1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Controls how the sound is attenuated with its distance. |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef CAMMSDISTANCEATTENUATIONCONTROL_H |
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20 #define CAMMSDISTANCEATTENUATIONCONTROL_H |
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21 |
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22 // INCLUDES |
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23 #include <e32base.h> |
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24 #include <DistanceAttenuationBase.h> |
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25 #include <CustomCommandUtility.h> |
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26 #include "cammsbasedistanceattenuationcontrol.h" |
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27 |
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28 // CONSTANTS |
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29 _LIT(KAMMSDistanceAttenuationControl, "DistanceAttenuationControl"); |
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30 |
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31 // CLASS DECLARATION |
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32 |
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33 /** |
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34 * |
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35 * Controls for the Distance Attenuation effect. |
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36 * This class delegates Distance Attenuation effect method calls to |
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37 * CDistanceAttenuation. |
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38 * |
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39 * |
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40 * @since 3.0 |
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41 */ |
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42 NONSHARABLE_CLASS(CAMMSDistanceAttenuationControl): public CAMMSBaseDistanceAttenuationControl |
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43 { |
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44 public: // Constructors and destructor |
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45 |
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46 /** |
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47 * Two-phased constructor. |
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48 * @param aPlayer Player that has this control. |
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49 */ |
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50 static CAMMSDistanceAttenuationControl* NewLC(CMMAPlayer* aPlayer); |
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51 |
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52 /** |
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53 * Destructor. |
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54 */ |
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55 ~CAMMSDistanceAttenuationControl(); |
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56 |
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57 public: // override base class functions |
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58 |
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59 /** |
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60 * Sets all the 3D audio distance attenuation parameters simultaneously. |
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61 * Distances are specified in units defined by |
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62 * "GlobalManager.getUnitsPerMeter()" |
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63 * |
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64 * @param aMinDistance The minimum distance, below which the distance |
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65 * gain is clipped to its maximum value of 1.0. |
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66 * @param aMaxDistance The maximum distance, beyond which the distance |
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67 * gain does not decrease any more. The exact behaviour of the gain at |
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68 * distances beyond the maximum distance depends on the value of the |
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69 * muteAfterMax. |
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70 * @param aMuteAfterMax A boolean determining how the distance gain |
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71 * behaves at distances greater than maxDistance: true if beyond the |
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72 * maximum distance the source is silent; false if beyond the maximum |
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73 * distance the source's gain is held constant at the level at the |
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74 * maximum distance. |
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75 * @param aRolloffFactor The rolloff factor, specified in thousandths |
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76 * (1000 representing a rolloff factor of 1.0, 2000 representing 2.0 and |
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77 * 500 representing 0.5). Higher values cause the distance gain to |
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78 * attenuate more quickly. |
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79 * @return The value that was actually set. |
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80 * |
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81 * @par Leaving: |
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82 * @li \c KErrArgument - \a aMaxDistance <= \a aMinDistance, |
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83 * \a aMinDistance <= 0, \a aMaxDistance <= 0 or \a aRolloffFactor < 0 |
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84 */ |
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85 void SetParametersL( |
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86 TInt aMinDistance, |
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87 TInt aMaxDistance, |
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88 TBool aMuteAfterMax, |
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89 TInt aRolloffFactor); |
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90 |
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91 public: // Functions from base classes |
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92 const TDesC& ClassName() const; |
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93 |
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94 /** |
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95 * Prepares the Control. |
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96 */ |
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97 void PrepareControlL(); |
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98 |
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99 /** |
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100 * Deallocates the Control. |
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101 */ |
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102 void DeallocateControl(); |
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103 |
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104 private: |
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105 /** |
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106 * C++ constructor. |
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107 * @param aPlayer Player that has this control. |
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108 */ |
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109 CAMMSDistanceAttenuationControl(CMMAPlayer* aPlayer); |
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110 |
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111 private: // Data |
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112 |
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113 /** Native distance attenuation */ |
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114 CDistanceAttenuation* iDistanceAttenuation; |
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115 |
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116 |
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117 }; |
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118 |
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119 #endif // CAMMSDISTANCEATTENUATIONCONTROL_H |
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120 |
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121 |
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