--- a/javauis/mmapi_qt/baseline/inc/cmmavolumecontrol.h Tue May 11 16:07:20 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,131 +0,0 @@
-/*
-* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: This class is used for volume setting
-*
-*/
-
-
-#ifndef CMMAVOLUMECONTROL_H
-#define CMMAVOLUMECONTROL_H
-
-// INCLUDES
-#include "cmmacontrol.h"
-#include "mmmaplayerstatelistener.h"
-
-// CONSTANS
-_LIT(KMMAVolumeControlName, "VolumeControl");
-const TInt KMMAVolumeMaxLevel = 100;
-
-class CMMAPlayer;
-
-// CLASS DECLARATION
-/**
-* This class is used for volume setting
-*
-*
-*/
-
-class CMMAVolumeControl : public CMMAControl,
- public MMMAPlayerStateListener
-{
-public:
- static void StaticSetLevelL(CMMAVolumeControl* aVolumeControl,
- TInt aLevel);
- static void StaticGetLevelL(CMMAVolumeControl* aVolumeControl,
- TInt* aLevel);
-
- ~CMMAVolumeControl();
-
-protected:
- CMMAVolumeControl(CMMAPlayer* aPlayer);
- void ConstructBaseL();
-
- /**
- * Sets the level to player.
- * @param aLevel Sound level to set.
- */
- virtual void DoSetLevelL(TInt aLevel) = 0;
-
- /**
- * Get volume level from player.
- * @return Current level.
- */
- virtual TInt DoGetLevelL() = 0;
-
-public: // From CMMAControl
- const TDesC& ClassName() const;
-
- /**
- * Refresh volume control.
- */
- void RefreshControl();
-
-public: // From MMMAPlayerStateListener
- void StateChanged(TInt aState);
-
-
-public: // New methods
- /**
- * Adds new volume level to volume control. Actual volume level will
- * be calculated using all levels added to the control.
- * @return Index for new level.
- */
- IMPORT_C TInt AddLevelL();
-
- /**
- * Sets new volume level for certain level index. After level is set
- * new actual level is calculated and commited to player in derived
- * class.
- * @param aLevelIndex Level's index
- * @param aVolumeLevel New volume level for level index. Level must be
- * between 0 and 100.
- */
- IMPORT_C void SetVolumeLevelL(TInt aLevelIndex,
- TInt aVolumeLevel);
- void GetVolumeLevelL(TInt aLevelIndex,
- TInt* aVolumeLevel);
-
-
-
-private: // New methods
-
- /**
- * Refresh volume level, basically set the volume level again.
- */
- void RefreshVolume();
-
- /**
- * Sets level if player is started and sends java event level
- * changed.
- * @param aLevel Sound level to set.
- */
- void SetLevelL(TInt aLevel);
-
- /**
- * Calculates new overall level using all values in iLevels array.
- * @return Current level.
- */
- TInt CalculateLevel();
-protected: // data
- CMMAPlayer* iPlayer;
-
- // Previous level setted to player. Used to check if level is changed.
- TInt iLevel;
-
- // Array containing all levels.
- RArray< TInt > iLevels;
-
-};
-
-#endif // CMMAVOLUMECONTROL_H