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1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: |
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15 * |
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16 */ |
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17 |
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18 |
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19 #include <uikon.rh> |
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20 |
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21 NAME LCGR |
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22 |
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23 RESOURCE RSS_SIGNATURE { } |
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24 |
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25 // TTransparency - from lcdgdrv.h |
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26 enum TTransparency |
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27 { |
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28 ETransparencyNone = 0x0, |
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29 ETransparencyMaskBitmap = 0x1, |
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30 ETransparencyAlphaBitmap = 0x2, |
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31 ETransparencyAlphaChannel = 0x3, |
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32 ETransparencyMaskChannel = 0x4 |
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33 }; |
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34 |
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35 // TDisplayMode - from gdi.h |
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36 enum TDisplayMode |
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37 { |
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38 ENone = 0, |
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39 EGray2 = 1, |
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40 EGray256 = 4, |
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41 EColor64K = 7, |
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42 EColor16M = 8, |
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43 EColor4K = 10, |
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44 EColor16MU = 11, |
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45 EColor16MA = 12 |
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46 }; |
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47 |
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48 /** |
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49 * EDefaultDisplayMode - from MMIDBitmapImage in lcdgr.h |
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50 * match screen display mode |
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51 */ |
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52 #define EDefaultDisplayMode -1 |
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53 |
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54 STRUCT GRAPHICS_MODE |
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55 { |
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56 /** |
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57 * The screen displaymode. |
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58 */ |
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59 WORD screenMode; |
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60 |
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61 /** |
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62 * Primary mode used for Images and Canvas and CustomItem framebuffers. |
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63 */ |
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64 WORD primaryMode; |
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65 |
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66 /** |
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67 * Display mode for images with binary transparency. Note that images |
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68 * with full 256 level alpha transparency will always use either the |
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69 * alpha channel in the primary mode (if available) or will use EGray256 |
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70 * alpha bitmaps. |
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71 * |
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72 * This will be ignored if the primary mode supports transparency. |
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73 */ |
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74 WORD transparencyMode; |
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75 |
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76 /** |
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77 * Default display mode to use for color bitmaps in Items and |
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78 * Displayble titlebar icons. |
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79 */ |
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80 WORD uiColorBitmapMode; |
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81 |
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82 /** |
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83 * Default display mode to use for alpha/transparency bitmaps in |
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84 * Items and Displayable titlebar icons. |
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85 */ |
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86 WORD uiAlphaBitmapMode; |
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87 |
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88 /** |
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89 * Whether alpha/transparency bitmaps for Items and Displayable titlebar |
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90 * icons should be inverted. |
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91 */ |
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92 WORD uiAlphaBitmapInverted; |
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93 } |
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94 |
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95 STRUCT GRAPHICS_CONFIG |
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96 { |
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97 /** |
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98 * Array of graphics modes indicating primary displaymode to use for Canvas/CustomItem/Image |
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99 * for each supported screen displaymode. Also contains default displaymodes to use for |
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100 * bitmap images for UI components. |
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101 */ |
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102 STRUCT graphicsModes[]; |
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103 |
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104 /** |
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105 * Set to true if your hardware requires CFbsScreenDevice::Update(region) for |
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106 * the framebuffer to update the screen. |
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107 */ |
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108 WORD updateRequired; |
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109 |
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110 /** |
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111 * Set to true if you wish Canvas to be double buffered. Note that GameCanvas is always |
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112 * double buffered so this will not effect games that use GameCanvas. Furthermore some |
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113 * MIDlets always allocate their own double buffer ( in effect triple buffering ), so |
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114 * the value of double buffered canvas may have reduced given that MIDlet writers could |
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115 * do the right thing - either use GameCanvas, or roll their own after testing |
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116 * Canvas.isDoubleBuffered(). |
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117 * |
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118 * NOTE: This configuration parameter will be overridden to true if your MMIDCanvas |
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119 * implementation supplies a native frame buffer. |
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120 */ |
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121 WORD useDoubleBuffer; |
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122 } |
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123 |
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124 /** |
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125 * lcdgr graphics configuration. This version contains a fairly extensive |
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126 * list of graphics modes that should cover all modes supported by lcdgd. |
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127 * |
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128 * To test lcdgr in a particular mode, ensure that there is a GRAPHICS_MODE |
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129 * entry for each screen mode your device supports and set the primary mode |
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130 * in each entry to the mode you wish to test. |
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131 */ |
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132 RESOURCE GRAPHICS_CONFIG R_GRAPHICS_CONFIG |
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133 { |
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134 graphicsModes= |
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135 { |
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136 GRAPHICS_MODE |
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137 { |
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138 screenMode = EColor64K; |
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139 primaryMode = EColor64K; |
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140 transparencyMode = EDefaultDisplayMode; |
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141 uiColorBitmapMode = EDefaultDisplayMode; |
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142 uiAlphaBitmapMode = EDefaultDisplayMode; |
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143 uiAlphaBitmapInverted = 0; |
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144 }, |
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145 GRAPHICS_MODE |
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146 { |
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147 screenMode = EColor16M; |
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148 primaryMode = EColor16MA; |
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149 transparencyMode = ENone; |
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150 uiColorBitmapMode = EDefaultDisplayMode; |
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151 uiAlphaBitmapMode = EDefaultDisplayMode; |
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152 uiAlphaBitmapInverted = 0; |
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153 }, |
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154 GRAPHICS_MODE |
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155 { |
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156 screenMode = EColor4K; |
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157 primaryMode = EColor4K; |
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158 transparencyMode = EDefaultDisplayMode; |
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159 uiColorBitmapMode = EDefaultDisplayMode; |
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160 uiAlphaBitmapMode = EDefaultDisplayMode; |
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161 uiAlphaBitmapInverted = 0; |
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162 }, |
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163 GRAPHICS_MODE |
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164 { |
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165 screenMode = EColor16MU; |
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166 primaryMode = EColor16MA; |
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167 transparencyMode = EDefaultDisplayMode; |
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168 uiColorBitmapMode = EDefaultDisplayMode; |
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169 uiAlphaBitmapMode = EDefaultDisplayMode; |
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170 uiAlphaBitmapInverted = 0; |
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171 }, |
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172 GRAPHICS_MODE |
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173 { |
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174 screenMode = EColor16MA; |
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175 primaryMode = EColor16MA; |
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176 transparencyMode = ENone; |
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177 uiColorBitmapMode = EColor16MU; |
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178 uiAlphaBitmapMode = EGray2; |
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179 uiAlphaBitmapInverted = 0; |
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180 } |
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181 }; |
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182 |
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183 |
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184 updateRequired = 0; |
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185 useDoubleBuffer = 1; |
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186 } |