/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Manipulates the doppler effect of the SoundSource3D.
*
*/
// INCLUDE FILES
#include <jdebug.h>
#include "cammsaudiodopplercontrol.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAMMSAudioDopplerControl::NewLC
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSAudioDopplerControl* CAMMSAudioDopplerControl::NewLC(CMMAPlayer* aPlayer)
{
CAMMSAudioDopplerControl* self =
new(ELeave) CAMMSAudioDopplerControl(aPlayer);
CleanupStack::PushL(self);
return self;
}
// Destructor
CAMMSAudioDopplerControl::~CAMMSAudioDopplerControl()
{
DEBUG("AMMS::CAMMSAudioDopplerControl::~CAMMSAudioDopplerControl");
// Perform DeallocateControl, if the state change has not yet performed it.
DeallocateControl();
delete(CAudioEffect*)iDopplerEffect;
}
// -----------------------------------------------------------------------------
// CAMMSAudioDopplerControl::PrepareControlL
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSAudioDopplerControl::PrepareControlL()
{
// Perform the action only for the first time, skip if called afterwards
if (!iDopplerEffect)
{
DEBUG("AMMS::CAMMSAudioDopplerControl::PrepareControlL");
CCustomCommandUtility* customCommandUtility =
CreateCustomCommandUtilityL();
// Set the base class location effect as CSourceDoppler
// Effect API takes the ownership of customCommandUtility.
iDopplerEffect = CSourceDoppler::NewL(customCommandUtility);
}
}
// -----------------------------------------------------------------------------
// CAMMSAudioDopplerControl::DeallocateControl
// Function which is called after the correct state is set in Player.
// -----------------------------------------------------------------------------
//
void CAMMSAudioDopplerControl::DeallocateControl()
{
if (iDopplerEffect)
{
DEBUG("AMMS::CAMMSAudioDopplerControl::DeallocateControl");
// Doppler for Audio can be disabled or enabled
if (Enabled())
{
TRAPD(err, iDopplerEffect->DisableL());
if (err != KErrNone)
{
// The only even theoritically possible error code here would be
// KErrAccessDenied which is a result from Effect API calling
// ApplyL method without having update rights, but since the
// Effect is already created, that situation can be discarded.
}
}
// Delete the Effect API class.
delete(CAudioEffect*)iDopplerEffect;
iDopplerEffect = NULL;
}
}
const TDesC& CAMMSAudioDopplerControl::ClassName() const
{
return KAMMSAudioDopplerControl;
}
// -----------------------------------------------------------------------------
// CAMMSAudioDopplerControl::CAMMSAudioDopplerControl
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSAudioDopplerControl::CAMMSAudioDopplerControl(
CMMAPlayer* aPlayer)
: CAMMSDopplerControl(aPlayer)
{
}
// End of File