landmarksui/uicontrols/inc/MLmkEditorField.h
branchRCL_3
changeset 18 870918037e16
parent 0 522cd55cc3d7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/landmarksui/uicontrols/inc/MLmkEditorField.h	Wed Sep 01 12:31:27 2010 +0100
@@ -0,0 +1,111 @@
+/*
+* Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:    LandmarksUi Content File -    Landmark editor field abstract class.
+*
+*/
+
+
+
+
+
+
+
+#ifndef __MLMKEDITORFIELD_H__
+#define __MLMKEDITORFIELD_H__
+
+//  INCLUDES
+#include <e32def.h>
+#include <e32base.h>
+
+// FORWARD DECLARATIONS
+class MLmkFieldData;
+
+// CLASS DECLARATION
+
+/**
+ * Landmark editor field abstract class.
+ */
+class MLmkEditorField
+    {
+    public:  // destructor
+        /**
+         * Destructor.
+         */
+        virtual ~MLmkEditorField(){}
+
+    public:  // Interface
+        /**
+         * Return the dialog control id associated to this field.
+         */
+        virtual TInt ControlId() const = 0;
+
+        /**
+         * Returns the id of this field.
+         */
+        virtual TInt FieldId() const = 0;
+
+        /**
+         * Save editor control data to contact item field.
+		 * @return ETrue if success, EFalse otherwise
+         */
+        virtual TBool SaveFieldL() = 0;
+
+        /**
+         * Returns the landmark item fields label.
+         */
+        virtual TPtrC FieldLabel() const = 0;
+
+        /**
+         * Sets aLabel as the landmark item fields label
+         * Takes ownership of the aLabel.
+         */
+        virtual void SetFieldLabelL(HBufC* aLabel) = 0;
+
+        /**
+         * Returns the landmark item field.
+         */
+        virtual MLmkFieldData& LandmarkItemField() const = 0;
+
+		/**
+		 * Returns the text in the fields control.
+		 */
+		virtual HBufC* ControlTextL() const = 0;
+		// code added -start-
+		virtual TReal FieldValue() const = 0;
+		//-end-
+        /**
+         * Activates the control.
+         */
+        virtual void ActivateL() = 0;
+
+        /**
+         * Update field data. Default implementation is empty
+         */
+        virtual void UpdateL(){}
+        /**
+         * Resets the field
+         */
+        virtual void ResetL()=0;
+        /**
+        * if the control is added when form is created, its state is set
+        * by the form, but, when the control is added dynamically
+        * its state must be set at the time of creation,hence this
+        * function is used to set the state.
+        */
+        virtual void SetEditableL( TBool /*aEditable*/ ){}
+    };
+
+#endif // __MLMKEDITORFIELD_H__
+
+// End of File