--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/wvuing/IMPSConnectionUI/OperationStepSrc/CCnUiNWDisconnectUiCntrlStep.cpp Thu Dec 17 08:41:52 2009 +0200
@@ -0,0 +1,226 @@
+/*
+* Copyright (c) 2003 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Network connection close UI control.
+*
+*/
+
+// INCLUDE FILES
+#include <E32std.h>
+#include <CIMPSSAPSettings.h>
+#include <CPEngNWSessionSlotID2.h>
+
+#include "CCnUiNWDisconnectUiCntrlStep.h"
+#include "CCnUiConnCloser.h"
+
+#include "MCnUiUiControlContext.h"
+#include "MCnUiUiFacade.h"
+#include "MCnUiSignaller.h"
+#include "MCnUiConnectionHandler.h"
+#include "MCnUiClientPlugin.h"
+
+#include "CnUiErrors.h"
+
+
+
+// ================= MEMBER FUNCTIONS =======================
+// Two-phased constructor.
+CCnUiNWDisconnectUiCntrlStep* CCnUiNWDisconnectUiCntrlStep::NewLC(
+ MCnUiUiControlContext& aCCntxt,
+ CIMPSSAPSettings& aLogoutSap,
+ RArray< TIMPSConnectionClient >& aDisconnectedClients,
+ TBool aMainLevelOperation,
+ const CPEngNWSessionSlotID2& aNWSessionSlotID )
+ {
+ CCnUiNWDisconnectUiCntrlStep* self = new ( ELeave )
+ CCnUiNWDisconnectUiCntrlStep( aCCntxt,
+ aLogoutSap,
+ aDisconnectedClients,
+ aMainLevelOperation );
+ CleanupStack::PushL( self );
+ self->ConstructL( aNWSessionSlotID );
+ return self;
+ }
+
+
+// Destructor
+CCnUiNWDisconnectUiCntrlStep::~CCnUiNWDisconnectUiCntrlStep()
+ {
+ iClientsToDisconn.Reset();
+ }
+
+// C++ default constructor can NOT contain any code, that
+// might leave.
+//
+CCnUiNWDisconnectUiCntrlStep::CCnUiNWDisconnectUiCntrlStep(
+ MCnUiUiControlContext& aCCntxt,
+ CIMPSSAPSettings& aLogoutSap,
+ RArray< TIMPSConnectionClient >& aDisconnectedClients,
+ TBool aMainLevelOperation )
+ : CCnUiLogoutUiCntrlStep( aCCntxt, aLogoutSap ),
+ iRequestedDisconnClients( aDisconnectedClients ),
+ iMainlevelOperation( aMainLevelOperation )
+ {
+ }
+
+
+// Symbian OS default constructor can leave.
+void CCnUiNWDisconnectUiCntrlStep::ConstructL( const CPEngNWSessionSlotID2& aNWSessionSlotID )
+ {
+ CCnUiLogoutUiCntrlStep::ConstructL( aNWSessionSlotID );
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCnUiNWDisconnectUiCntrlStep::HandleCompleteL()
+// -----------------------------------------------------------------------------
+//
+TCnUiHandleCompleteStatus CCnUiNWDisconnectUiCntrlStep::HandleCompleteL()
+ {
+ //client disconnect went ok
+
+ //if there has been a client to really logout,
+ //it is the first one in iClientsToDisconn
+ if ( iClientsToDisconn.Count() > 0 )
+ {
+ //add it among disconnected clients
+ TIMPSConnectionClient clientId = iClientsToDisconn[ 0 ];
+ User::LeaveIfError( iRequestedDisconnClients.Append( clientId ) );
+
+ //and remove from internal count array
+ iClientsToDisconn.Remove( 0 );
+ }
+
+
+ //If there is more clients to disconnect, do it
+ if ( iClientsToDisconn.Count() > 0 )
+ {
+ //there is still clients to disconnect
+ return ECnUiRestartStep;
+ }
+ else
+ {
+ //all disconnects done
+ return ECnUiStepContinueTeardown;
+ }
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCnUiNWDisconnectUiCntrlStep::UndoStepL()
+// -----------------------------------------------------------------------------
+//
+void CCnUiNWDisconnectUiCntrlStep::UndoStepL()
+ {
+ //nothing to undo
+ }
+
+
+// -----------------------------------------------------------------------------
+// CCnUiNWDisconnectUiCntrlStep::DoInitLogoutStepL()
+// Template method
+// -----------------------------------------------------------------------------
+//
+TInt CCnUiNWDisconnectUiCntrlStep::DoInitLogoutStepL( TIMPSConnectionClient& aClient )
+ {
+ if ( !iInitDone )
+ {
+ //NWDisconnect initialization is done only at first run round
+
+ //if this disconnect is main level operation, then
+ //here is needed check for simultaneous operations, else not
+ if ( iMainlevelOperation )
+ {
+ if ( iCCntxt.Signaller().OperationRunning() )
+ {
+ ShowSimultaneousLoginOperationNoteL();
+ return KCnUiErrorLoginOperationAlreadyInUse;
+ }
+ }
+
+ //gather the disconnect data & clients
+ InitNWDisconnectL();
+ iInitDone = ETrue;
+ if ( iClientsToDisconn.Count() == 0 )
+ {
+ //there isn't any clients to disconnect
+ return KCnUiErrorNoClientsToDisconnect;
+ }
+ }
+
+ //in all rounds a next client is initialized for logout
+ //index zero indicates here that the first client id is handled
+ if ( iClientsToDisconn.Count() > 0 )
+ {
+ aClient = iClientsToDisconn[ 0 ];
+ return ECnUiLogoutInitContinue;
+ }
+
+ else
+ {
+ //no more clients to logout
+ return KErrNone; //breaks away from RunStepL() with KErrNone
+ }
+ }
+
+
+
+// -----------------------------------------------------------------------------
+// CCnUiNWDisconnectUiCntrlStep::DoShowLogoutOkNoteL()
+// -----------------------------------------------------------------------------
+//
+void CCnUiNWDisconnectUiCntrlStep::DoShowLogoutOkNoteL( TIMPSConnectionClient aClient )
+ {
+ switch ( aClient )
+ {
+ case EIMPSConnClientPEC:
+ {
+ iCCntxt.Ui().ShowNoteL( ECnUiDisconnectedPEC );
+ break;
+ }
+
+ case EIMPSConnClientIM:
+ {
+ iCCntxt.Ui().ShowNoteL( ECnUiDisconnectedIM );
+ break;
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CCnUiNWDisconnectUiCntrlStep::InitNWDisconnectL()
+// -----------------------------------------------------------------------------
+//
+void CCnUiNWDisconnectUiCntrlStep::InitNWDisconnectL()
+ {
+ //external parameters
+ iRequestedDisconnClients.Reset();
+ iLogoutSap.Reset();
+
+ //internal count array
+ iClientsToDisconn.Reset();
+
+ MCnUiConnectionHandler& connHandler = iCCntxt.ConnHandler();
+ //
+ if ( connHandler.GetLoggedInSapL( iLogoutSap, EIMPSConnClientIM ) )
+ {
+ //get clients to be disconnected
+ //NOTE!! All currently connected clients needs to be disconnected
+ //so no filtering here
+ connHandler.GetLoggedInClientsL( iClientsToDisconn );
+ }
+ }
+
+
+
+// End of File