--- a/javauis/amms_qt/module/src/cammsmodule.cpp Tue May 11 16:07:20 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,379 +0,0 @@
-/*
-* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: This class is a container for MAMMSControlGroup objects.
-*
-*/
-
-
-// INCLUDE FILES
-#include "cammsmodule.h"
-#include "cammscontrolgroup.h"
-#include <logger.h>
-
-
-// CONSTANTS
-// Before further testing is done, 4 is sufficient average value to be used here.
-const TInt KAMMSModuleDefaultGranularity = 4;
-
-// ============================ MEMBER FUNCTIONS ===============================
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::NewL
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-CAMMSModule* CAMMSModule::NewL()
-{
- CAMMSModule* self = NewLC();
- CleanupStack::Pop(self);
-
- return self;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::NewLC
-// Two-phased constructor.
-// -----------------------------------------------------------------------------
-CAMMSModule* CAMMSModule::NewLC()
-{
- CAMMSModule* self = new(ELeave) CAMMSModule;
-
- CleanupStack::PushL(self);
- self->ConstructL();
- return self;
-}
-
-// Destructor
-CAMMSModule::~CAMMSModule()
-{
- // Check that construction fully succeed.
- if (iControlGroups)
- {
- // control groups are owned and they must be deleted.
- iControlGroups->ResetAndDestroy();
- delete iControlGroups;
- }
-
- // Players are not owned.
- iPlayers.Close();
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::AddControlGroupL
-// Add control to iControlGroups array.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAMMSModule::AddControlGroupAndPopL(CAMMSControlGroup* aGroup)
-{
- // Check in debug build that group is not null.
- __ASSERT_DEBUG(aGroup, User::Invariant());
-
- iControlGroups->AppendL(aGroup);
-
- // aGroup must be the previous item in the cleanupstack
- CleanupStack::Pop(aGroup);
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::AddPlayerL
-// Adds new player to this module.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAMMSModule::AddPlayerL(CMMAPlayer* aPlayer)
-{
- // Check in debug build that player is not null.
- __ASSERT_DEBUG(aPlayer, User::Invariant());
-
- // Must leave if the player is already in the module
- if (HasPlayer(aPlayer))
- {
- User::Leave(KErrArgument);
- }
-
- // Must leave if player is in PREFETCHED or STARTED state
- User::LeaveIfError(CheckPlayerState(aPlayer));
-
- // Check that none of the players is not in PREFETCHED or STARTED state
- User::LeaveIfError(CheckAllPlayersState());
-
- AddPlayerNoStateCheckL(aPlayer);
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::RemovePlayer
-// Removes player from module..
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::RemovePlayer(CMMAPlayer* aPlayer)
-{
- // call RemovePlayerNoStateCheck only if aPlayer and all players in the
- // module are in the right state.
- TInt error = CheckPlayerState(aPlayer);
- if (error == KErrNone)
- {
- error = CheckAllPlayersState();
- if (error == KErrNone)
- {
- error = RemovePlayerNoStateCheck(aPlayer);
- }
- }
- return error;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::AddPlayerNoStateCheckL
-// Adds player without checking its state.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAMMSModule::AddPlayerNoStateCheckL(CMMAPlayer* aPlayer)
-{
- iPlayers.AppendL(aPlayer);
-
- // If adding players leaves CAMMSModule::CleanupAddPlayer method will be
- // called and player removed from module and from groups.
- CleanupStack::PushL(TCleanupItem(&CAMMSModule::CleanupAddPlayer, this));
-
- // Inform all control groups
- TInt count = iControlGroups->Count();
- for (TInt i = 0; i < count; i++)
- {
- iControlGroups->At(i)->PlayerAddedL(aPlayer);
- }
-
- CleanupStack::Pop(); // CSI: 12 Parameter TCleanupItem cannot be used as a parameter in Pop #
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::RemovePlayerNoStateCheck
-// Removes player without checking its state
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::RemovePlayerNoStateCheck(CMMAPlayer* aPlayer)
-{
- TInt index = iPlayers.Find(aPlayer);
- if (index != KErrNotFound)
- {
- // player was in the array, remove it
- iPlayers.Remove(index);
-
- // inform all groups
- TInt count = iControlGroups->Count();
- for (TInt i = 0; i < count; i++)
- {
- iControlGroups->At(i)->PlayerRemoved(aPlayer);
- }
- }
-
- // Find returned KErrNotFound if player was not in the module
- return index;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::HasPlayer
-// Checks whether the given player is in this module.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TBool CAMMSModule::HasPlayer(CMMAPlayer* aPlayer)
-{
- LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer %d +", (TInt)aPlayer);
-
- TInt index = iPlayers.Find(aPlayer);
-
- LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer index=%d -", index);
-
- return (index != KErrNotFound);
-}
-
-
-#ifdef __WINS__
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::PlayerCount
-// Returns the count of players whose state is between the given limits.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::PlayerCount(TInt aMinState, TInt aMaxState)
-{
- LOG2( EJavaAMMS, EInfo, "AMMS:CAMMSModule::PlayerCount %d %d +", aMinState, aMaxState);
-
- TInt result = 0;
-
- TInt playerCount = iPlayers.Count();
-
- LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer, players=%d", playerCount);
-
- for (TInt i = 0; i < playerCount; i++)
- {
- TInt playerState = iPlayers[ i ]->State();
-
- LOG2( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer %d, state=%d", i,
- playerState);
-
- if ((playerState >= aMinState) &&
- (playerState <= aMaxState))
- {
- result++;
- }
- }
-
- LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::PlayerCount %d -", result);
-
- return result;
-}
-
-#endif // __WINS__
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::CheckPlayerState
-// Checks all players state.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::CheckAllPlayersState()
-{
- TInt error = KErrNone;
-
- TInt playerCount = iPlayers.Count();
-
- // Loop until all players are checked or one of the players is in
- // PREFETCHED or STARTED state
- for (TInt i = 0; (i < playerCount) &&
- (error == KErrNone); i++)
- {
- error = CheckPlayerState(iPlayers[ i ]);
- }
- return error;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::CheckPlayerState
-// Checks player state.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::CheckPlayerState(CMMAPlayer* aPlayer)
-{
- // Player may not be in PREFETCHED or STARTED state
- TInt retVal = KErrNone;
- TInt playerState = aPlayer->State();
- if (playerState == CMMAPlayer::EStarted ||
- playerState == CMMAPlayer::EPrefetched)
- {
- retVal = KErrNotReady;
- }
- return retVal;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::CleanupAddPlayer
-// Static function to be used with TCleanupItem in AddPlayerNoStateCheckL
-// method. This method removes last added player from module and control
-// groups.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-void CAMMSModule::CleanupAddPlayer(TAny* aModule)
-{
- CAMMSModule* module = static_cast< CAMMSModule* >(aModule);
-
- // This method is called from AddPlayerNoStateCheckL and there is always
- // at least one player.
- __ASSERT_DEBUG(module->iPlayers.Count() > 0, User::Invariant());
-
- // Remove last added player from module and from control groups
- module->RemovePlayerNoStateCheck(
- module->iPlayers[ module->iPlayers.Count() - 1 ]);
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::Find
-// Find control group with specified class name.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-MAMMSControlGroup* CAMMSModule::Find(const TDesC& aClassName)
-{
- MAMMSControlGroup* group = NULL;
- TInt groupIndex = 0;
- TInt groupCount = iControlGroups->Count();
-
- // Loop until group is found or all group are checked
- while (!group && (groupIndex < groupCount))
- {
- MAMMSControlGroup* tmpGroup = iControlGroups->At(groupIndex);
-
- if (tmpGroup->ClassName() == aClassName)
- {
- // found the group, set return value which will stop while loop
- group = tmpGroup;
- }
-
- groupIndex++;
- }
-
- return group;
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::At
-// Index must be non-negative and less than the number of objects currently
-// within the array otherwise the functions raise an E32USER-CBase 21 panic.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-MAMMSControlGroup* CAMMSModule::At(TInt aIndex)
-{
- return iControlGroups->At(aIndex); // CSI: 1 Array range panic allowed according to function description #
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::Count
-// return iControlGroup count.
-// (other items were commented in a header).
-// -----------------------------------------------------------------------------
-//
-TInt CAMMSModule::Count()
-{
- return iControlGroups->Count();
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::ConstructL
-// Symbian 2nd phase constructor can leave.
-// -----------------------------------------------------------------------------
-void CAMMSModule::ConstructL()
-{
- // Create array with default granularity, all derived classes must call
- // this method.
- iControlGroups = new(ELeave)CArrayPtrSeg< CAMMSControlGroup >(
- KAMMSModuleDefaultGranularity);
-
-}
-
-// -----------------------------------------------------------------------------
-// CAMMSModule::CAMMSModule
-// C++ default constructor can NOT contain any code, that
-// might leave.
-// -----------------------------------------------------------------------------
-CAMMSModule::CAMMSModule()
-{
-}
-
-// End of File