landmarksui/commonui/src/CLmkLandmarkSelectorDlg.cpp
branchRCL_3
changeset 18 870918037e16
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/landmarksui/commonui/src/CLmkLandmarkSelectorDlg.cpp	Wed Sep 01 12:31:27 2010 +0100
@@ -0,0 +1,272 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    Landmarks Selector dialog
+*
+*/
+
+
+
+// INCLUDE FILES
+#include "TLmkItemIdDbCombiInfo.h"
+#include "CLmkLandmarkSelectorDlg.h"
+#include "CLmkDlgCombiSelectorImpl.h"
+#include <lmkui.rsg>
+#include <landmarks.rsg>
+#include <lmkerrors.h>
+
+
+// CONSTANTS
+/// Unnamed namespace for local definitions
+namespace {
+
+_LIT( KPanicMsg, "CLmkLandmarkSelectorDlg" );
+
+void Panic( TPanicCode aReason )
+    {
+    User::Panic( KPanicMsg, aReason );
+    }
+}  // namespace
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::CLmkLandmarkSelectorDlg
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CLmkLandmarkSelectorDlg::CLmkLandmarkSelectorDlg()
+    : iIsMultiSelector( ETrue ),
+    iDatabaseUri( NULL )
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::ConstructL
+// Symbian 2nd phase constructor can leave.
+// -----------------------------------------------------------------------------
+//
+void CLmkLandmarkSelectorDlg::ConstructL()
+    {
+    // Open user specified db if it was set, else open the default landmarks db.
+    if( iDatabaseUri )
+        {
+        iDbs.Append( CPosLandmarkDatabase::OpenL( iDatabaseUri->Des() ) );
+        }
+    else
+        {
+        iDbs.Append( CPosLandmarkDatabase::OpenL() );
+        }
+	
+	iSelector = CLmkDlgCombiSelectorImpl::NewL( *(iDbs[0]) );
+	iSelector->SetEmptyDlgLabel(R_LMK_EMPTY_NO_LANDMARKS,R_LMK_GUIDE_CREATE_LANDMARK);
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CLmkLandmarkSelectorDlg* CLmkLandmarkSelectorDlg::NewL( )
+    {
+    CLmkLandmarkSelectorDlg* self = new( ELeave ) CLmkLandmarkSelectorDlg();
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    CleanupStack::Pop();
+    return self;
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::NewL
+// Two-phased constructor. Also sets the user specified landmark database whose
+// entries are to be shown in the selector ui.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CLmkLandmarkSelectorDlg* CLmkLandmarkSelectorDlg::NewL( const TDesC&  aDatabaseUri )
+    {
+    if( aDatabaseUri.Length() == 0 )
+		    {
+		    User::Leave( KErrArgument );
+		  	}
+    CLmkLandmarkSelectorDlg* self = new( ELeave ) CLmkLandmarkSelectorDlg();
+    CleanupStack::PushL( self );
+    self->iDatabaseUri = HBufC::NewLC( aDatabaseUri.Length() + 1 );
+    CleanupStack::Pop( self->iDatabaseUri );
+    self->iDatabaseUri->Des().FillZ();
+    self->iDatabaseUri->Des().Copy( aDatabaseUri.Ptr() );
+    self->ConstructL();
+    CleanupStack::Pop();
+    return self;
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::~CLmkLandmarkSelectorDlg
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CLmkLandmarkSelectorDlg::~CLmkLandmarkSelectorDlg()
+    {
+    if ( iDestroyedPtr )
+        {
+        *iDestroyedPtr = ETrue;
+        }
+
+    if ( iDatabaseUri )
+        {
+        delete iDatabaseUri;
+        }
+    delete iSelector;
+    if (iDbs.Count() > 0 )
+        {
+        delete iDbs[0];
+        iDbs.Close();
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::SetMopParent
+// ?implementation_description
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CLmkLandmarkSelectorDlg::SetMopParent( MObjectProvider* aParent )
+    {
+    __ASSERT_ALWAYS( iSelector, Panic( KLmkPanicNullMember ) );
+    iSelector->SetMopParent( aParent );
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::ExecuteLD
+// ?implementation_description
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+// For multiple database support
+
+EXPORT_C TInt CLmkLandmarkSelectorDlg::ExecuteLD( TLmkItemIdDbCombiInfo& aSelected )
+    {
+    __ASSERT_ALWAYS( iSelector, Panic( KLmkPanicNullMember ) );
+
+    // "D" function semantics
+    CleanupStack::PushL( this );
+    TBool thisDestroyed( EFalse );
+    iDestroyedPtr = &thisDestroyed;
+
+    TPosLmItemId selectedId;
+    TInt result = iSelector->ExecuteL( selectedId );
+
+	//Fill selected items only if user has clicked Ok
+    if( result )
+		{
+		aSelected.SetItemId( selectedId );
+		
+		// if user specified db present, set this as the selected item's db,
+		// else set default landmarks db.
+		if( iDatabaseUri )
+		    {
+		    aSelected.SetLmDb( CPosLandmarkDatabase::OpenL( iDatabaseUri->Des() ) );
+		    }
+		else
+		    {
+		    aSelected.SetLmDb( CPosLandmarkDatabase::OpenL() );
+		    }
+		
+		}	//end if(result)
+
+    if ( thisDestroyed )
+        {
+        // this object has been deleted already
+        CleanupStack::Pop( this );
+        }
+    else
+        {
+        CleanupStack::PopAndDestroy( this );
+        }
+
+    return result;
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::ExecuteLD
+// ?implementation_description
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+ // For multiple database support
+EXPORT_C TInt CLmkLandmarkSelectorDlg::ExecuteLD(
+    RArray<TLmkItemIdDbCombiInfo>& aSelectedItems )
+    {
+    __ASSERT_ALWAYS( iSelector, Panic( KLmkPanicNullMember ) );
+
+    // "D" function semantics
+    CleanupStack::PushL( this );
+    TBool thisDestroyed( EFalse );
+    iDestroyedPtr = &thisDestroyed;
+    RArray<TPosLmItemId> selectedItems;
+    selectedItems.Reset();
+    for(TInt i = 0; i < aSelectedItems.Count(); i++)
+        {
+        TLmkItemIdDbCombiInfo getItem = aSelectedItems[i];
+        selectedItems.Append(getItem.GetItemId());
+        }
+    TInt result = iSelector->ExecuteL( selectedItems );
+    aSelectedItems.Reset();
+   	//Fill items only if user has clicked Ok
+   	TInt itemCount = selectedItems.Count();
+    if(itemCount > 0)
+		{
+		CPosLandmarkDatabase* pDb;
+		if( iDatabaseUri )
+		    {
+		    pDb = CPosLandmarkDatabase::OpenL( iDatabaseUri->Des() );
+		    }
+		else
+		    {
+		    pDb = CPosLandmarkDatabase::OpenL();
+		    }
+		
+
+		for (TInt i = 0; i < itemCount; i++)
+			{
+			TLmkItemIdDbCombiInfo selItem;
+			selItem.SetItemId(selectedItems[i]);
+			selItem.SetLmDb(pDb);
+			aSelectedItems.Append(selItem);
+			}
+		}	//end if(result)
+
+	selectedItems.Close();
+    if ( thisDestroyed )
+        {
+        // this object has been deleted already
+        CleanupStack::Pop( this );
+        }
+    else
+        {
+        CleanupStack::PopAndDestroy( this );
+        }
+
+    return result;
+    }
+
+// -----------------------------------------------------------------------------
+// CLmkLandmarkSelectorDlg::SetDialogTitleL
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CLmkLandmarkSelectorDlg::SetDialogTitleL(const TDesC& aTitle)
+    {
+    __ASSERT_ALWAYS( iSelector, Panic( KLmkPanicNullMember ) );
+    iSelector->SetDialogTitleL(aTitle);
+    }
+
+//  End of File