/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class is a container for MAMMSControlGroup objects.
*
*/
// INCLUDE FILES
#include "cammsmodule.h"
#include "cammscontrolgroup.h"
#include <logger.h>
// CONSTANTS
// Before further testing is done, 4 is sufficient average value to be used here.
const TInt KAMMSModuleDefaultGranularity = 4;
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAMMSModule::NewL
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSModule* CAMMSModule::NewL()
{
CAMMSModule* self = NewLC();
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CAMMSModule::NewLC
// Two-phased constructor.
// -----------------------------------------------------------------------------
CAMMSModule* CAMMSModule::NewLC()
{
CAMMSModule* self = new(ELeave) CAMMSModule;
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
// Destructor
CAMMSModule::~CAMMSModule()
{
// Check that construction fully succeed.
if (iControlGroups)
{
// control groups are owned and they must be deleted.
iControlGroups->ResetAndDestroy();
delete iControlGroups;
}
// Players are not owned.
iPlayers.Close();
}
// -----------------------------------------------------------------------------
// CAMMSModule::AddControlGroupL
// Add control to iControlGroups array.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAMMSModule::AddControlGroupAndPopL(CAMMSControlGroup* aGroup)
{
// Check in debug build that group is not null.
__ASSERT_DEBUG(aGroup, User::Invariant());
iControlGroups->AppendL(aGroup);
// aGroup must be the previous item in the cleanupstack
CleanupStack::Pop(aGroup);
}
// -----------------------------------------------------------------------------
// CAMMSModule::AddPlayerL
// Adds new player to this module.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAMMSModule::AddPlayerL(CMMAPlayer* aPlayer)
{
// Check in debug build that player is not null.
__ASSERT_DEBUG(aPlayer, User::Invariant());
// Must leave if the player is already in the module
if (HasPlayer(aPlayer))
{
User::Leave(KErrArgument);
}
// Must leave if player is in PREFETCHED or STARTED state
User::LeaveIfError(CheckPlayerState(aPlayer));
// Check that none of the players is not in PREFETCHED or STARTED state
User::LeaveIfError(CheckAllPlayersState());
AddPlayerNoStateCheckL(aPlayer);
}
// -----------------------------------------------------------------------------
// CAMMSModule::RemovePlayer
// Removes player from module..
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::RemovePlayer(CMMAPlayer* aPlayer)
{
// call RemovePlayerNoStateCheck only if aPlayer and all players in the
// module are in the right state.
TInt error = CheckPlayerState(aPlayer);
if (error == KErrNone)
{
error = CheckAllPlayersState();
if (error == KErrNone)
{
error = RemovePlayerNoStateCheck(aPlayer);
}
}
return error;
}
// -----------------------------------------------------------------------------
// CAMMSModule::AddPlayerNoStateCheckL
// Adds player without checking its state.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAMMSModule::AddPlayerNoStateCheckL(CMMAPlayer* aPlayer)
{
iPlayers.AppendL(aPlayer);
// If adding players leaves CAMMSModule::CleanupAddPlayer method will be
// called and player removed from module and from groups.
CleanupStack::PushL(TCleanupItem(&CAMMSModule::CleanupAddPlayer, this));
// Inform all control groups
TInt count = iControlGroups->Count();
for (TInt i = 0; i < count; i++)
{
iControlGroups->At(i)->PlayerAddedL(aPlayer);
}
CleanupStack::Pop(); // CSI: 12 Parameter TCleanupItem cannot be used as a parameter in Pop #
}
// -----------------------------------------------------------------------------
// CAMMSModule::RemovePlayerNoStateCheck
// Removes player without checking its state
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::RemovePlayerNoStateCheck(CMMAPlayer* aPlayer)
{
TInt index = iPlayers.Find(aPlayer);
if (index != KErrNotFound)
{
// player was in the array, remove it
iPlayers.Remove(index);
// inform all groups
TInt count = iControlGroups->Count();
for (TInt i = 0; i < count; i++)
{
iControlGroups->At(i)->PlayerRemoved(aPlayer);
}
}
// Find returned KErrNotFound if player was not in the module
return index;
}
// -----------------------------------------------------------------------------
// CAMMSModule::HasPlayer
// Checks whether the given player is in this module.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TBool CAMMSModule::HasPlayer(CMMAPlayer* aPlayer)
{
LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer %d +", (TInt)aPlayer);
TInt index = iPlayers.Find(aPlayer);
LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer index=%d -", index);
return (index != KErrNotFound);
}
#ifdef __WINS__
// -----------------------------------------------------------------------------
// CAMMSModule::PlayerCount
// Returns the count of players whose state is between the given limits.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::PlayerCount(TInt aMinState, TInt aMaxState)
{
LOG2( EJavaAMMS, EInfo, "AMMS:CAMMSModule::PlayerCount %d %d +", aMinState, aMaxState);
TInt result = 0;
TInt playerCount = iPlayers.Count();
LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer, players=%d", playerCount);
for (TInt i = 0; i < playerCount; i++)
{
TInt playerState = iPlayers[ i ]->State();
LOG2( EJavaAMMS, EInfo, "AMMS:CAMMSModule::HasPlayer %d, state=%d", i,
playerState);
if ((playerState >= aMinState) &&
(playerState <= aMaxState))
{
result++;
}
}
LOG1( EJavaAMMS, EInfo, "AMMS:CAMMSModule::PlayerCount %d -", result);
return result;
}
#endif // __WINS__
// -----------------------------------------------------------------------------
// CAMMSModule::CheckPlayerState
// Checks all players state.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::CheckAllPlayersState()
{
TInt error = KErrNone;
TInt playerCount = iPlayers.Count();
// Loop until all players are checked or one of the players is in
// PREFETCHED or STARTED state
for (TInt i = 0; (i < playerCount) &&
(error == KErrNone); i++)
{
error = CheckPlayerState(iPlayers[ i ]);
}
return error;
}
// -----------------------------------------------------------------------------
// CAMMSModule::CheckPlayerState
// Checks player state.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::CheckPlayerState(CMMAPlayer* aPlayer)
{
// Player may not be in PREFETCHED or STARTED state
TInt retVal = KErrNone;
TInt playerState = aPlayer->State();
if (playerState == CMMAPlayer::EStarted ||
playerState == CMMAPlayer::EPrefetched)
{
retVal = KErrNotReady;
}
return retVal;
}
// -----------------------------------------------------------------------------
// CAMMSModule::CleanupAddPlayer
// Static function to be used with TCleanupItem in AddPlayerNoStateCheckL
// method. This method removes last added player from module and control
// groups.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
void CAMMSModule::CleanupAddPlayer(TAny* aModule)
{
CAMMSModule* module = static_cast< CAMMSModule* >(aModule);
// This method is called from AddPlayerNoStateCheckL and there is always
// at least one player.
__ASSERT_DEBUG(module->iPlayers.Count() > 0, User::Invariant());
// Remove last added player from module and from control groups
module->RemovePlayerNoStateCheck(
module->iPlayers[ module->iPlayers.Count() - 1 ]);
}
// -----------------------------------------------------------------------------
// CAMMSModule::Find
// Find control group with specified class name.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
MAMMSControlGroup* CAMMSModule::Find(const TDesC& aClassName)
{
MAMMSControlGroup* group = NULL;
TInt groupIndex = 0;
TInt groupCount = iControlGroups->Count();
// Loop until group is found or all group are checked
while (!group && (groupIndex < groupCount))
{
MAMMSControlGroup* tmpGroup = iControlGroups->At(groupIndex);
if (tmpGroup->ClassName() == aClassName)
{
// found the group, set return value which will stop while loop
group = tmpGroup;
}
groupIndex++;
}
return group;
}
// -----------------------------------------------------------------------------
// CAMMSModule::At
// Index must be non-negative and less than the number of objects currently
// within the array otherwise the functions raise an E32USER-CBase 21 panic.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
MAMMSControlGroup* CAMMSModule::At(TInt aIndex)
{
return iControlGroups->At(aIndex); // CSI: 1 Array range panic allowed according to function description #
}
// -----------------------------------------------------------------------------
// CAMMSModule::Count
// return iControlGroup count.
// (other items were commented in a header).
// -----------------------------------------------------------------------------
//
TInt CAMMSModule::Count()
{
return iControlGroups->Count();
}
// -----------------------------------------------------------------------------
// CAMMSModule::ConstructL
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
void CAMMSModule::ConstructL()
{
// Create array with default granularity, all derived classes must call
// this method.
iControlGroups = new(ELeave)CArrayPtrSeg< CAMMSControlGroup >(
KAMMSModuleDefaultGranularity);
}
// -----------------------------------------------------------------------------
// CAMMSModule::CAMMSModule
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSModule::CAMMSModule()
{
}
// End of File