/*
* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
// USER
#include "musengremotevideoplayer.h"
#include "musengdisplayhandler.h"
// SYSTEM
#include <e32base.h>
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusEngRemoteVideoPlayer* CMusEngRemoteVideoPlayer::NewL(
MMusEngDisplayHandler& aDisplayHandler,
MLcAudioControl& aLcAudioControl )
{
return new( ELeave )CMusEngRemoteVideoPlayer(
aDisplayHandler, aLcAudioControl );
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusEngRemoteVideoPlayer::CMusEngRemoteVideoPlayer(
MMusEngDisplayHandler& aDisplayHandler,
MLcAudioControl& aLcAudioControl ) :
CMusEngVideoPlayerBase( aDisplayHandler, aLcAudioControl )
{
iState = EInit;
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
//
CMusEngRemoteVideoPlayer::~CMusEngRemoteVideoPlayer()
{
}
// -----------------------------------------------------------------------------
// From MLcVideoPlayer
// -----------------------------------------------------------------------------
//
MLcVideoPlayer::TLcVideoPlayerState
CMusEngRemoteVideoPlayer::LcVideoPlayerState() const
{
return iState;
}
// -----------------------------------------------------------------------------
// From MLcVideoPlayer
// -----------------------------------------------------------------------------
//
TBool CMusEngRemoteVideoPlayer::LcIsPlayingL()
{
return ETrue;
}