/*
* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Manipulates the settings of an audio effect reverb source.
*
*/
#ifndef CAMMSREVERBSOURCECONTROL_H
#define CAMMSREVERBSOURCECONTROL_H
// INCLUDES
#include <e32base.h>
#include <RoomLevelBase.h>
#include <EnvironmentalReverbBase.h>
#include <CustomCommandUtility.h>
//#include "CAMMSControl.h"
#include "cammsbasereverbsourcecontrol.h"
// CONSTANTS
_LIT(KAMMSReverbSourceControl, "ReverbSourceControl");
// FORWARD DECLARATIONS
class CAMMSBaseReverbControl;
// CLASS DECLARATION
/**
*
* Controls for the Reverb Source effect.
* This class delegates Reverb Source effect method calls to CRoomLevel.
*
*
* @since 3.0
*/
NONSHARABLE_CLASS(CAMMSReverbSourceControl): public CAMMSBaseReverbSourceControl //CAMMSControl
{
public: // Constructors and destructor
/**
* Two-phased constructor.
* @param aPlayer Player that has this control.
* @param aReverbControl Reverb control belonging to aPlayer.
*/
static CAMMSReverbSourceControl* NewLC(CMMAPlayer* aPlayer,
CAMMSBaseReverbControl* aReverbControl);
/**
* Destructor.
*/
~CAMMSReverbSourceControl();
public: // New functions
/**
* Sets the object specific level for the reverberant sound.
* The default value is 0 meaning the natural room gain (set by
* ReverbControl's presets).
*
* @param aLevel The new level of the reverberation in millibels.
*
* @par Leaving:
* @li \c KErrArgument - \a aLevel is greater than 0
*/
void SetRoomLevelL(TInt aLevel);
public: // Functions from base classes
const TDesC& ClassName() const;
/**
* Prepares the Control.
*/
void PrepareControlL();
/**
* Deallocates the Control.
*/
void DeallocateControl();
private:
/**
* C++ constructor.
* @param aPlayer Player that has this control.
* @param aReverbControl Reverb control belonging to aPlayer.
*/
CAMMSReverbSourceControl(CMMAPlayer* aPlayer,
CAMMSBaseReverbControl* aReverbControl);
private: // Data
/** Native reverb source */
CRoomLevel* iReverbSource;
/** Reverb control belonging to the player */
CAMMSBaseReverbControl* iReverbControl;
};
#endif // CAMMSREVERBSOURCECONTROL_H