--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mmsharing/mmshindicator/src/mussoundplayer.cpp Thu Dec 17 08:44:37 2009 +0200
@@ -0,0 +1,226 @@
+/*
+* Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Provides means to play custom indication sound.
+*
+*/
+
+
+
+#include "mussoundplayer.h"
+#include "muslogger.h"
+#include <NokiaAudioPreference.h>
+
+
+// Name of availability sound. Path used is private path of process.
+_LIT( KMusAvailabilitySound, "tone.amr" );
+
+
+// -----------------------------------------------------------------------------
+//
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer* CMusSoundPlayer::NewL( MMusSoundPlayerObserver& aObserver )
+ {
+ MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewL" )
+ CMusSoundPlayer* self = NewLC( aObserver );
+ CleanupStack::Pop( self );
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewL" )
+ return self;
+ }
+
+
+// -----------------------------------------------------------------------------
+//
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer* CMusSoundPlayer::NewLC( MMusSoundPlayerObserver& aObserver )
+ {
+ MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::NewLC" )
+ CMusSoundPlayer* self = new (ELeave) CMusSoundPlayer( aObserver );
+ CleanupStack::PushL( self );
+ self->ConstructL();
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::NewLC" )
+ return self;
+ }
+
+
+// -----------------------------------------------------------------------------
+//
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer::~CMusSoundPlayer()
+ {
+ MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::CMusSoundPlayer" )
+ if ( iMdaPlayer )
+ {
+ if ( ESoundPlayerPlaying == iState )
+ {
+ iMdaPlayer->Stop();
+ }
+ delete iMdaPlayer;
+ iMdaPlayer = NULL;
+ }
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::CMusSoundPlayer" )
+ }
+
+
+// -----------------------------------------------------------------------------
+//
+// -----------------------------------------------------------------------------
+//
+CMusSoundPlayer::CMusSoundPlayer( MMusSoundPlayerObserver& aObserver ):
+ iObserver( aObserver ),
+ iState( ESoundPlayerReady )
+ {
+ }
+
+
+// -----------------------------------------------------------------------------
+//
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::ConstructL()
+ {
+ }
+
+
+// -----------------------------------------------------------------------------
+// Plays specified indication sound.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::PlayL( TVsSoundIndication aIndication )
+ {
+ MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::PlayL" )
+ if ( ESoundPlayerPlaying == iState )
+ {
+ User::Leave( KErrNotReady );
+ }
+
+ HBufC* soundFileName = SoundFileNameLC( aIndication );
+
+ // Used KAudioPrefVoiceAid from audiopreference.h as preference since it
+ // should always be played.
+ iMdaPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(
+ *soundFileName,
+ *this,
+ EMdaPriorityMax,
+ (TMdaPriorityPreference) KAudioPrefNotification );
+
+ iMdaPlayer->SetPriority( EMdaPriorityMax,
+ (TMdaPriorityPreference) KAudioPrefNotification );
+
+ CleanupStack::PopAndDestroy( soundFileName );
+
+ iState = ESoundPlayerPlaying;
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::PlayL" )
+ }
+
+
+// -----------------------------------------------------------------------------
+// Stops playing current sound.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::Stop()
+ {
+ MUS_LOG( "mus: [MUSIND] -> CMusSoundPlayer::Stop" )
+ if ( ESoundPlayerPlaying == iState )
+ {
+ iMdaPlayer->Stop();
+ }
+
+ delete iMdaPlayer;
+ iMdaPlayer = NULL;
+
+ iState = ESoundPlayerReady;
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::Stop" )
+ }
+
+
+// -----------------------------------------------------------------------------
+// From MMdaAudioPlayerCallback.
+// Defines required client behaviour when an attempt to open and initialise an
+// audio sample has completed, successfully or otherwise.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::MapcInitComplete(
+ TInt aError,
+ const TTimeIntervalMicroSeconds& /*aDuration*/ )
+ {
+ MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcInitComplete(%d)", aError )
+ if ( aError )
+ {
+ delete iMdaPlayer;
+ iMdaPlayer = NULL;
+ iState = ESoundPlayerReady;
+ iObserver.PlaySoundComplete( aError );
+ }
+ else
+ {
+ iMdaPlayer->Play();
+ }
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcInitComplete" )
+ }
+
+
+// -----------------------------------------------------------------------------
+// From MMdaAudioPlayerCallback.
+// Informs of playback completion.
+// -----------------------------------------------------------------------------
+//
+void CMusSoundPlayer::MapcPlayComplete( TInt aError )
+ {
+ MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::MapcPlayComplete(%d)", aError )
+ delete iMdaPlayer;
+ iMdaPlayer = NULL;
+ iState = ESoundPlayerReady;
+ iObserver.PlaySoundComplete( aError );
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::MapcPlayComplete" )
+ }
+
+
+// -----------------------------------------------------------------------------
+// Returns name of sound file associated with event.
+// -----------------------------------------------------------------------------
+//
+HBufC* CMusSoundPlayer::SoundFileNameLC( TVsSoundIndication aIndication )
+ {
+ MUS_LOG1( "mus: [MUSIND] -> CMusSoundPlayer::SoundFileNameLC(%d)",
+ aIndication )
+ RFs fs;
+ User::LeaveIfError( fs.Connect() );
+ TFileName filename;
+ fs.PrivatePath( filename );
+ fs.Close();
+ switch ( aIndication )
+ {
+ case EVsAvailableSound:
+ {
+ filename.Append( KMusAvailabilitySound() );
+ }
+ break;
+
+ default:
+ {
+ User::Leave( KErrNotFound );
+ }
+ }
+
+ /* In product all ways tone file will present in ROM ,
+ Note: this prevents auditory tone hearing in sis installation.
+ */
+ filename.Insert(0,_L("z:"));
+
+ MUS_LOG( "mus: [MUSIND] <- CMusSoundPlayer::SoundFileNameLC" )
+ return filename.AllocLC();
+ }