/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Command absorber to eat all key presses.
*
*/
//INCLUDE FILES
#include <E32std.h>
#include <eikappui.h>
#include <eikenv.h>
#include <eikbtgpc.h>
#include "CCommandAbsorbingControl.h"
#include "CnUiPanics.h"
#include "impscommonuibuilddefinitions.h"
// ================= CCommandFlush MEMBER FUNCTIONS =======================
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::CCommandFlush()
// -----------------------------------------------------------------------------
//
CCommandAbsorbingControl::CCommandFlush::CCommandFlush()
: CActive( EPriorityLow )
{
CActiveScheduler::Add( this );
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::~CCommandFlush()
// -----------------------------------------------------------------------------
//
CCommandAbsorbingControl::CCommandFlush::~CCommandFlush()
{
Cancel();
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::Flush()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::CCommandFlush::Flush()
{
if ( iWait.IsStarted() )
{
//only one flush at time
return;
}
//issue one active scheduler round
//actually it might be several because this is a low priority one
//and it lets other higher ones proceed first...
TRequestStatus *pS = &iStatus;
User::RequestComplete( pS, KErrNone );
SetActive();
//wait with the scheduler loop
// Code scanner warning "active object called without checking
// whether it is active or cancelling it first" ignored because
// CActiveSchedulerWait is not an active object
iWait.Start(); // CSI: 10 # See above
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::RunL()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::CCommandFlush::RunL()
{
Completed();
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::RunError()
// -----------------------------------------------------------------------------
//
TInt CCommandAbsorbingControl::CCommandFlush::RunError( TInt /*aError*/ )
{
Completed();
return KErrNone;
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::DoCancel()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::CCommandFlush::DoCancel()
{
Completed();
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::CCommandFlush::Completed()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::CCommandFlush::Completed()
{
//break away from the waiting scheduler loop
if ( iWait.IsStarted() )
{
iWait.AsyncStop();
}
}
// ================= MEMBER FUNCTIONS =======================
// Two-phased constructor.
CCommandAbsorbingControl* CCommandAbsorbingControl::NewL()
{
CCommandAbsorbingControl* self = new ( ELeave ) CCommandAbsorbingControl();
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
}
// Destructor
CCommandAbsorbingControl::~CCommandAbsorbingControl()
{
StopAbsorbingIfNeeded();
}
// C++ default constructor can NOT contain any code, that
// might leave.
//
CCommandAbsorbingControl::CCommandAbsorbingControl()
: iAbsorbOn( EFalse )
{
}
// Symbian OS default constructor can leave.
void CCommandAbsorbingControl::ConstructL()
{
//if we don't have application ui,
//then there is no need to consume commands
iAppUi = CEikonEnv::Static()->EikAppUi();
iCba = CEikButtonGroupContainer::Current();
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::AbsorbCommandsLC()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::AbsorbCommandsLC()
{
if ( !iAbsorbOn )
{
CleanupStack::PushL( TCleanupItem( CCommandAbsorbingControl::ClearCommandAbsorb,
this ) );
iAbsorbOn = ETrue;
StartAbsorbingL();
}
else
{
//already absorbing commands, don't create a new
//just push NULL object to meet the method semantics
//this doesn't do actually any harm, just eats one slot from
//CleanupStack but anyway it is simpler than letting the client
//manage that it doesn't have anything to pop and destroy...
CleanupStack::PushL( ( CBase* ) NULL );
}
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::FlushCommands()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::FlushCommands()
{
if ( iAbsorbOn )
{
iCommandFlusher.Flush();
}
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::OfferKeyEventL()
// -----------------------------------------------------------------------------
//
TKeyResponse CCommandAbsorbingControl::OfferKeyEventL( const TKeyEvent& /*aKeyEvent*/,
TEventCode /*aType*/ )
{
return EKeyWasConsumed;
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::StartAbsorbingL()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::StartAbsorbingL()
{
if ( iAppUi )
{
//add self to eat key events
iAppUi->AddToStackL( this, ECoeStackPriorityDialog );
}
if ( iCba )
{
//clear CBA
MakeCbaVisible( EFalse );
}
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::StopAbsorbingIfNeeded()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::StopAbsorbingIfNeeded()
{
if ( iAbsorbOn )
{
if ( iAppUi )
{
//remove self
iAppUi->RemoveFromStack( this );
}
if ( iCba )
{
//make CBA visible
MakeCbaVisible( ETrue );
}
iAbsorbOn = EFalse;
}
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::MakeCbaVisible()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::MakeCbaVisible( TBool aVisible ) const
{
if ( iCba && iCba->ButtonGroup() )
{
TInt leftId( iCba->ButtonGroup()->CommandId( 0 ) ); //position 0 --> left
TInt rightId( iCba->ButtonGroup()->CommandId( 2 ) ); //position 2 --> right
TInt mskId = iCba->ButtonGroup()->CommandId( 3 ); // position 3 --> MSK
iCba->MakeCommandVisible( leftId, aVisible );
iCba->MakeCommandVisible( rightId, aVisible );
iCba->MakeCommandVisible( mskId, aVisible );
iCba->DrawNow();
}
}
// -----------------------------------------------------------------------------
// CCommandAbsorbingControl::ClearCommandAbsorb()
// -----------------------------------------------------------------------------
//
void CCommandAbsorbingControl::ClearCommandAbsorb( TAny* aCommandAbsorber )
{
__ASSERT_ALWAYS( aCommandAbsorber, CnUiPanic( EIMPSConn_NULLPtr ) );
CCommandAbsorbingControl* self = static_cast< CCommandAbsorbingControl* >( aCommandAbsorber );
self->StopAbsorbingIfNeeded();
}
// End of File