/*
* Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: This class implements MMMADisplayWindow functionality
* in Direct Screen Access based displays for Helix engine.
*
*/
#ifndef CMMADSAWINDOW_H
#define CMMADSAWINDOW_H
// INCLUDES
#include <w32std.h>
#include <e32std.h>
#include <mmf/common/mmfstandardcustomcommands.h>
#include "mmmadisplaywindow.h"
#include "cmmaeventsource.h"
#include "cmmaplayer.h"
// CONSTANTS
const TInt KMMAVideoMinDimension = 32; // minimum video width and height
// CLASS DECLARATION
/**
* This class implements MMMADisplayWindow functionality
* in Direct Screen Access based displays for Helix engine.
*/
NONSHARABLE_CLASS(CMMADSAWindow): public CBase,
public MMMADisplayWindow
{
public: // Constructors and destructors
static CMMADSAWindow* NewL(
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer,
RMMFVideoPlayControllerCustomCommands* aVPCustomCommand);
virtual ~CMMADSAWindow();
private: // Constructors and destructors
CMMADSAWindow(
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer,
RMMFVideoPlayControllerCustomCommands* aVPCustomCommand);
void ConstructL();
public: // New methods
TBool IsVisible() const;
public: // Methods derived from MMMADisplayWindow
void SetDestinationBitmapL(CFbsBitmap* aBitmap);
void DrawFrameL(const CFbsBitmap* aBitmap);
void SetDrawRect(const TRect& aRect);
void SetDrawRectThread(const TRect& aRect);
const TRect& DrawRect();
TSize WindowSize();
void SetPosition(const TPoint& aPosition);
void SetVisible(TBool aVisible, TBool aUseEventServer = ETrue);
void SetWindowRect(const TRect& aRect,MMMADisplay::TThreadType aThreadType);
const TRect& WindowRect();
void ContainerDestroyed();
/**
* Notifies window that any drawing
* via direct screen access must be aborted
*/
void AbortDSA();
/**
* Allows window to draw
* via direct screen access after MdcAbortDSA
*/
void ResumeDSA();
private:
static void StaticSetWindowPosition(
CMMADSAWindow* aWindow,
TPoint aPosition,
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer);
static void SetWindowVisible(
CMMADSAWindow* aWindow,
TBool aVisible,
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer);
static void StaticAbortDSA(
CMMADSAWindow* aWindow,
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer);
static void StaticResumeDSA(
CMMADSAWindow* aWindow,
CMMAEventSource* aEventSource,
CMMAPlayer* aPlayer);
private: // Data
TRect iDrawRect;
TRect iClientRect;
/**
* not owned, used for switching from UI thread to MMA thread
*/
CMMAEventSource* iEventSource;
/**
* We must depend on player's state because direct screen access may
* not be resumed before player is started.
*/
CMMAPlayer* iPlayer;
/**
* not owned, used for controlling video position and visibility
*/
RMMFVideoPlayControllerCustomCommands* iVideoPlayControllerCustomCommands;
/**
* Indicates if content need to be drawn.
*/
TBool iVisible;
/**
* Indicates if DSA is aborted.
*/
TBool iDSAAborted;
};
#endif // CMMADSAWINDOW_H