--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/javauis/amms_qt/mmacontrol/inc/cammsprioritycontrol.h Tue Aug 31 15:09:22 2010 +0300
@@ -0,0 +1,113 @@
+/*
+* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Manipulates the priority of a Player.
+*
+*/
+
+
+#ifndef CAMMSPRIORITYCONTROL_H
+#define CAMMSPRIORITYCONTROL_H
+
+// INCLUDES
+#include "cammscontrol.h"
+#include <mmmaplayerstatelistener.h>
+
+// CONSTANTS
+_LIT(KAMMSPriorityControl, "PriorityControl");
+
+// CLASS DECLARATION
+
+/**
+*
+* Controls for the priority.
+* This class delegates priority setting calls to RMMFController.
+*
+*
+* @since 3.0
+*/
+NONSHARABLE_CLASS(CAMMSPriorityControl)
+ : public CAMMSControl, public MMMAPlayerStateListener
+{
+public: // Constructors and destructor
+
+ /**
+ * Two-phased constructor.
+ * @param aPlayer Player that has this control.
+ */
+ static CAMMSPriorityControl* NewLC(CMMAPlayer* aPlayer);
+
+ /**
+ * Destructor.
+ */
+ ~CAMMSPriorityControl();
+
+public: // New functions
+
+ /**
+ * Sets the priority.
+ *
+ * @param aPriority The new priority to be set.
+ */
+ void SetPriorityL(TInt aPriority);
+
+ /**
+ * Gets the priority.
+ *
+ * @return The set priority.
+ */
+ TInt Priority();
+
+public: // From MMMAPlayerStateListener
+
+ void StateChanged(TInt aState);
+
+public: // Functions from base classes
+
+ const TDesC& ClassName() const;
+
+protected: // New functions
+
+ /**
+ * Scales the given AMMS priority to MMF priority
+ * and sets it to MMF if the priority has changed.
+ * @param aAmmsPriority AMMS priority to be set.
+ */
+ void SetPriorityToMmfL(TInt aAmmsPriority);
+
+private:
+ /**
+ * C++ constructor.
+ * @param aPlayer Player that has this control.
+ */
+ CAMMSPriorityControl(CMMAPlayer* aPlayer);
+
+ /**
+ * Symbian 2nd phase constructor.
+ */
+ void ConstructL();
+
+private: // data
+
+ // Priority cannot be set if player is REALIZED. The priority is set
+ // when the player is prefetched.
+
+ TInt iVisiblePriority; // Priority visible in AMMS.
+
+ TInt iActualPriority; // Priority set in MMF.
+
+};
+
+#endif // CAMMSPRIORITYCONTROL_H
+
+