevel.AppendL( &aNode );
}
*/
// -----------------------------------------------------------------------------
// CXnDomDepthIterator::Pop
// -----------------------------------------------------------------------------
//
/*
CXnDomNode* CXnDomDepthIterator::Pop()
{
CXnDomNode* pop = NULL;
TInt count( iDepthLevel.Count() );
if ( count )
{
pop = iDepthLevel[ count-1 ];
iDepthLevel.Remove( count-1 );
}
return pop;
}
*/
// End of File