javauis/mmapi_qt/baseline/inc/cmmavolumecontrol.h
branchRCL_3
changeset 18 9ac0a0a7da70
parent 17 0fd27995241b
child 19 71c436fe3ce0
--- a/javauis/mmapi_qt/baseline/inc/cmmavolumecontrol.h	Tue May 11 16:07:20 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,131 +0,0 @@
-/*
-* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  This class is used for volume setting
-*
-*/
-
-
-#ifndef CMMAVOLUMECONTROL_H
-#define CMMAVOLUMECONTROL_H
-
-//  INCLUDES
-#include "cmmacontrol.h"
-#include "mmmaplayerstatelistener.h"
-
-// CONSTANS
-_LIT(KMMAVolumeControlName, "VolumeControl");
-const TInt KMMAVolumeMaxLevel = 100;
-
-class CMMAPlayer;
-
-//  CLASS DECLARATION
-/**
-*   This class is used for volume setting
-*
-*
-*/
-
-class CMMAVolumeControl : public CMMAControl,
-        public MMMAPlayerStateListener
-{
-public:
-    static void StaticSetLevelL(CMMAVolumeControl* aVolumeControl,
-                                TInt aLevel);
-    static void StaticGetLevelL(CMMAVolumeControl* aVolumeControl,
-                                TInt* aLevel);
-
-    ~CMMAVolumeControl();
-
-protected:
-    CMMAVolumeControl(CMMAPlayer* aPlayer);
-    void ConstructBaseL();
-
-    /**
-     * Sets the level to player.
-     * @param aLevel Sound level to set.
-     */
-    virtual void DoSetLevelL(TInt aLevel) = 0;
-
-    /**
-     * Get volume level from player.
-     * @return Current level.
-     */
-    virtual TInt DoGetLevelL() = 0;
-
-public: // From CMMAControl
-    const TDesC& ClassName() const;
-
-    /**
-     * Refresh volume control.
-     */
-    void RefreshControl();
-
-public: // From MMMAPlayerStateListener
-    void StateChanged(TInt aState);
-
-
-public: // New methods
-    /**
-     * Adds new volume level to volume control. Actual volume level will
-     * be calculated using all levels added to the control.
-     * @return Index for new level.
-     */
-    IMPORT_C TInt AddLevelL();
-
-    /**
-     * Sets new volume level for certain level index. After level is set
-     * new actual level is calculated and commited to player in derived
-     * class.
-     * @param aLevelIndex Level's index
-     * @param aVolumeLevel New volume level for level index. Level must be
-     * between 0 and 100.
-     */
-    IMPORT_C void SetVolumeLevelL(TInt aLevelIndex,
-                                  TInt aVolumeLevel);
-    void GetVolumeLevelL(TInt aLevelIndex,
-                         TInt* aVolumeLevel);
-
-
-
-private: // New methods
-
-    /**
-     * Refresh volume level, basically set the volume level again.
-     */
-    void RefreshVolume();
-
-    /**
-     * Sets level if player is started and sends java event level
-     * changed.
-     * @param aLevel Sound level to set.
-     */
-    void SetLevelL(TInt aLevel);
-
-    /**
-     * Calculates new overall level using all values in iLevels array.
-     * @return Current level.
-     */
-    TInt CalculateLevel();
-protected: // data
-    CMMAPlayer* iPlayer;
-
-    // Previous level setted to player. Used to check if level is changed.
-    TInt iLevel;
-
-    // Array containing all levels.
-    RArray< TInt > iLevels;
-
-};
-
-#endif // CMMAVOLUMECONTROL_H