/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: AMMS player builder group for adding players.
*
*/
// INCLUDE FILES
#include "cammsplayerbuildergroup.h"
// CONSTANTS
const TInt KDefaultGranularity = 1;
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSPlayerBuilderGroup* CAMMSPlayerBuilderGroup::NewL()
{
CAMMSPlayerBuilderGroup* self = NewLC();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::NewLC
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSPlayerBuilderGroup* CAMMSPlayerBuilderGroup::NewLC()
{
CAMMSPlayerBuilderGroup* self = new(ELeave) CAMMSPlayerBuilderGroup();
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// Destructor
CAMMSPlayerBuilderGroup::~CAMMSPlayerBuilderGroup()
{
if (iPlayerBuilders)
{
iPlayerBuilders->ResetAndDestroy();
}
delete iPlayerBuilders;
}
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::PreparePlayerL
// Performs PreparePlayerL for every player builder in the array.
// -----------------------------------------------------------------------------
void CAMMSPlayerBuilderGroup::PreparePlayerL(CMMAPlayer* aPlayer)
{
TInt builderCount = iPlayerBuilders->Count();
for (TInt i = 0; i < builderCount; i++)
{
iPlayerBuilders->At(i)->PreparePlayerL(aPlayer);
}
}
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::AddBuilderAndPopL
// Adds a player builder to the array.
// -----------------------------------------------------------------------------
//
void CAMMSPlayerBuilderGroup::AddBuilderAndPopL(
CAMMSPlayerBuilder* aPlayerBuilder)
{
iPlayerBuilders->AppendL(aPlayerBuilder);
CleanupStack::Pop(aPlayerBuilder);
}
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
void CAMMSPlayerBuilderGroup::ConstructL()
{
iPlayerBuilders = new(ELeave) CArrayPtrSeg< CAMMSPlayerBuilder >
(KDefaultGranularity);
}
// -----------------------------------------------------------------------------
// CAMMSPlayerBuilderGroup::CAMMSPlayerBuilderGroup
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSPlayerBuilderGroup::CAMMSPlayerBuilderGroup()
{
}
// End of File