--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/m3g_qt/src/jni/skinnedMesh.inl Tue Apr 27 16:30:29 2010 +0300
@@ -0,0 +1,213 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:
+*
+*/
+#include "javax_microedition_m3g_SkinnedMesh.h"
+
+JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1addTransform
+(JNIEnv* aEnv, jclass, jint aHandle, jint aHBone, jint aWeight, jint aFirstVertex, jint aNumVertices)
+{
+ M3G_DO_LOCK
+ m3gAddTransform((M3GSkinnedMesh)aHandle, (M3GNode)aHBone, aWeight, aFirstVertex, aNumVertices);
+ M3G_DO_UNLOCK(aEnv)
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1ctor
+(JNIEnv* aEnv, jclass, jint aM3g, jint aHVertices, jintArray aHTriangles, jintArray aHAppearances, jint aHSkeleton)
+{
+ jint* appearances = NULL;
+ if (aHAppearances)
+ {
+ appearances = aEnv->GetIntArrayElements(aHAppearances, NULL);
+ if (appearances == NULL)
+ {
+ M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+ return 0;
+ }
+ }
+
+ jint* triangles = NULL;
+ if (aHTriangles)
+ {
+ triangles = aEnv->GetIntArrayElements(aHTriangles, NULL);
+ if (triangles == NULL)
+ {
+ if (appearances)
+ {
+ aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
+ }
+ M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+ return 0;
+ }
+ }
+ jint numTriangles = aEnv->GetArrayLength(aHTriangles);
+ M3GInterface m3g = (M3GInterface) aM3g;
+
+ M3G_DO_LOCK
+ M3Guint ret = (M3Guint)m3gCreateSkinnedMesh(m3g,
+ (M3GVertexBuffer)aHVertices,
+ (M3GIndexBuffer*)triangles,
+ (M3GAppearance *)appearances,
+ numTriangles,
+ (M3GGroup)aHSkeleton);
+ M3G_DO_UNLOCK(aEnv)
+
+ if (appearances)
+ {
+ aEnv->ReleaseIntArrayElements(aHAppearances, appearances, JNI_ABORT);
+ }
+ if (triangles)
+ {
+ aEnv->ReleaseIntArrayElements(aHTriangles, triangles, JNI_ABORT);
+ }
+
+ return ret;
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getSkeleton
+(JNIEnv* aEnv, jclass, jint aHandle)
+{
+ M3G_DO_LOCK
+ jint skeleton = (M3Guint)m3gGetSkeleton((M3GSkinnedMesh)aHandle);
+ M3G_DO_UNLOCK(aEnv)
+ return skeleton;
+}
+
+/* M3G 1.1 JNI Calls */
+
+JNIEXPORT void JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneTransform
+(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jbyteArray aTransform)
+{
+ jbyte *transform = NULL;
+ if (aTransform)
+ {
+ transform = aEnv->GetByteArrayElements(aTransform, NULL);
+ if (transform == NULL)
+ {
+ M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+ return;
+ }
+ }
+
+ M3G_DO_LOCK
+ m3gGetBoneTransform((M3GSkinnedMesh)aHandle, (M3GNode)aBone, (M3GMatrix *)transform);
+ M3G_DO_UNLOCK(aEnv)
+
+ if (transform)
+ {
+ /* Update array to java side and release arrays */
+ aEnv->ReleaseByteArrayElements(aTransform, transform, 0);
+ }
+}
+
+JNIEXPORT jint JNICALL Java_javax_microedition_m3g_SkinnedMesh__1getBoneVertices
+(JNIEnv* aEnv, jclass, jint aHandle, jint aBone, jintArray aIndices, jfloatArray aWeights)
+{
+ int *indices = NULL;
+ float *weights = NULL;
+ jint vertices = 0;
+
+ /* get indices int array */
+ if (aIndices != NULL)
+ {
+ indices = aEnv->GetIntArrayElements(aIndices, NULL);
+ if (indices == NULL)
+ {
+ M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+ return 0;
+ }
+ }
+
+ /* get weights float array */
+ if (aWeights != NULL)
+ {
+ weights = aEnv->GetFloatArrayElements(aWeights, NULL);
+ if (weights == NULL)
+ {
+ if (indices)
+ {
+ /* Release indices int array*/
+ aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+ }
+ M3G_RAISE_EXCEPTION(aEnv, "java/lang/OutOfMemoryError");
+ return 0;
+ }
+ }
+
+ M3G_DO_LOCK
+ /* Get number of vertices */
+ int requiredLength = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, NULL, NULL);
+ M3G_DO_UNLOCK(aEnv)
+
+ /* If return value is 0, an error has occured so we leave here */
+ if (requiredLength == 0)
+ {
+
+ /* release arrays before exiting */
+ if (indices)
+ {
+ /* Release indices int array */
+ aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+ }
+ if (weights)
+ {
+ /* Release indices int array */
+ aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
+ }
+ return 0;
+ }
+ /*
+ * If either of arrays is null, lengths are not checked.
+ * If length validation fails, exception is automatically raised.
+ */
+ if (indices != NULL && weights != NULL &&
+ (!validateArray(aEnv, (jbyteArray)aIndices, requiredLength) ||
+ !validateArray(aEnv, (jbyteArray)aWeights, requiredLength)))
+ {
+
+ /* release arrays here */
+ if (indices)
+ {
+ /* Release indices int array */
+ aEnv->ReleaseIntArrayElements(aIndices, indices, JNI_ABORT);
+ }
+ if (weights)
+ {
+ /* Release indices int array */
+ aEnv->ReleaseFloatArrayElements(aWeights, weights, JNI_ABORT);
+ }
+
+ return 0;
+ }
+ else
+ {
+ M3G_DO_LOCK
+ vertices = m3gGetBoneVertices((M3GSkinnedMesh)aHandle, (M3GNode)aBone, indices, weights);
+ M3G_DO_UNLOCK(aEnv)
+ }
+
+ if (indices)
+ {
+ /* Update array to java side and release arrays */
+ aEnv->ReleaseIntArrayElements(aIndices, indices, 0);
+ }
+ if (weights)
+ {
+ /* Update array to java side and release arrays */
+ aEnv->ReleaseFloatArrayElements(aWeights, weights, 0);
+ }
+ return vertices;
+}
+