diff -r 000000000000 -r f72a12da539e idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/idlehomescreen/xmluirendering/renderingplugins/extrenderingplugin/group/extrenderingplugin.mmp Thu Dec 17 08:40:49 2009 +0200 @@ -0,0 +1,68 @@ +/* +* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: external rendering plugin project file +* +*/ + +#include + + +TARGET extrenderingplugin.dll +TARGETTYPE dll + +CAPABILITY CAP_GENERAL_DLL +VENDORID VID_DEFAULT + +USERINCLUDE ../inc +USERINCLUDE ../../../../inc + +APP_LAYER_SYSTEMINCLUDE + +SOURCEPATH ../src + +SOURCE xnextrenderingpluginadapter.cpp + +//By default, the build tools look for the WINSCW def file in a BWINS directory +//(at the same level as the directory containing the mmp file), +//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory. +//If def files are stored in these locations, the project files does not need to specify +//the location of the def files explicitly. If you want to store the def files in some other +//location, you will need to specify in the project file where the .def files are using +//the deffile keyword. + +//The following commented out code shows how the build system uses the implicit +// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide +// or run 'abld freeze' from the command-line +//#if defined (WINS) +// DEFFILE ../bwins/extrenderingplugin.def +//#elif defined (GCC32) +// DEFFILE ../bmarm/extrenderingplugin.def +//#else +// DEFFILE ../eabi/extrenderingplugin.def +//#endif + +nostrictdef + +LIBRARY euser.lib +LIBRARY estor.lib +LIBRARY ecom.lib +LIBRARY charconv.lib +LIBRARY cone.lib + +LANG SC + +#ifdef ENABLE_ABIV2_MODE +DEBUGGABLE +#endif +