--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/m2g_akn/inc/MM2GRenderContext.h Tue Apr 27 16:30:29 2010 +0300
@@ -0,0 +1,135 @@
+/*
+* Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Render context interface
+*
+*/
+
+#ifndef MM2GRENDERCONTEXT_H
+#define MM2GRENDERCONTEXT_H
+
+// INCLUDES
+#include <gdi.h> // TDisplayMode
+#include "M2GUtils.h"
+
+M2G_NS_START
+
+// CONSTANTS
+
+// MACROS
+
+// DATA TYPES
+
+// FUNCTION PROTOTYPES
+
+// FORWARD DECLARATIONS
+
+// CLASS DECLARATION
+/**
+ * Interface class
+ */
+class MM2GRenderContext
+{
+public: // STATIC CONSTANTS
+ static const TReal32 KFullOpaque;
+ static const TReal32 KFullTransparency;
+ static const TUint8 KMaxAlphaValue;
+ static const TDisplayMode KDefaultDisplayMode;
+ static const TDisplayMode KMaskDisplayMode;
+
+public: // METHODS
+
+ /**
+ * Dtor
+ */
+ virtual ~MM2GRenderContext() {};
+
+ /**
+ * Binds device's bitmap.
+ * @since Series S60 3.1
+ * @param aGraphicsHandle Target graphics handle
+ * @throws exception if not ok
+ */
+ virtual void BindL(TInt& aGraphicsHandle, TInt aUiToolKit) = 0;
+
+ /**
+ * SVG image bitmap is (re)created if needed.
+ * @since Series S60 3.1
+ * @see MM2GRenderContext::SetRefreshModeL()
+ * @throws exception if not ok
+ */
+ virtual void InitImageBitmapL() = 0;
+
+ /**
+ * Blits an svg and a device bitmaps
+ * @since Series S60 3.1
+ * @throws M2G_OK if ok
+ * @throws exception if not ok
+ */
+ virtual void ReleaseL() = 0;
+
+ /**
+ * Renders a SVG document at a current time.
+ *
+ * <p> The rendering is done in 2 steps:
+ * <li> render the document on an internal SVG buffer (iSvg)
+ * <li> alpha-blend it with the bound graphics target (iGraphicsBitmap)
+ *
+ * @note if transparency factor is not set, iSvg is simply blitted onto iGraphicsTarget
+ *
+ * @param aSvgDocumentHandle handle to SVG document
+ * @param aCurrentTime the current time of the animation
+ * @param aSvgW Svg image viewport width
+ * @param aSvgH Svg image viewport height
+ * @param aRect contains position about the rendered area
+ * @since S60 3.1
+ */
+
+
+ virtual void RenderLCDUIL(
+ TM2GSvgDocumentHandle& aSvgDocHandle,
+ const TReal32 aCurrentTime,
+ TInt aSvgW,
+ TInt aSvgH,
+ TM2GRenderRect& aRect) = 0 ;
+
+ virtual void RenderESWTL(
+ TM2GSvgDocumentHandle& aSvgDocHandle,
+ const TReal32 aCurrentTime,
+ TInt aSvgW,
+ TInt aSvgH,
+ TM2GRenderRect& aRect,
+ MSwtClient* aClientHandle,
+ TBool aUseNativeClear,
+ TInt* aReturnData) = 0;
+
+ /**
+ * Sets render quality
+ * @since Series S60 3.1
+ * @param aMode Mode
+ * @throws exception if not ok
+ */
+ virtual void SetRenderingQualityL(TInt aMode) = 0;
+
+ /**
+ * Sets transparency
+ * @since Series S60 3.1
+ * @param aAlpha Alpha factor
+ * @throws exception if not ok
+ */
+ virtual void SetTransparency(TReal32 aAlpha) = 0;
+
+};
+
+M2G_NS_END
+#endif // MM2GRENDERCONTEXT_H