/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Base class for session slot, reference counted objects.
*
*/
// INCLUDE FILES
#include <E32Std.h>
#include "CPEngSessionSlotObject.h"
#include "CPEngSessionSlotObjectCon.h"
#include "CPEngSessionSlotId.h"
//LOCAL constants
namespace
{
_LIT( KPEngSlotObjectPanic, "AttrSlotObj" );
enum TPEngSlotObjectPanicReasons
{
ESlotObjAccessCountNegative,
ESlotObjHasAlreadyOwner,
};
void PanicSlotObj( TPEngSlotObjectPanicReasons aPanicReason )
{
User::Panic( KPEngSlotObjectPanic, aPanicReason );
}
}
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::CPEngSessionSlotObject
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CPEngSessionSlotObject::CPEngSessionSlotObject()
: iAccessCount( 1 )
{
}
// Destructor
CPEngSessionSlotObject::~CPEngSessionSlotObject()
{
delete iSlotId;
if ( iContainer )
{
iContainer->Remove( this );
}
if ( iOwner )
{
iOwner->Close();
}
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::Open()
// -----------------------------------------------------------------------------
//
void CPEngSessionSlotObject::Open()
{
iAccessCount++;
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::Close()
// -----------------------------------------------------------------------------
//
void CPEngSessionSlotObject::Close()
{
__ASSERT_DEBUG( ( iAccessCount >= 1 ), PanicSlotObj( ESlotObjAccessCountNegative ) );
iAccessCount--;
if ( iAccessCount == 0 )
{
delete this;
}
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::ConstructL()
// -----------------------------------------------------------------------------
//
void CPEngSessionSlotObject::ConstructL( const CPEngSessionSlotId& aSlotId )
{
iSlotId = aSlotId.CloneL();
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::SlotId()
// -----------------------------------------------------------------------------
//
const CPEngSessionSlotId& CPEngSessionSlotObject::SlotId() const
{
return *iSlotId;
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::SetOwner()
// -----------------------------------------------------------------------------
//
void CPEngSessionSlotObject::SetOwner( CObject& aOwner )
{
__ASSERT_ALWAYS( !iOwner, PanicSlotObj( ESlotObjHasAlreadyOwner ) );
iOwner = &aOwner;
TInt val = iOwner->Open(); // CSI: 65 #
}
// -----------------------------------------------------------------------------
// CPEngSessionSlotObject::RefCount()
// -----------------------------------------------------------------------------
//
TInt CPEngSessionSlotObject::RefCount() const
{
return iAccessCount;
}
// End of File