/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Connection UI interprocess signaller.
*
*/
#ifndef __MCNUISIGNALLER_H
#define __MCNUISIGNALLER_H
// INCLUDES
#include <e32base.h>
//FORWARD DECLARATION
class MCnUiSignaller;
/**
* Global factory method to create concrete
* signaller.
*
* @since 2.1
* @return New MCnUiSignaller instance.
*/
GLREF_D MCnUiSignaller* CreateConnUiSignallerL();
GLREF_D MCnUiSignaller* CreateConnUiSignallerLC();
// CLASS DECLARATION
/**
* Connection UI signaller.
*
* Interface for Connection UI interprocess signalling.
* Connection Ui signaller is used to signal between
* different Connection Ui client processies.
*
* Signaller offers methods to signal from running
* operations, raised errors etc.
*
* @since 2.1
*/
NONSHARABLE_CLASS( MCnUiSignaller )
{
public: // New operation signalling related functions.
/**
* Sets operation signal "on".
*
* Sets operation signal "on". Setted signal is "on" untill
* the signal is cancelled, or the signaller object
* is destroyed. There can be globally only one
* operation signal "on" at time. If there exist already
* other operation signal on "on" state when executing
* this SignalOperationL(), returns KErrInUse.
* Else returns KErrNone. If issuing the signal
* fails due out of resources, leaves with KErrNoMemory.
*
* @since 2.1
* @param aDetailDesc The detail descriptor to hold with the operation signal.
*/
virtual TInt SignalOperationL( const TDesC& aDetailDesc ) = 0;
/**
* Cancels previously by this object issued operation signal.
*
* Cancels previously by this object issued operation signal.
* If no operation signal is issued, does nothing.
*
* @since 2.1
*/
virtual void CancelOperationSignal() = 0;
/**
* Tests the signal state.
*
* Tests wether the operation signal is "on" or "off".
*
* @since 2.1
* @return ETrue if the signal was on. Else EFalse.
*/
virtual TBool OperationRunning() = 0;
/**
* Gets the operation signal details.
*
* Tests wether the operation signal is "on" or "off".
* If signal is off, returns empty buffer.
* Else returns the value previously stored by the
* SignalOperationL().
*
* Ownership of the created buffer is returned to
* caller.
*
* @since 2.1
* @param aDetailDesc The detail descriptor holded with the signal.
*/
virtual void OperationDetailsL( HBufC*& aDetailDesc ) = 0;
public: //Destructor
/**
* Virtual inline destructor.
*
* Concrete object can be destructed
* using this interface.
*
* Destroying signaller cancels any previously
* by this signaller object raised operation signal.
* (Effectively done by calling the
* CancelOperationSignal().)
*/
virtual ~MCnUiSignaller() {};
};
#endif // __MCNUISIGNALLER_H
// End of File