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1 /* |
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2 * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Provides means to play custom indication sound. |
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15 * |
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16 */ |
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17 |
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18 |
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19 |
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20 #include "mussoundplayer.h" |
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21 #include "muslogger.h" |
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22 #include <NokiaAudioPreference.h> |
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23 |
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24 |
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25 // Name of availability sound. Path used is private path of process. |
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26 _LIT( KMusAvailabilitySound, "tone.amr" ); |
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27 |
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28 |
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29 // ----------------------------------------------------------------------------- |
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30 // |
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31 // ----------------------------------------------------------------------------- |
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32 // |
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33 CMusSoundPlayer* CMusSoundPlayer::NewL( MMusSoundPlayerObserver& aObserver ) |
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34 { |
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35 MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewL" ) |
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36 CMusSoundPlayer* self = NewLC( aObserver ); |
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37 CleanupStack::Pop( self ); |
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38 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewL" ) |
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39 return self; |
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40 } |
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41 |
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42 |
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43 // ----------------------------------------------------------------------------- |
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44 // |
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45 // ----------------------------------------------------------------------------- |
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46 // |
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47 CMusSoundPlayer* CMusSoundPlayer::NewLC( MMusSoundPlayerObserver& aObserver ) |
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48 { |
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49 MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewLC" ) |
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50 CMusSoundPlayer* self = new (ELeave) CMusSoundPlayer( aObserver ); |
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51 CleanupStack::PushL( self ); |
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52 self->ConstructL(); |
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53 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewLC" ) |
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54 return self; |
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55 } |
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56 |
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57 |
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58 // ----------------------------------------------------------------------------- |
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59 // |
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60 // ----------------------------------------------------------------------------- |
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61 // |
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62 CMusSoundPlayer::~CMusSoundPlayer() |
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63 { |
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64 MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::CMusSoundPlayer" ) |
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65 if ( iMdaPlayer ) |
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66 { |
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67 if ( ESoundPlayerPlaying == iState ) |
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68 { |
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69 iMdaPlayer->Stop(); |
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70 } |
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71 delete iMdaPlayer; |
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72 iMdaPlayer = NULL; |
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73 } |
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74 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::CMusSoundPlayer" ) |
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75 } |
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76 |
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77 |
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78 // ----------------------------------------------------------------------------- |
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79 // |
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80 // ----------------------------------------------------------------------------- |
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81 // |
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82 CMusSoundPlayer::CMusSoundPlayer( MMusSoundPlayerObserver& aObserver ): |
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83 iObserver( aObserver ), |
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84 iState( ESoundPlayerReady ) |
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85 { |
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86 } |
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87 |
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88 |
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89 // ----------------------------------------------------------------------------- |
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90 // |
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91 // ----------------------------------------------------------------------------- |
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92 // |
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93 void CMusSoundPlayer::ConstructL() |
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94 { |
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95 } |
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96 |
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97 |
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98 // ----------------------------------------------------------------------------- |
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99 // Plays specified indication sound. |
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100 // ----------------------------------------------------------------------------- |
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101 // |
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102 void CMusSoundPlayer::PlayL( TVsSoundIndication aIndication ) |
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103 { |
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104 MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::PlayL" ) |
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105 if ( ESoundPlayerPlaying == iState ) |
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106 { |
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107 User::Leave( KErrNotReady ); |
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108 } |
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109 |
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110 HBufC* soundFileName = SoundFileNameLC( aIndication ); |
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111 |
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112 // Used KAudioPrefVoiceAid from audiopreference.h as preference since it |
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113 // should always be played. |
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114 iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL( |
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115 *soundFileName, |
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116 *this, |
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117 EMdaPriorityMax, |
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118 (TMdaPriorityPreference) KAudioPrefNotification ); |
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119 |
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120 iMdaPlayer->SetPriority( EMdaPriorityMax, |
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121 (TMdaPriorityPreference) KAudioPrefNotification ); |
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122 |
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123 CleanupStack::PopAndDestroy( soundFileName ); |
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124 |
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125 iState = ESoundPlayerPlaying; |
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126 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::PlayL" ) |
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127 } |
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128 |
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129 |
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130 // ----------------------------------------------------------------------------- |
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131 // Stops playing current sound. |
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132 // ----------------------------------------------------------------------------- |
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133 // |
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134 void CMusSoundPlayer::Stop() |
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135 { |
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136 MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::Stop" ) |
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137 if ( ESoundPlayerPlaying == iState ) |
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138 { |
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139 iMdaPlayer->Stop(); |
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140 } |
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141 |
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142 delete iMdaPlayer; |
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143 iMdaPlayer = NULL; |
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144 |
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145 iState = ESoundPlayerReady; |
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146 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::Stop" ) |
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147 } |
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148 |
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149 |
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150 // ----------------------------------------------------------------------------- |
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151 // From MMdaAudioPlayerCallback. |
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152 // Defines required client behaviour when an attempt to open and initialise an |
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153 // audio sample has completed, successfully or otherwise. |
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154 // ----------------------------------------------------------------------------- |
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155 // |
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156 void CMusSoundPlayer::MapcInitComplete( |
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157 TInt aError, |
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158 const TTimeIntervalMicroSeconds& /*aDuration*/ ) |
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159 { |
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160 MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcInitComplete(%d)", aError ) |
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161 if ( aError ) |
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162 { |
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163 delete iMdaPlayer; |
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164 iMdaPlayer = NULL; |
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165 iState = ESoundPlayerReady; |
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166 iObserver.PlaySoundComplete( aError ); |
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167 } |
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168 else |
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169 { |
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170 iMdaPlayer->Play(); |
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171 } |
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172 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcInitComplete" ) |
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173 } |
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174 |
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175 |
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176 // ----------------------------------------------------------------------------- |
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177 // From MMdaAudioPlayerCallback. |
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178 // Informs of playback completion. |
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179 // ----------------------------------------------------------------------------- |
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180 // |
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181 void CMusSoundPlayer::MapcPlayComplete( TInt aError ) |
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182 { |
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183 MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcPlayComplete(%d)", aError ) |
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184 delete iMdaPlayer; |
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185 iMdaPlayer = NULL; |
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186 iState = ESoundPlayerReady; |
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187 iObserver.PlaySoundComplete( aError ); |
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188 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcPlayComplete" ) |
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189 } |
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190 |
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191 |
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192 // ----------------------------------------------------------------------------- |
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193 // Returns name of sound file associated with event. |
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194 // ----------------------------------------------------------------------------- |
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195 // |
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196 HBufC* CMusSoundPlayer::SoundFileNameLC( TVsSoundIndication aIndication ) |
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197 { |
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198 MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::SoundFileNameLC(%d)", |
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199 aIndication ) |
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200 RFs fs; |
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201 User::LeaveIfError( fs.Connect() ); |
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202 TFileName filename; |
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203 fs.PrivatePath( filename ); |
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204 fs.Close(); |
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205 switch ( aIndication ) |
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206 { |
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207 case EVsAvailableSound: |
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208 { |
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209 filename.Append( KMusAvailabilitySound() ); |
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210 } |
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211 break; |
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212 |
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213 default: |
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214 { |
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215 User::Leave( KErrNotFound ); |
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216 } |
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217 } |
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218 |
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219 /* In product all ways tone file will present in ROM , |
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220 Note: this prevents auditory tone hearing in sis installation. |
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221 */ |
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222 filename.Insert(0,_L("z:")); |
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223 |
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224 MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::SoundFileNameLC" ) |
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225 return filename.AllocLC(); |
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226 } |