/*
* Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Defines a gesture that can be added to a gesture filter.
*
*/
#ifndef HB_GESTURE_H
#define HB_GESTURE_H
#include <QObject>
#include <QPointF>
class HbGesture;
class HbGesturePrivate;
class HbGesture : public QObject
{
public:
/**
* Direction of the gesture.
*/
enum Direction
{
/* empty gesture */
none=0,
/** Left */
left= 0x0000001,
/** Right */
right= 0x0000002,
/** Up */
up= 0x0000004,
/** Down */
down= 0x0000008,
/** Pan */
pan= 0x0000010,
/** Longpress */
longpress= 0x0000020
};
/*
* Defines that the default minimum pixel distance should be used for the gesture.
* The actual amount of pixels might vary based on the screen resolution.
*/
static const int HbGestureDefaultMinDistance = -1;
public:
explicit HbGesture( Direction direction,
int minDistance = HbGestureDefaultMinDistance,
QObject *parent = 0 );
virtual ~HbGesture();
signals:
void longPress( QPointF delta );
};
#endif // HB_GESTURE_H