messagingappbase/msgavkon/muiu_internal/flagger/inc/MuiuFlagger.inl
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     1 /*
       
     2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 * This component and the accompanying materials are made available
       
     5 * under the terms of "Eclipse Public License v1.0"
       
     6 * which accompanies this distribution, and is available
       
     7 * at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     8 *
       
     9 * Initial Contributors:
       
    10 * Nokia Corporation - initial contribution.
       
    11 *
       
    12 * Contributors:
       
    13 *
       
    14 * Description:   This file contains function definitions to class
       
    15 *
       
    16 */
       
    17 
       
    18 
       
    19 
       
    20 // INCLUDES
       
    21 #include <featmgr.h>            // FeatureManager
       
    22 
       
    23 // ----------------------------------------------------------------------------
       
    24 // CMuiuFlags::SetFlag()
       
    25 // ----------------------------------------------------------------------------
       
    26 //
       
    27 inline void CMuiuFlags::SetFlag( 
       
    28     const TUint aFlag )
       
    29     {
       
    30     HandleSetFlag( iFlags, aFlag );
       
    31     }
       
    32 
       
    33 // ----------------------------------------------------------------------------
       
    34 // CMuiuFlags::ClearFlag()
       
    35 // ----------------------------------------------------------------------------
       
    36 //
       
    37 inline void CMuiuFlags::ClearFlag( 
       
    38     const TUint aFlag )
       
    39     {
       
    40     HandleClearFlag( iFlags, aFlag );
       
    41     }
       
    42 
       
    43 // ----------------------------------------------------------------------------
       
    44 // CMuiuFlags::Flag()
       
    45 // ----------------------------------------------------------------------------
       
    46 //
       
    47 inline TBool CMuiuFlags::Flag( 
       
    48     const TUint aFlag ) const
       
    49     {
       
    50     return HandleFlag( iFlags, aFlag );
       
    51     }            
       
    52     
       
    53 // ----------------------------------------------------------------------------
       
    54 // CMuiuFlags::ChangeFlag()
       
    55 // ----------------------------------------------------------------------------
       
    56 //
       
    57 inline void CMuiuFlags::ChangeFlag(
       
    58     const TUint aFlag,
       
    59     const TBool aNewState )
       
    60     {
       
    61     HandleChangeFlag( iFlags, aFlag, aNewState );
       
    62     }
       
    63     
       
    64 // ----------------------------------------------------------------------------
       
    65 // CMuiuFlags::ChangeGF()
       
    66 // ----------------------------------------------------------------------------
       
    67 //
       
    68 inline void CMuiuFlags::ChangeGF( 
       
    69     const TUint aGlobalFlag,
       
    70     const TBool aNewState )
       
    71     {
       
    72     HandleChangeFlag( iGlobalFeatures, aGlobalFlag, aNewState );
       
    73     }
       
    74 
       
    75 // ----------------------------------------------------------------------------
       
    76 // CMuiuFlags::GF()
       
    77 // ----------------------------------------------------------------------------
       
    78 //
       
    79 inline TBool CMuiuFlags::GF( const TUint aGlobalFeature ) const
       
    80     {
       
    81     return HandleFlag( iGlobalFeatures, aGlobalFeature );
       
    82     }
       
    83 
       
    84 // ----------------------------------------------------------------------------
       
    85 // CMuiuFlags::ChangeLF()
       
    86 // ----------------------------------------------------------------------------
       
    87 //
       
    88 inline void CMuiuFlags::ChangeLF( 
       
    89     const TUint aLocalFlag,
       
    90     const TBool aNewState )
       
    91     {
       
    92     HandleChangeFlag( iLocalFeatures, aLocalFlag, aNewState );
       
    93     }
       
    94 
       
    95 // ----------------------------------------------------------------------------
       
    96 // CMuiuFlags::LF()
       
    97 // ----------------------------------------------------------------------------
       
    98 //
       
    99 inline TBool CMuiuFlags::LF( const TUint aLocalFeature ) const
       
   100     {
       
   101     return HandleFlag( iLocalFeatures, aLocalFeature );
       
   102     }
       
   103 
       
   104 // ----------------------------------------------------------------------------
       
   105 // CMuiuFlags::HandleSetFlag()
       
   106 // ----------------------------------------------------------------------------
       
   107 //
       
   108 inline void CMuiuFlags::HandleSetFlag( 
       
   109     TMuiuFlags& aFlags, 
       
   110     const TUint aFlag ) const
       
   111     {
       
   112     aFlags.SetFlag( aFlag );
       
   113     }
       
   114 
       
   115 // ----------------------------------------------------------------------------
       
   116 // CMuiuFlags::HandleClearFlag()
       
   117 // ----------------------------------------------------------------------------
       
   118 //
       
   119 inline void CMuiuFlags::HandleClearFlag( 
       
   120     TMuiuFlags& aFlags, 
       
   121     const TUint aFlag ) const
       
   122     {
       
   123     aFlags.ClearFlag( aFlag );
       
   124     }
       
   125 
       
   126 // ----------------------------------------------------------------------------
       
   127 // CMuiuFlags::HandleFlag()
       
   128 // ----------------------------------------------------------------------------
       
   129 //
       
   130 inline TBool CMuiuFlags::HandleFlag( 
       
   131     const TMuiuFlags& aFlags, 
       
   132     const TUint aFlag ) const
       
   133     {
       
   134     return aFlags.Flag( aFlag );
       
   135     }            
       
   136     
       
   137 // ----------------------------------------------------------------------------
       
   138 // CMuiuFlags::HandleChangeFlag()
       
   139 // ----------------------------------------------------------------------------
       
   140 //
       
   141 inline void CMuiuFlags::HandleChangeFlag(
       
   142     TMuiuFlags& aFlags,
       
   143     const TUint aFlag,
       
   144     const TBool aNewState ) const
       
   145     {
       
   146     aFlags.ChangeFlag( aFlag, aNewState );
       
   147     }
       
   148 
       
   149 // End of File
       
   150