/*
* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Transfer state representing the accepted state
*
*/
#include "svptransferacceptedstate.h"
#include "svptransferstatecontext.h" // CSVPTransferStateContext
#include "svptransferobserver.h" // MSVPTransferObserver
#include "svplogger.h"
// ======== LOCAL FUNCTIONS ========
// ======== MEMBER FUNCTIONS ========
// ---------------------------------------------------------------------------
// CSVPTransferAcceptedState::CSVPTransferAcceptedState
// ---------------------------------------------------------------------------
//
CSVPTransferAcceptedState::CSVPTransferAcceptedState()
{
}
// ---------------------------------------------------------------------------
// CSVPTransferAcceptedState::NewLC
// ---------------------------------------------------------------------------
//
CSVPTransferAcceptedState* CSVPTransferAcceptedState::NewLC()
{
CSVPTransferAcceptedState* self = new( ELeave ) CSVPTransferAcceptedState;
CleanupStack::PushL( self );
return self;
}
// ---------------------------------------------------------------------------
// CSVPTransferAcceptedState::~CSVPTransferAcceptedState
// ---------------------------------------------------------------------------
//
CSVPTransferAcceptedState::~CSVPTransferAcceptedState()
{
}
// ---------------------------------------------------------------------------
// CSVPTransferAcceptedState::DoApplyL
// ---------------------------------------------------------------------------
//
void CSVPTransferAcceptedState::DoApplyL( CSVPTransferStateContext& aContext )
{
SVPDEBUG1( "CSVPTransferAcceptedState::DoApplyL In" )
if ( KSVPTransferAcceptedStateIndex == aContext.CurrentState() )
{
// No need to notify the observer.
}
else
{
// Notify the observer about the error
aContext.TransferObserver().TransferFailed( KSVPErrTransferStateError );
}
SVPDEBUG1( "CSVPTransferAcceptedState::DoApplyL Out" )
}
// ---------------------------------------------------------------------------
// CSVPTransferAcceptedState::DoEnter
// ---------------------------------------------------------------------------
//
void CSVPTransferAcceptedState::DoEnter(
CSVPTransferStateContext& /*aContext*/ )
{
SVPDEBUG1( "CSVPTransferAcceptedState::DoEnter" );
}