/*
* Copyright (c) 2005-2007 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Manipulates the settings of an effect called Doppler.
*
*/
// INCLUDE FILES
#include <e32math.h>
#include <jdebug.h>
#include "cammsdopplercontrol.h"
// ============================ MEMBER FUNCTIONS ===============================
// Destructor
CAMMSDopplerControl::~CAMMSDopplerControl()
{
DEBUG("AMMS::CAMMSDopplerControl::~CAMMSDopplerControl");
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::SetEnabled
// Specifies if this Doppler effect is active or ignored.
// -----------------------------------------------------------------------------
//
void CAMMSDopplerControl::SetEnabledL(TBool aDopplerEnabled)
{
if (aDopplerEnabled)
{
DEBUG("AMMS::CAMMSDopplerControl::SetEnabledL(true)");
iDopplerEffect->EnableL();
}
else
{
DEBUG("AMMS::CAMMSDopplerControl::SetEnabledL(false)");
iDopplerEffect->DisableL();
}
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::Enabled
// Returns whether this Doppler effect is currently active.
// -----------------------------------------------------------------------------
//
TBool CAMMSDopplerControl::Enabled()
{
return iDopplerEffect->IsEnabled();
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::SetVelocityCartesianL
// Sets the velocity, used in calculations for the Doppler effect.
// -----------------------------------------------------------------------------
//
void CAMMSDopplerControl::SetVelocityCartesianL(
TInt aX,
TInt aY,
TInt aZ)
{
DEBUG_INT3("AMMS::CAMMSDopplerControl::SetVelocityCartesianL: X=%d, Y=%d, Z=%d",
aX, aY, aZ);
iDopplerEffect->SetCartesianVelocityL(aX, aY, aZ);
// Apply updated settings to Effect API.
iDopplerEffect->ApplyL();
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::VelocityCartesian
// Returns the current velocity, used in calculations for the Doppler effect.
// -----------------------------------------------------------------------------
//
void CAMMSDopplerControl::VelocityCartesian(
TInt& aX, TInt& aY, TInt& aZ)
{
// Get the velocity's cartesian settings
// aX, aY and aZ are velocities in format mm/s
iDopplerEffect->CartesianVelocity(
(TInt32&)aX, (TInt32&)aY, (TInt32&)aZ);
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::SetVelocitySphericalL
// Sets the velocity, used in calculations for the Doppler effect.
// -----------------------------------------------------------------------------
//
void CAMMSDopplerControl::SetVelocitySphericalL(
TInt aAzimuth,
TInt aElevation,
TInt aRadius)
{
// Parameters are thousandths of radians
DEBUG_INT3("AMMS::CAMMSDopplerControl::SetVelocitySphericalL %d, %d, %d",
aAzimuth, aElevation, aRadius);
TInt32 convertedAzimuth = (TInt32)(aAzimuth * KDegToRad *
1000); // CSI: 47 Effect API uses thousands of radians #
TInt32 convertedElevation = (TInt32)(aElevation * KDegToRad *
1000); // CSI: 47 Effect API uses thousands of radians #
DEBUG_INT2("AMMS::CAMMSDopplerControl::SetVelocitySphericalL %d, %d",
convertedAzimuth, convertedElevation);
iDopplerEffect->SetSphericalVelocityL(
convertedAzimuth, convertedElevation, aRadius);
// Apply updated settings to Effect API.
iDopplerEffect->ApplyL();
}
// -----------------------------------------------------------------------------
// CAMMSDopplerControl::CAMMSDopplerControl
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
CAMMSDopplerControl::CAMMSDopplerControl(CMMAPlayer* aPlayer):
CAMMSControl(aPlayer)
{
}
// End of File