diff -r 6c158198356e -r ae942d28ec0e javauis/mmapi_qt/baseline/inc/mmmaguiplayer.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/javauis/mmapi_qt/baseline/inc/mmmaguiplayer.h Tue Aug 31 15:09:22 2010 +0300 @@ -0,0 +1,84 @@ +/* +* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). +* All rights reserved. +* This component and the accompanying materials are made available +* under the terms of "Eclipse Public License v1.0" +* which accompanies this distribution, and is available +* at the URL "http://www.eclipse.org/legal/epl-v10.html". +* +* Initial Contributors: +* Nokia Corporation - initial contribution. +* +* Contributors: +* +* Description: Interface for players which shows picture. +* +*/ + + +#ifndef MMMAGUIPLAYER_H +#define MMMAGUIPLAYER_H + +#include "cmmaplayerevent.h" + +// FORWARD DECLARATIONS +class MMMADisplay; +class CFbsBitmap; +class MMMASnapshot; +class MMAFunctionServer; +class CMIDToolkit; + +// CLASS DEFINITION +/** + Interface for players which shows picture. Player will be notified + throw this interface when display state is changed. +*/ +NONSHARABLE_CLASS(MMMAGuiPlayer) +{ +protected: // Constructors and destructors + /** + * Do not allow delete through this interface + */ + virtual ~MMMAGuiPlayer() {}; + +public: // Abstract methods + /** + * Sets display to the player. Player must likely will create window + * for the display. Called when display is available for the player. + * + * @param aDisplay Display which can be used. + */ + virtual void SetDisplayL(MMMADisplay* aDisplay) = 0; + + /** + * Returns size of the content. Content size may not available + * before player is initialized. + * + * @return Size of the source content. + */ + virtual TSize SourceSize() = 0; + + /** + * Returns inferface that is used for taking snapshots from the player. + * Method can leave if player creates a snapshoter object when this + * method is called. + * + * @return Interface for taking snaphots. + */ + virtual MMMASnapshot* SnapshoterL() = 0; + + /** + * Method sends event to the Java. This can be used to notify errors + * to the Java side. + * + * @param aEventType Type of the event. + * @param aStringEventData Data of the event. + */ + virtual void NotifyWithStringEvent(CMMAPlayerEvent::TEventType aEventType, + const TDesC& aStringEventData) = 0; + + // No data in MClass!! + +}; + +#endif // MMMAGUIPLAYER_H