/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Control step driver.
*
*/
// INCLUDE FILES
#include <E32std.h>
#include "CCnUiCntrlStepDriver.h"
#include "MCnUiCntrlStep.h"
#include "CnUiPanics.h"
#include "IMPSCommonUiDebugPrint.h"
// ================= MEMBER FUNCTIONS =======================
// Two-phased constructor.
CCnUiCntrlStepDriver* CCnUiCntrlStepDriver::NewL()
{
CCnUiCntrlStepDriver* self = CCnUiCntrlStepDriver::NewLC();
CleanupStack::Pop( self );
return self;
}
// Two-phased constructor.
CCnUiCntrlStepDriver* CCnUiCntrlStepDriver::NewLC()
{
CCnUiCntrlStepDriver* self = new ( ELeave ) CCnUiCntrlStepDriver();
CleanupStack::PushL( self );
return self;
}
// Destructor
CCnUiCntrlStepDriver::~CCnUiCntrlStepDriver()
{
//step driver owns steps
iSteps.ResetAndDestroy();
}
// C++ default constructor can NOT contain any code, that
// might leave.
//
CCnUiCntrlStepDriver::CCnUiCntrlStepDriver()
{
}
// -----------------------------------------------------------------------------
// CCnUiCntrlStepDriver::AppendStepL()
// -----------------------------------------------------------------------------
//
void CCnUiCntrlStepDriver::AppendStepL( MCnUiCntrlStep* aStep )
{
__ASSERT_ALWAYS( aStep,
CnUiPanicOrLeaveL( EIMPSConn_NULLPtr,
KErrArgument ) );
User::LeaveIfError( iSteps.Append( aStep ) );
}
// -----------------------------------------------------------------------------
// CCnUiCntrlStepDriver::ExecuteL()
// -----------------------------------------------------------------------------
//
TInt CCnUiCntrlStepDriver::ExecuteL()
{
__ASSERT_ALWAYS( iSteps.Count() > 0,
CnUiPanicOrLeaveL( EIMPSConnStepDriverUninitialized,
KErrNotSupported ) );
//Run each step untill all done or first error occured
//At first execution round start form initial step.
TInt stepResult = KErrNone;
const TInt totalStepCount = iSteps.Count();
TInt lastRunnedIndex = 0;
TInt runIndex = 0;
TBool restartNeeded( ETrue );
while ( restartNeeded )
{
// by default we do not need to restart
restartNeeded = EFalse;
stepResult = KErrNone;
while ( ( runIndex < totalStepCount ) && ( stepResult == KErrNone ) )
{
MCnUiCntrlStep* cStep = iSteps[ runIndex ];
stepResult = cStep->RunStepL();
lastRunnedIndex = runIndex;
runIndex++;
}
//Teardown each so far run step untill all are teardowned.
//Correct teardown operation is called according the last
//runned step return status.
//If steps were runned succesfully, some operation may
//restart processing if it wishes so. Restart is
//done from step wishing so forward.
TInt teardownIndex = lastRunnedIndex;
while ( ( teardownIndex >= 0 ) && ( !restartNeeded ) )
{
MCnUiCntrlStep* cStep = iSteps[ teardownIndex ];
if ( stepResult == KErrNone )
{
if ( cStep->HandleCompleteL() == ECnUiRestartStep )
{
//Restart runing from this step
runIndex = teardownIndex;
// we need to restart the whole thing from start
restartNeeded = ETrue;
}
}
else
{
cStep->UndoStepL();
}
teardownIndex--;
}
}
//return the status from last run step
return stepResult;
}
// End of File