javauis/lcdui_akn/javalcdui/src.nokialcdui/CTactileFeedbackInterfaceLCDUI.cpp
branchRCL_3
changeset 14 04becd199f91
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/lcdui_akn/javalcdui/src.nokialcdui/CTactileFeedbackInterfaceLCDUI.cpp	Tue Apr 27 16:30:29 2010 +0300
@@ -0,0 +1,123 @@
+/*
+* Copyright (c) 2006-2008 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  Implementation of MTactileFeedbackInterface of LCDUI midlets.
+*
+*/
+
+
+#ifdef RD_TACTILE_FEEDBACK
+
+#include "CMIDToolkit.h"
+#include <touchfeedback.h>
+#include "CTactileFeedbackInterfaceLCDUI.h"
+#include "TactileFeedbackImpl.h"
+
+//#include "CMIDTactileFeedbackExtension.h"
+
+CTactileFeedbackInterfaceLCDUI::CTactileFeedbackInterfaceLCDUI(CMIDToolkit* aToolkit)
+{
+    iLcduiToolkit = aToolkit;
+    aToolkit->ExecuteTrap(&_CreateMTouchFeedback, &iFeedback);
+};
+
+
+void CTactileFeedbackInterfaceLCDUI::DirectFeedback(TTouchLogicalFeedback aStyle)
+{
+    iLcduiToolkit->ExecuteTrap(&_DoDirectFeedback, iFeedback, aStyle);
+};
+
+
+void CTactileFeedbackInterfaceLCDUI::RegisterFeedbackArea(void* aControl, TInt aControlType, TInt aAreaIndex, TInt aX, TInt aY, TInt aWidth, TInt aHeight, TTouchLogicalFeedback aStyle)
+{
+    TRect feedbackRect(aX, aY, aX + aWidth, aY + aHeight);
+
+    MMIDTactileFeedbackComponent*  tactileComponent = NULL;
+
+    if (aControlType == 1)  // Canvas
+    {
+        MMIDCanvas* control = MIDUnhand<MMIDCanvas>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+    else if (aControlType == 2) //CustomItem
+    {
+        MMIDCustomItem* control = MIDUnhand<MMIDCustomItem>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+
+    iLcduiToolkit->ExecuteTrap(&_RegisterFeedbackAreaForComponent, tactileComponent, aAreaIndex, feedbackRect, aStyle);
+};
+
+
+void CTactileFeedbackInterfaceLCDUI::UnregisterFeedbackArea(void* aControl, TInt aControlType,  TInt aAreaIndex)
+{
+    MMIDTactileFeedbackComponent*  tactileComponent = NULL;
+
+    if (aControlType == 1)  // Canvas
+    {
+        MMIDCanvas* control = MIDUnhand<MMIDCanvas>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+    else if (aControlType == 2) //CustomItem
+    {
+        MMIDCustomItem* control = MIDUnhand<MMIDCustomItem>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+
+
+    iLcduiToolkit->ExecuteTrap(&_UnregisterFeedbackAreaForComponent, tactileComponent, aAreaIndex);
+}
+
+void CTactileFeedbackInterfaceLCDUI::UnregisterFeedbackForControl(void* aControl, TInt aControlType)
+{
+    MMIDTactileFeedbackComponent*  tactileComponent = NULL;
+
+    if (aControlType == 1)  // Canvas
+    {
+        MMIDCanvas* control = MIDUnhand<MMIDCanvas>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+    else if (aControlType == 2) //CustomItem
+    {
+        MMIDCustomItem* control = MIDUnhand<MMIDCustomItem>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+
+
+    iLcduiToolkit->ExecuteTrap(&_UnregisterFeedbackForControlForComponent, tactileComponent);
+}
+
+void CTactileFeedbackInterfaceLCDUI::MoveAreaToFirstPriority(void* aControl, TInt aControlType, TInt aAreaIndex)
+{
+    MMIDTactileFeedbackComponent*  tactileComponent = NULL;
+
+    if (aControlType == 1)  // Canvas
+    {
+        MMIDCanvas* control = MIDUnhand<MMIDCanvas>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+    else if (aControlType == 2) //CustomItem
+    {
+        MMIDCustomItem* control = MIDUnhand<MMIDCustomItem>((TInt)aControl);
+        tactileComponent = control->TactileFeedbackComponent();
+    }
+
+    iLcduiToolkit->ExecuteTrap(&_MoveAreaToFirstPriorityForComponent, tactileComponent, aAreaIndex);
+}
+
+TBool CTactileFeedbackInterfaceLCDUI::IsTouchFeedbackSupported()
+{
+    return iLcduiToolkit->Execute(&_IsTouchFeedbackSupported, iFeedback);
+}
+
+#endif